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	<title>bio data in games &#8211; scienceviz.com</title>
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	<title>bio data in games &#8211; scienceviz.com</title>
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		<title>Heartbleed 2K . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/2709/</link>
					<comments>https://www.scienceviz.com/2709/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 13 May 2016 11:13:42 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual technologies]]></category>
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					<description><![CDATA[Heartbleed 2K . Game Concept using Bio-Feedback by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov Find your way out in only 2000 heartbeats! This&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=jklOwXMceLo"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-2716 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&#038;ssl=1" alt="160507_Heartbleed2K_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?w=720&amp;ssl=1 720w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
Heartbleed 2K . Game Concept using Bio-Feedback</strong><br />
by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov</p>
<p>Find your way out in only 2000 heartbeats!</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=jklOwXMceLo">https://www.youtube.com/watch?v=jklOwXMceLo</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2709</post-id>	</item>
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		<title>Cave Diver . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/cave-diver-game-concept-using-bio-feedback/</link>
					<comments>https://www.scienceviz.com/cave-diver-game-concept-using-bio-feedback/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 11 May 2016 10:12:01 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2693</guid>

					<description><![CDATA[Cave Diver . Game Concept using Bio-Feedback by Hanieh Arjomand-Fard and Julian Schwertl This project was created in the course of the lecture &#8220;Open Real&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=Vf0AIykdCLo"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-2706 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?resize=512%2C243&#038;ssl=1" alt="160507_CaveDiver_01" width="512" height="243" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?resize=512%2C243&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?resize=624%2C296&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?w=720&amp;ssl=1 720w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
Cave Diver . Game Concept using Bio-Feedback</strong><br />
by Hanieh Arjomand-Fard and Julian Schwertl</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=Vf0AIykdCLo">https://www.youtube.com/watch?v=Vf0AIykdCLo</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2693</post-id>	</item>
		<item>
		<title>Cowboys vs. Zombies . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/cowboys-vs-zombies-game-concept-using-bio-feedback/</link>
					<comments>https://www.scienceviz.com/cowboys-vs-zombies-game-concept-using-bio-feedback/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 09 May 2016 11:13:14 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2672</guid>

					<description><![CDATA[Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=YL4PNjFhSPU"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-2677 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=512%2C320&#038;ssl=1" alt="Replay" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?w=2000&amp;ssl=1 2000w" sizes="(max-width: 512px) 100vw, 512px" /></a><strong><br />
Cowboys vs. Zombies . Game Concept using Bio-Feedback<br />
</strong>by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho.</p>
<p>Moving coloured bars showing the real time heart rate of the player.</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;<br />
</a>directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=YL4PNjFhSPU">https://www.youtube.com/watch?v=YL4PNjFhSPU</a></p>
]]></content:encoded>
					
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