Tag Archives: game design

Basic 3D Cityscapes for VR Environments | Open Source Workflow

Three steps to generate basic 3D cityscapes for Virtual Reality environments in an exclusively Open Source workflow

Open OpenStreetMap
select area and
export area to OSM file.

Download and install OSM2World
open referring OSM file using OSM2World
and save OSM file as OBJ file.

Import OBJ file into a 3D application
of your choice (Blender, Cinema 4D,
3DS MAX, Maya, Rhinoceros, etc.).

Virtual and Augmented Realities . Open Games Workshop . LMU Media Informatics

20161024_123617Open Games Workshop . Virtual and Augmented Realities – The Future of Commerce?
at LMU | Media Informatics . Winter term 2016
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl

DraVenture . Augmented Reality Game Concept

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DraVenture . Augmented Reality Game Concept by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/2D8t4bxPgUM

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AugreMon . Location based Augmented Reality Game Concept

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AugreMon . Location based Augmented Reality Game Concept by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/kFjMvyCYgz8

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ARacer . Augmented Reality Racing Game Concept

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ARacer . Augmented Reality Racing Game Concept by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/ru4XsELCYMk

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RoboTraps . Game Trailer

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RoboTraps . Game Trailer by Fabian Ramelsberger und Michael Spitzer

This project was created in the course of the lecture “Practical Course 3D Modeling with Blender” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics Groups . Summer term 2016

Watch our video on YouTube:
https://youtu.be/lKOKjXTwFeI

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