Tag Archives: Munich University of Technology

Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller


Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon

Watch our video on YouTube

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Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift

Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift
by Moritz Schöpf and Marcel Bruckner

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.
Watch our video on YouTube

Games Workshop . TUM | Games Engineering

ReplayOpen Real Time Games Workshop

Intermediate Project Review . 2017-04-07 | 10:00 – 13:00

Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube

Heartbleed 2K . Game Concept using Bio-Feedback

160507_Heartbleed2K_02
Heartbleed 2K . Game Concept using Bio-Feedback

by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov

Find your way out in only 2000 heartbeats!

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=jklOwXMceLo

Cave Diver . Game Concept using Bio-Feedback

160507_CaveDiver_01
Cave Diver . Game Concept using Bio-Feedback

by Hanieh Arjomand-Fard and Julian Schwertl

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=Vf0AIykdCLo

Cowboys vs. Zombies . Game Concept using Bio-Feedback

Replay
Cowboys vs. Zombies . Game Concept using Bio-Feedback
by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho.

Moving coloured bars showing the real time heart rate of the player.

This project was created in the course of the lecture “Open Real Time Games Workshop”
directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=YL4PNjFhSPU