Tag Archives: VR

Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift

Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift
by Moritz Schöpf and Marcel Bruckner

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.
Watch our video on YouTube

ARacer . Augmented Reality Racing Game Concept

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ARacer . Augmented Reality Racing Game Concept by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/ru4XsELCYMk

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GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments

20160223_110939GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments

How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments.

Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.
These use cases are evaluated using the three fundamental criteria of quality, time and cost.

Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.

Now avaliable at Amazon.com
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