Tag Archives: Open Innovation

Interdisciplinary Integration | Transportation and Applied Interactive Technologies

Interdisciplinary Integration – Transportation and Applied Interactive Technologies

This contribution focusses on intersectoral and smart crosslinking in developing interactive software applications for transportation. Therefore the “APITs networking matrix” was designed. This matrix enables for strategic planning, advantageous cross-industry synergies and technological advantages in applied software development.

Höhl, Wolfgang (2017): Interdisziplinäre Vernetzung, offene partizipative Systeme und Content Syndication – Synergien angewandter interaktiver Technologien im Verkehr.

in: Boehnke, Niels (2017): Verkehr und Applied Interactive Technologies, Stiftung Digitale Spielekultur, Berlin

Open Innovation and Applied Interactive Technologies (APITs)

Open Innovation and Applied Interactive Technologies (APITs)

Poster presentation of Wolfgang Höhl at SAP 2017 – ACM Symposium on Applied Perception, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany

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Open Innovation and Applied Interactive Technologies (APITs)

Open Innovation and Applied Interactive Technologies (APITs)

Industrial Applications for Augmented Reality, Mixed Reality and Virtual Reality

2017-03-30 | 16:10 – 17:10 . Lecture at ATTK | 6th Augsburg Technology Transfer Congress

Kindly supported by Augsburg University and Technologiezentrum Augsburg (TZA)

Sim Games, Simulation und industrielle Anwendungen | Beitrag zur Ringvorlesung Games

140616_SimGames_01Wolfgang Höhl (2014): Sim Games, Simulation und industrielle Anwendungen – Beitrag zur Ringvorlesung Games des Medien Campus Bayern

in: KAISER, Markus (Hrsg.): Ringvorlesung Games . Retro-Gaming | Gamification | Augmented Reality, 1. Auflage, Verlag Dr. Gabriele Hooffacker, Edition Medien Campus Bayern, München 2014

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Games Ringvorlesung – Sim Games, Simulation und industrielle Anwendungen

Games-WebsiteSim Games, Simulation and Industrial Applications – Key Lecture by Wolfgang Höhl

Who needs gamers? Not only the entertainment, but even science and industry are looking for the special qualifications of gamers. It there the possibility of using these qualifications in a comon way? Which areas of application are there? How do processes look like? Are there synergies in hardware and software? Is “Open Innovation” a solution to bring industry and gaming together? This contribution is dedicated to these questions.