Tag Archives: unity 3d

Carpentry VR – Virtual Reality Carpentry Sim Game Concept

Carpentry VR is a Sim Game by Benedikt Reschberger and Martin Hering. It is situated in a virtual reality carpentry workshop.

Following interaction techniques for Virtual Reality were in the focus of this game concept. Especially for this game we developed a few new and innovative tools:

– a real-time-pen to draw on any virtual object
– a real-time cut-and-slice tool and
– a hammer-tool for driving nails into a virtual piece of wood.

In a final bonus level you can relax from exhausting carpentry work by using a light saber slicing up some 3D-objects.

This project was created at “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

AR in Public Space . Guest Lecture at Fraunhofer ILM


Augmented Reality im öffentlichen Raum – Neue Anwendungen für Tourismus, Bildung und Entertainment. Entscheidungsinstrumente für Planer, Politik und Öffentlichkeit.

Gastvortrag beim 45. Anwenderforum für Satellitennavigation, Freizeit und Tourismus
Fraunhofer IML | Projektzentrum Verkehr, Mobilität und Umwelt

Augmented Reality in Public Space – Up to date applications for Tourism, Education and Entertainment. Design Review Systems for Planners, Politics and the Public.

Guest Lecture at 45th User forum for Satellite Navigation, Recreation and Tourism
Fraunhofer ILM | Project Centre for Transportation, Mobility and the Environment

References:

Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29

DraVenture . Augmented Reality Game Concept

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DraVenture . Augmented Reality Game Concept by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/2D8t4bxPgUM

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AugreMon . Location based Augmented Reality Game Concept

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AugreMon . Location based Augmented Reality Game Concept by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/kFjMvyCYgz8

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ARacer . Augmented Reality Racing Game Concept

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ARacer . Augmented Reality Racing Game Concept by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/ru4XsELCYMk

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RoboTraps . Game Trailer

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RoboTraps . Game Trailer by Fabian Ramelsberger und Michael Spitzer

This project was created in the course of the lecture “Practical Course 3D Modeling with Blender” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics Groups . Summer term 2016

Watch our video on YouTube:
https://youtu.be/lKOKjXTwFeI

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