Tag Archives: 3d computer graphics

Augmented Reality for Architecture and City Planning

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Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29

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BICC OpenLab – Smart Cities | Smart Regions | Modelling & Simulation

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2016-07-12 | 17:00 | ZD.B Garching . Lichtenbergstrasse 8, D-85748 Garching

Augmented Reality im öffentlichen Raum | Dr. -Ing. Wolfgang Höhl
Smart Cities & Smart Regions | Dr.-Ing. Andreas Donaubauer
Bayerische eDörfer | Prof. Dr. Diane Ahrens

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Heartbleed 2K . Game Concept using Bio-Feedback

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Heartbleed 2K . Game Concept using Bio-Feedback

by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov

Find your way out in only 2000 heartbeats!

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=jklOwXMceLo

BioFeedback in Games . Open Games Workshop at TUM

20160404_125711BioFeedback in Games . Workshop at Munich University of Technology . Department of Informatics | Games Engineering

Featuring Dr. Peter Zeile and Daniel Broschart from CPE | Computergestützte Planungs- und Entwurfsmethoden . Prof. Dr. Bernd Streich . Kaiserslautern University of Technology.