Category Archives: Conferences

BICC OpenLab – Smart Cities | Smart Regions | Modelling & Simulation

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2016-07-12 | 17:00 | ZD.B Garching . Lichtenbergstrasse 8, D-85748 Garching

Augmented Reality im öffentlichen Raum | Dr. -Ing. Wolfgang Höhl
Smart Cities & Smart Regions | Dr.-Ing. Andreas Donaubauer
Bayerische eDörfer | Prof. Dr. Diane Ahrens

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GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments

20160223_110939GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments

How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments.

Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.
These use cases are evaluated using the three fundamental criteria of quality, time and cost.

Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.

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3D Data on mobile devices . Lecture at “Workshop 3D Stadtmodelle”

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Augmented Reality in Public Space . Lecture by Daniel Broschart, TU Kaiserslautern and Wolfgang Höhl, Ludwig-Maximilians-Universität (LMU) München

Wednesday, 2015-11-04 . 10:20 a.m. at “Workshop 3D-Stadtmodelle“ . Universitätsclub Bonn

Presented by the commission “3D-Stadtmodelle” of the “Deutsche Gesellschaft für Kartographie und Geomatik e. V. – DGfK” and the “Deutsche Gesellschaft für Photogrammetrie, Fernerkundung und Geoinformation e. V. – DGPF”.

 

Unity3D in a nutshell – Vortrag und Workshop | Medientage München 2015

150616_walkthrough_03Unity3D in a nutshell – Vortrag und Workshop | Medientage München 2015

Gestaltung, Technik und Projektorganisation bei der Produktion digitaler Spiele. Auswirkungen interaktiver Echtzeittechnologie auf benachbarte Branchen

Wie funktioniert die Konzeption von Spielen? Welche Zusammenhänge gibt es zwischen Gestaltung, Technik und Projektorganisation? Wie nutze ich Unity3D für das Level Design? Dieser Workshop widmet sich diesen Fragen und gibt einen generellen Überblick über die Produktion digitaler 3D-Games und die Anwendung interaktiver Technologie in den benachbarten Branchen Film / TV, 3D-Animation, Engineering und Life Sciences.

http://www.mediennetzwerk-bayern.de/event/unity3d-nutshell-auf-dem-mediencampus-areal-der-medientage/

Serious Games and Sim Games: New Options for Gamers!

Serious Games and Sim Games: New Options for Gamers!

Mutual technologies in games and industry, possible synergies and Open Innovation as an applicable solution.

Lecture at EMI-Forum . 2015-04-15 | 7:00 p.m.
in the Wintergarden of OTH Amberg-Weiden
www.oth-aw.de/emi2015

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AR-Land Development Plan

Broschart, D.; Zeile, P. (2014), ARchitecture – Augmented Reality-Techniques and Use Cases in Architecture and Urban Planning. In: Schrenk, M.; Popovich, V.; Zeile, P.: Proceedings of RealCORP 2011, Zeche Zollverein Essen, Wien.

Who needs Gamers? Not only the entertainment, but also science and industry are desperately looking for the specific qualifications of gamers. How can these qualifications be used in different disciplines?

Which application areas can be observed? How do processes in games and industry look like? Which synergies can be spotted? Is Open Innovation an applicable solution? This lecture is dedicated to these questions.