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		<title>The Real Open Games Workshop &#8211; Six Years of Real Time Experience and Games Engineering at TUM</title>
		<link>https://www.scienceviz.com/the-real-open-games-workshop-six-years-of-real-time-experience-and-games-engineering-at-tum/</link>
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		<pubDate>Thu, 09 Dec 2021 08:20:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6755</guid>

					<description><![CDATA[Open Real Time Games Workshop &#8211; Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-3385" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Open Real Time Games Workshop</a></strong> &#8211; Digital tools for professional game development<br><br>This seminar is offered at the <a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Technical University of Munich in Informatics: Games Engineering</a>. The course focuses on the experimental examination of digital tools for professional game development &#8211; both in modeling and game programming as well as in the integration of interaction devices and methods (e.g.: BioFeedback, Eyetracking, Gaze and Gesture etc.). In the form of a practical seminar, the project work is carried out on the basis of a practical problem.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6755</post-id>	</item>
		<item>
		<title>Ideal Architecture is Utopia &#8211; Selected Publication in &#8220;Deutsches Architektenblatt&#8221; 10/2020.</title>
		<link>https://www.scienceviz.com/ideal-architecture-is-utopia-latest-article-in-deutsches-architektenblatt-10-2020/</link>
					<comments>https://www.scienceviz.com/ideal-architecture-is-utopia-latest-article-in-deutsches-architektenblatt-10-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 15:06:39 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6557</guid>

					<description><![CDATA[Ideal Architecture is Utopia It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. &#8220;Ou-topos&#8221;,&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/"><img data-recalc-dims="1" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-1406" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/">Ideal Architecture is Utopia</a></strong><br><br>It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. &#8220;Ou-topos&#8221;, the non-place, becomes an open projection surface for our dreams and wishes, not to be localized, neither in time nor in space. The utopian ideal stands for a distant, unreachable country and at the same time for a distant, not yet reached future and an irretrievable past. The ideal exists somewhere in between &#8211; between text and image, between viewer and content. The utopian ideal is simultaneously never and nowhere.<br><br>Wolfgang Höhl (2020): Ideale Architektur ist eine Utopie, <a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/">in: Deutsches Architektenblatt 10/2020</a></p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img data-recalc-dims="1" decoding="async" width="721" height="1024" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=721%2C1024&#038;ssl=1" alt="" class="wp-image-2917" style="width:361px;height:512px" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=721%2C1024&amp;ssl=1 721w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=768%2C1090&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=624%2C886&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?w=1550&amp;ssl=1 1550w" sizes="(max-width: 721px) 100vw, 721px" /></figure>
</div>


<p><br><br><strong>[uˈtɔpɔs] ou-topos | οὐ-τόπος</strong><br>ein ausstellungskatalog für eine ausstellung, die nie stattfand von Wolfgang Höhl<br><br>now available at <a href="https://www.epubli.de/shop/buch/[u%CB%88t%C9%94p%C9%94s]-ou-topos--%CE%BF%E1%BD%90-%CF%84%CF%8C%CF%80%CE%BF%CF%82-Wolfgang-H%C3%B6hl-9783741854132/56470"><em>epubli</em></a>.<br> <br><br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6557</post-id>	</item>
		<item>
		<title>Wayfinding in Museums using 3D Virtual Reality Settings . Contribution to IEEE Conference on Games (CoG) 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-virtual-reality-settings-contribution-to-ieee-conference-on-games-cog-2020/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 21 Aug 2020 12:47:39 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
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		<category><![CDATA[Department of Informatics]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6525</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-6481" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></figure>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> . Find our paper and video for IEEE CoG 2020 on: <a href="https://ieee-cog.org/2020/program"><strong><span class="has-inline-color has-vivid-cyan-blue-color">https://ieee-cog.org/2020/program</span></strong></a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6525</post-id>	</item>
		<item>
		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
		<item>
		<title>&#8220;We can create a better world&#8221; &#124; Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org</title>
		<link>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 16:17:47 +0000</pubDate>
				<category><![CDATA[Solar Simulation]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6332</guid>

					<description><![CDATA[We can create a better world &#124; Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&#038;ssl=1" alt="" class="wp-image-6334" style="width:512px;height:321px" width="512" height="321" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1024%2C641&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=768%2C481&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1536%2C962&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?w=1724&amp;ssl=1 1724w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure>



<p><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><strong>We can create a better world | Exclusive interview at worldarchitecture.org</strong></a><br><br>In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of xR-technology in architecture and upcoming projects of scienceviz.com® | Research Institute for 3D Computer Graphics.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6332</post-id>	</item>
		<item>
		<title>Virtual Environments for Architectural Education</title>
		<link>https://www.scienceviz.com/virtual-environments-for-architectural-education/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 01 Dec 2019 08:49:39 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=6212</guid>

					<description><![CDATA[New research in progress! &#8211; Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://youtu.be/de1o3FfQRt4"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6214" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure>



<p><strong>New research in progress!</strong> &#8211; <a href="https://youtu.be/de1o3FfQRt4">Watch our video on YouTube!</a><br></p>



<p><strong>How can we use Virtual Worlds for Architectural Education?</strong><br><br>This project will include a systematic research of projects using xR-Technologies for architectural education within the last five years. Application areas, technological chances and risks will be identified. The results will show which applications tend to be successful, technological feasible and applicable in the future. This research is planned to be published as a review paper in international scientific journals.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&#038;ssl=1" alt="" class="wp-image-6241" width="128" height="128" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=2&amp;resize=128%2C128&amp;ssl=1 256w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=3&amp;resize=128%2C128&amp;ssl=1 384w" sizes="auto, (max-width: 128px) 100vw, 128px" /></a></figure></div>



<p>The current study is based on previous research published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>:<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a> and <a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a>.<br><br>This research was kindly supported by <a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6212</post-id>	</item>
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		<title>Epic MegaGrant approved for Research Papers</title>
		<link>https://www.scienceviz.com/epic-megagrant-approved-for-research-papers/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Aug 2019 10:32:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[business game]]></category>
		<category><![CDATA[educational paper]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[Epic Mega Grant]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[game design]]></category>
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		<category><![CDATA[international conference]]></category>
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		<category><![CDATA[Virtual Reality]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=6097</guid>

					<description><![CDATA[Wolfgang Höhl and Farzam Kharvari have been awarded with the Epic MegaGrant for following educational research papers: &#8220;Game-Based Learning &#8211; Developing a Business Game for&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=248%2C256&#038;ssl=1" alt="" class="wp-image-6241" width="248" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=992%2C1024&amp;ssl=1 992w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=496%2C512&amp;ssl=1 496w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=768%2C793&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=1488%2C1536&amp;ssl=1 1488w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=1984%2C2048&amp;ssl=1 1984w" sizes="auto, (max-width: 248px) 100vw, 248px" /></a></figure></div>



<p>Wolfgang Höhl and Farzam Kharvari have been awarded with the Epic MegaGrant for following educational research papers:<br><br>&#8220;Game-Based Learning &#8211; Developing a Business Game for Interactive Architectural Visualization&#8221; and &#8220;The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization&#8221;.<br><br>Both papers will be presented at <strong><a href="https://vsgames.org/2019/">IEEE VS-Games 2019 &#8211; 11th International Conference</a></strong> on Virtual Worlds and Games for Serious Applications . 4th &#8211; 6th September 2019 in Vienna / Austria.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6097</post-id>	</item>
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		<title>Virtual Reality Workshops &#124; 3D-Stadtmodelle . Universitätsclub Bonn</title>
		<link>https://www.scienceviz.com/virtual-reality-workshops-3d-stadtmodelle-universitatsclub-bonn/</link>
					<comments>https://www.scienceviz.com/virtual-reality-workshops-3d-stadtmodelle-universitatsclub-bonn/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 21 Nov 2017 10:11:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d modeling]]></category>
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		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=3575</guid>

					<description><![CDATA[Virtual Reality Workshops &#124; Works in Progress . 2017-11-22 at Workshop 3D-Stadtmodelle &#124; Objects in Space . Universitätsclub Bonn Virtual Reality GIF by Oculus .&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong>Virtual Reality Workshops | Works in Progress . 2017-11-22</strong><br />
at <a href="http://www.3d-stadtmodelle.org/">Workshop 3D-Stadtmodelle | Objects in Space</a> . Universitätsclub Bonn</p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3578" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/171120_OculusVR_01.gif?resize=540%2C304&#038;ssl=1" alt="" width="540" height="304" /><br />
Virtual Reality GIF by Oculus . <a href="https://giphy.com/gifs/oculus-vr-virtual-reality-l1BgRLdfHaZ3AvSgw">via GIPHY</a></p>
<p>Presented by the commission &#8220;3D-Stadtmodelle&#8221; of the &#8220;Deutsche Gesellschaft für Kartographie und Geomatik e. V. &#8211; DGfK&#8221; and the &#8220;Deutsche Gesellschaft für Photogrammetrie, Fernerkundung und Geoinformation e. V. &#8211; DGPF&#8221;.</p>
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		<title>animago Award &#038; Conference . 2017-09-07/08</title>
		<link>https://www.scienceviz.com/animago-award-conference-2017-09-0708/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 17 Jul 2017 07:09:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Animationsfilm]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
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		<category><![CDATA[cg animation]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=3452</guid>

					<description><![CDATA[animago Award &#38; Conference &#124; 2017-09-07/08 . Gasteig Munich &#124; Rosenheimer Straße 5, 81667 Munich, Germany]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.animago.com/en/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3451 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=775%2C240&#038;ssl=1" alt="" width="775" height="240" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?w=775&amp;ssl=1 775w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=512%2C159&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=768%2C238&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=624%2C193&amp;ssl=1 624w" sizes="auto, (max-width: 775px) 100vw, 775px" /></a><br />
<a href="https://www.animago.com/en/"><strong>animago Award &amp; Conference</strong></a> | 2017-09-07/08 . <a href="https://en.gasteig.de/">Gasteig Munich</a> | Rosenheimer Straße 5, 81667 Munich, Germany</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3452</post-id>	</item>
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		<title>meet scienceviz @BAU2017</title>
		<link>https://www.scienceviz.com/meet-scienceviz-bau2017/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 19 Jan 2017 08:30:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=3167</guid>

					<description><![CDATA[meet scienceviz @BAU2017 . 2017-01-19 &#124; Messe München]]></description>
										<content:encoded><![CDATA[<p><a href="http://bau-muenchen.com/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3174 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/170118_BAU2017_01A.png?resize=940%2C200&#038;ssl=1" width="940" height="200" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/170118_BAU2017_01A.png?w=940&amp;ssl=1 940w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/170118_BAU2017_01A.png?resize=512%2C109&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/170118_BAU2017_01A.png?resize=768%2C163&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/170118_BAU2017_01A.png?resize=624%2C133&amp;ssl=1 624w" sizes="auto, (max-width: 940px) 100vw, 940px" /></a><br />
meet scienceviz <a href="http://bau-muenchen.com/">@BAU2017</a> . 2017-01-19 | Messe München</p>
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