Author Archives: who

Car Wars – A Virtual Reality Strategy Game Concept


Car Wars – A Virtual Reality Strategy Game Concept
by Daniel Mihaila und Vincent Füseschi

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innovative GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

SkateZ – A Virtual Reality Jump´n Run Game Concept


SkateZ is a Virtual Reality Jump´n Run Game Concept
by Thomas Ledwon, Caroline Pham, Ramin Rastin and Barbara Schindler

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Tower Defense – A Virtual Reality Tower-Defense Strategy Game Concept


Tower Defense is a Virtual Reality Tower-Defense Strategy Game Concept
by Michael Gerber, Timo Kreusch and Philipp Janssen

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Locked – A Virtual Reality Escape Game Concept


Locked is a Virtual Reality Escape Game Concept
by Mareike Haug, Alexander Kremer and Thomas Steinbrecher

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Carpentry VR – Virtual Reality Carpentry Sim Game Concept

Carpentry VR is a Sim Game by Benedikt Reschberger and Martin Hering. It is situated in a virtual reality carpentry workshop.

Following interaction techniques for Virtual Reality were in the focus of this game concept. Especially for this game we developed a few new and innovative tools:

– a real-time-pen to draw on any virtual object
– a real-time cut-and-slice tool and
– a hammer-tool for driving nails into a virtual piece of wood.

In a final bonus level you can relax from exhausting carpentry work by using a light saber slicing up some 3D-objects.

This project was created at “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Basic 3D Cityscapes for VR Environments | Open Source Workflow

Three steps to generate basic 3D cityscapes for Virtual Reality environments in an exclusively Open Source workflow

Open OpenStreetMap
select area and
export area to OSM file.

Download and install OSM2World
open referring OSM file using OSM2World
and save OSM file as OBJ file.

Import OBJ file into a 3D application
of your choice (Blender, Cinema 4D,
3DS MAX, Maya, Rhinoceros, etc.).