<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>3D Software &#8211; scienceviz.com</title>
	<atom:link href="https://www.scienceviz.com/tag/3d-software/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.scienceviz.com</link>
	<description>Research Institute for Visual Computing</description>
	<lastBuildDate>Mon, 23 Sep 2024 11:41:37 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/cropped-150925_scienceviz_square_01.jpg?fit=32%2C32&#038;ssl=1</url>
	<title>3D Software &#8211; scienceviz.com</title>
	<link>https://www.scienceviz.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Morphê &#8211; MRGD</title>
		<link>https://www.scienceviz.com/morphe-mrgd/</link>
					<comments>https://www.scienceviz.com/morphe-mrgd/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 16 Sep 2015 09:15:15 +0000</pubDate>
				<category><![CDATA[Book Reviews]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d simulation]]></category>
		<category><![CDATA[3D Software]]></category>
		<category><![CDATA[caad]]></category>
		<category><![CDATA[CAD]]></category>
		<category><![CDATA[Daniel Widrig]]></category>
		<category><![CDATA[Frei Otto]]></category>
		<category><![CDATA[Hair Dynamics]]></category>
		<category><![CDATA[Hair Tools]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Melike Altinisik]]></category>
		<category><![CDATA[MRGD]]></category>
		<category><![CDATA[Rapid-Prototyping]]></category>
		<category><![CDATA[Samer Chamoun]]></category>
		<category><![CDATA[Urban Lobby]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1790</guid>

					<description><![CDATA[MRGD (2008): Morphê, SpringerWienNewYork Verhindern Computer gute Architektur? Nein, im Gegenteil! Das beweisen die jungen Architekten von MRGD sehr eindrucksvoll. In ihrer neuen Publikation nutzen&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignright wp-image-1794" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150916_Morphe_01.jpg?resize=256%2C302&#038;ssl=1" alt="150916_Morphe_01" width="256" height="302" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150916_Morphe_01.jpg?resize=435%2C512&amp;ssl=1 435w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150916_Morphe_01.jpg?resize=869%2C1024&amp;ssl=1 869w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150916_Morphe_01.jpg?resize=624%2C735&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150916_Morphe_01.jpg?w=2024&amp;ssl=1 2024w" sizes="(max-width: 256px) 100vw, 256px" />MRGD (2008): Morphê, SpringerWienNewYork<br />
</strong></p>
<p>Verhindern Computer gute Architektur? Nein, im Gegenteil! Das beweisen die jungen Architekten von MRGD sehr eindrucksvoll. In ihrer neuen Publikation nutzen sie die Hair Dynamics der Software Maya für höchst interessante Ergebnisse. Melike Altinisik, Samer Chamoun und Daniel Widrig präsentieren mit dem Projekt &#8216;Urban Lobby&#8217; ihre Abschlußarbeit an der Londoner Architectural Association. Es sind die Ideen Frei Ottos, auf denen sie aufbauen. Nicht das &#8216;Form wollen&#8217;, viel mehr das &#8216;Form finden&#8217; stehen hier im Vordergrund.</p>
<p>Bizarr gesponnene Hohlkörper und amorphe Gebäudehüllen faszinieren den Leser auf vielen schwarz-weiß-Abbildungen. Das Buch gliedert sich in sieben Abschnitte. In &#8216;Speculative Experimentation&#8217; erkunden MRGD die Möglichkeiten des Hair Tools von Maya. &#8216;Optimized Path&#8217; beschäftigt sich mit den strukturellen Entwurfstechniken Frei Ottos, im Speziellen mit seiner Wollfadenmaschine. Im dritten Abschnitt &#8216;Material&#8217; werden die Möglichkeiten von Maya auf Frei Ottos Techniken angewandt und erprobt. &#8216;Morphogenesis&#8217; zeigt die ersten Schritte zu einer 2D/3D-Pfadorganisation. &#8216;Program Organization&#8217; widmet sich eingehend der computergenerierten Gebäudeerschließung. &#8216;Tectonics&#8217; zeigt die Eleganz von harmonischer Formgebung und computergestützter Gebäudekonstruktion. Konsequenter-weise schließt das Buch mit einer Umsetzung des Projekts in einem Rapid-Prototyping-Modell.</p>
<p>Die Autoren beschreiben ihre Arbeit als &#8216;organizational tool and as a tectonic diagram&#8217;. Nicht die getrennte Simulation von Licht, Luft, Klima, Statik oder Raumprogramm sind hier von Interesse, es ist vielmehr die mehrdimensionale, funktionale und konstruktive Organisation von Gebäuden. Faszinierend!</p>
<p>Wolfgang Höhl (2008): Morphê &#8211; MRGD, (Buchrezension | Book Review)<br />
in: db &#8211; deutsche bauzeitung 08 |2008, S. 61</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/morphe-mrgd/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1790</post-id>	</item>
		<item>
		<title>Virtual Reality for Architects and Engineers using Unity3D</title>
		<link>https://www.scienceviz.com/virtual-reality-for-architects-and-engineers-using-unity3d/</link>
					<comments>https://www.scienceviz.com/virtual-reality-for-architects-and-engineers-using-unity3d/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 03 Sep 2015 08:07:47 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d realtime interaction]]></category>
		<category><![CDATA[3D Software]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[interactive realtime application]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[realtime]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1680</guid>

					<description><![CDATA[Hofhaus by Ludwig Mies van der Rohe (1929) . Interactive Realtime Application made with Unity3D and mixamo for Fraunhofer Institute for Integrated Circuits (IIS) in&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.scienceviz.com/wp-content/uploads/2015/09/HTML_Build.html"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-1682 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150616_walkthrough_03.jpg?resize=512%2C230&#038;ssl=1" alt="150616_walkthrough_03" width="512" height="230" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150616_walkthrough_03.jpg?resize=512%2C230&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150616_walkthrough_03.jpg?resize=624%2C280&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/150616_walkthrough_03.jpg?w=936&amp;ssl=1 936w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
<a href="https://www.scienceviz.com/wp-content/uploads/2015/09/HTML_Build.html">Hofhaus by Ludwig Mies van der Rohe (1929) . Interactive Realtime Application</a><br />
made with Unity3D and mixamo for Fraunhofer Institute for Integrated Circuits (IIS)<br />
in Nuremberg / Germany.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/virtual-reality-for-architects-and-engineers-using-unity3d/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1680</post-id>	</item>
		<item>
		<title>Generative Solar Design using Blender</title>
		<link>https://www.scienceviz.com/generative-solar-design-using-blender/</link>
					<comments>https://www.scienceviz.com/generative-solar-design-using-blender/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 09 Oct 2012 19:38:11 +0000</pubDate>
				<category><![CDATA[Solar Simulation]]></category>
		<category><![CDATA[3D Software]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[Open Source Software]]></category>
		<guid isPermaLink="false">http://www.smarthomes.org/?p=282</guid>

					<description><![CDATA[Generative Solar Design Use solar simulation and adapt the building design. These studies were made with the open-source software packages Blender and GIMP, using the&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class=" wp-image-118 alignnone" alt="090216_Domain_Suedwest_01_0039" src="https://i0.wp.com/www.smarthomes.org/wp-content/uploads/2010/02/090216_Domain_Suedwest_01_0039.jpg?resize=590%2C443" width="590" height="443" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_Domain_Suedwest_01_0039.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_Domain_Suedwest_01_0039.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_Domain_Suedwest_01_0039.jpg?resize=1024%2C768&amp;ssl=1 1024w" sizes="(max-width: 590px) 100vw, 590px" /><img data-recalc-dims="1" loading="lazy" decoding="async" class=" wp-image-117 alignnone" alt="090214_Schattenkoerper_0000_0014" src="https://i0.wp.com/www.smarthomes.org/wp-content/uploads/2010/02/090214_Schattenkoerper_0000_0014.jpg?resize=590%2C443" width="590" height="443" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090214_Schattenkoerper_0000_0014.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090214_Schattenkoerper_0000_0014.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090214_Schattenkoerper_0000_0014.jpg?resize=1024%2C768&amp;ssl=1 1024w" sizes="auto, (max-width: 590px) 100vw, 590px" /><img data-recalc-dims="1" loading="lazy" decoding="async" class=" wp-image-116 alignnone" alt="090216_1222_01" src="https://i0.wp.com/www.smarthomes.org/wp-content/uploads/2010/02/090216_1222_01.jpg?resize=590%2C443" width="590" height="443" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_1222_01.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_1222_01.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_1222_01.jpg?resize=1024%2C768&amp;ssl=1 1024w" sizes="auto, (max-width: 590px) 100vw, 590px" /><img data-recalc-dims="1" loading="lazy" decoding="async" class=" wp-image-114 alignnone" alt="090216_0622_01" src="https://i0.wp.com/www.smarthomes.org/wp-content/uploads/2010/02/090216_0622_01.jpg?resize=590%2C443" width="590" height="443" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_0622_01.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_0622_01.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_0622_01.jpg?resize=1024%2C768&amp;ssl=1 1024w" sizes="auto, (max-width: 590px) 100vw, 590px" /><img data-recalc-dims="1" loading="lazy" decoding="async" class=" wp-image-113 alignnone" alt="090216_0321_01" src="https://i0.wp.com/www.smarthomes.org/wp-content/uploads/2010/02/090216_0321_01.jpg?resize=590%2C443" width="590" height="443" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_0321_01.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_0321_01.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2010/02/090216_0321_01.jpg?resize=1024%2C768&amp;ssl=1 1024w" sizes="auto, (max-width: 590px) 100vw, 590px" /></p>
<p><strong>Generative Solar Design</strong></p>
<p>Use solar simulation and adapt the building design.</p>
<p>These studies were made with the open-source software packages <a href="http://www.blender.org/">Blender</a> and <a href="http://www.gimp.org/">GIMP</a>, using the techniques of pythonscripting and texture baking.</p>
<p>This contribution derives from the publication &#8220;Generative Solar Design &#8211; Spaces of light, shadow bodies and dynamic solar simulation with Open-Source Software&#8221; by Wolfgang Höhl (Lichträume, Schattenkörper und dynamische Sonnenstandssimulation mit Open­-Source Software), in: Computer Spezial 2/2009, <a href="http://www.bauverlag.de/">Bauverlag BV GmbH.</a>, Gütersloh 2009, S. 13 – 19 und in: FORUM PLANEN 11 / Juni 09, und in: <a href="http://www.wirtschaftsverlag.at/">Österreichischer Wirtschaftsverlag</a>, Wien 2009, S. 9-11</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/generative-solar-design-using-blender/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">282</post-id>	</item>
	</channel>
</rss>
