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		<title>Wayfinding in Museums using 3D Virtual Reality Settings . Contribution to IEEE Conference on Games (CoG) 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-virtual-reality-settings-contribution-to-ieee-conference-on-games-cog-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-virtual-reality-settings-contribution-to-ieee-conference-on-games-cog-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 21 Aug 2020 12:47:39 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[architectural design]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[caad]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Department of Informatics]]></category>
		<category><![CDATA[gudrun klinker]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6525</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
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<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> . Find our paper and video for IEEE CoG 2020 on: <a href="https://ieee-cog.org/2020/program"><strong><span class="has-inline-color has-vivid-cyan-blue-color">https://ieee-cog.org/2020/program</span></strong></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6525</post-id>	</item>
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		<title>Open Real Time Games Workshop @ TUM &#124; Garching</title>
		<link>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/</link>
					<comments>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 20 Mar 2018 10:05:13 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Department of Informatics]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3654</guid>

					<description><![CDATA[Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=jh3lBMNlBgY"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3393 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=625%2C349&#038;ssl=1" alt="" width="625" height="349" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=1024%2C572&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=512%2C286&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=624%2C348&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?w=1612&amp;ssl=1 1612w" sizes="(max-width: 625px) 100vw, 625px" /></a><strong><a href="https://youtu.be/jh3lBMNlBgY"><br />
Crush Tiny People . Game Concept</a></strong> using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber</p>
<p>This project was created in the course of the lecture <strong>&#8220;Open Real Time Games Workshop&#8221;</strong> directed by Dr.- Ing. Wolfgang Höhl at <strong>Munich University of Technology (TUM) | <a href="https://www.in.tum.de/fuer-studieninteressierte/bachelor-studiengaenge/informatik-games-engineering/">Games Engineering</a></strong> . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.</p>
<p>Watch our video on <a href="https://youtu.be/jh3lBMNlBgY">YouTube</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3654</post-id>	</item>
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		<title>Toast story . students project . LMU Media Informatics</title>
		<link>https://www.scienceviz.com/toast-story-students-project-lmu-media-informatics/</link>
					<comments>https://www.scienceviz.com/toast-story-students-project-lmu-media-informatics/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sat, 22 Mar 2014 16:01:58 +0000</pubDate>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[cg animation]]></category>
		<category><![CDATA[Department of Informatics]]></category>
		<category><![CDATA[LMU]]></category>
		<category><![CDATA[Ludwig-Maximilians-University]]></category>
		<category><![CDATA[Media Informatics]]></category>
		<category><![CDATA[Scientific Visualization]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=958</guid>

					<description><![CDATA[Following project was produced in the course of the lecture “Practical Course 3D Modeling using Blender” directed by Dr.-Ing. Wolfgang Höhl during winter term 2013/2014.&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=IWHgCXmmCHw" rel="attachment wp-att-959"><img data-recalc-dims="1" decoding="async" class="wp-image-959 alignnone" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_01.png?resize=1920%2C1080&#038;ssl=1" alt="140310_toaster_01" width="1920" height="1080" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_01.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_01.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_01.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_01.png?resize=624%2C351&amp;ssl=1 624w" sizes="(max-width: 1000px) 100vw, 1000px" /></a> <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=IWHgCXmmCHw" rel="attachment wp-att-960"><img data-recalc-dims="1" loading="lazy" decoding="async" class="wp-image-960 alignnone" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_02.png?resize=1920%2C1080&#038;ssl=1" alt="140310_toaster_02" width="1920" height="1080" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_02.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_02.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_02.png?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></a> <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=IWHgCXmmCHw" rel="attachment wp-att-961"><img data-recalc-dims="1" loading="lazy" decoding="async" class="wp-image-961 alignnone" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_03.png?resize=1920%2C1080&#038;ssl=1" alt="140310_toaster_03" width="1920" height="1080" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_03.png?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_03.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_03.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/03/140310_toaster_03.png?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></a></p>
<p><em>Following project was produced in the course of the lecture “<a href="http://www.medien.ifi.lmu.de/lehre/ws1314/p3d/">Practical Course 3D Modeling using Blender</a>” directed by Dr.-Ing. Wolfgang Höhl during winter term 2013/2014.</em></p>
<p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=IWHgCXmmCHw"><strong>Toast Story</strong></a><br />
Idea, production and post production: Moritz Bader, Katharina Frison und Stefanie Schreiner</p>
<p>“What exactly is going on in a toaster? This project tries to figure out function, elements and relations. In the end every spectator should know, what happens inside a toaster and how toasted bread gets brown and crispy.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">958</post-id>	</item>
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