Tag Archives: Open Games Workshop

Hybrid Games and Augmented Reality . Open Games Workshop . LMU Media Informatics

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Open Games Workshop
. Hybrid Games and Augmented Reality

at LMU Media Informatics . Summer term 2016
With Daniel Volk | Ravensburger Games and Dr.-Ing. Wolfgang Höhl

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Open Games Workshop . On Gesture based Interactive Realtime Configurators

151027_GestureBasedInteraction_01Open Games Workshop . Developing gesture based interactive realtime configurators with Thomas Fickert | DEXPERIO and Intel Real Sense Technology

Flying Isles . Jump ‘n’ Run Game with Gaze Interaction using Unity3D

Flying_Isles_Menu_2Flying Isles . Jump ‘n’ Run Game with Gaze interaction using Unity 3D by Elias Englmeier, David Englmeier, Patrik Hagen, Stefan Schätz, Linh Nguyen Vo, Thomas Wimmer.

This project was created in the course of the lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) München | Media Informatics . Summer term 2015.

Kindly supported by Sensomotoric Instruments (SMI) | Martin Dechant and Thomas Jablonski.