Open Games Workshop . Virtual and Augmented Realities – The Future of Commerce?
at LMU | Media Informatics . Winter term 2016
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl
Heartbleed 2K . Game Concept using Bio-Feedback
by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov
Find your way out in only 2000 heartbeats!
This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.
Game Based Learning in Brightspace by D2L . Gamification Project
for Lambton College in Canada by Rafi Syed, D2L Europe Ltd, London
Interface for creating a game-based course where students can interact
with course material, gain badges and points, and show their scores in a
leaderboard. This was created with principles of creating engaging design, creating
competition, and giving small rewards (badges) for achievements.
We created a framework for an instructional designer or professor to use
in order to design a gamification layer, and publish to their Brightspace
course. So we created a tool that anyone can use to create a game map,
activities, assessments, and a leader board and badging elements.
There is more information here: