<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>digital humanities &#8211; scienceviz.com</title>
	<atom:link href="https://www.scienceviz.com/tag/digital-humanities/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.scienceviz.com</link>
	<description>Research Institute for Visual Computing</description>
	<lastBuildDate>Mon, 23 Sep 2024 11:31:46 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/cropped-150925_scienceviz_square_01.jpg?fit=32%2C32&#038;ssl=1</url>
	<title>digital humanities &#8211; scienceviz.com</title>
	<link>https://www.scienceviz.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds . Preprint Now Online</title>
		<link>https://www.scienceviz.com/ambiguity-in-utopian-xr-games-basic-principles-for-the-design-of-virtual-worlds-new-preprint-online/</link>
					<comments>https://www.scienceviz.com/ambiguity-in-utopian-xr-games-basic-principles-for-the-design-of-virtual-worlds-new-preprint-online/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Tue, 03 Aug 2021 10:30:00 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HTWK Leipzig]]></category>
		<category><![CDATA[leipzig university of applied sciences]]></category>
		<category><![CDATA[Open Innovation]]></category>
		<category><![CDATA[science mashup]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6704</guid>

					<description><![CDATA[Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: &#8220;Ambiguity in Utopian XR-Games. Basic Principles for the Design of&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="427" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1024%2C427&#038;ssl=1" alt="" class="wp-image-6705" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1024%2C427&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=512%2C213&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=768%2C320&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1536%2C640&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?w=1800&amp;ssl=1 1800w" sizes="(max-width: 1000px) 100vw, 1000px" /></a><figcaption>Salvador Dalí Museum (2016). Travel Inside and Beyond the Art: Dreams of Dalí in Virtual Reality,<br>Salvador Dalí Museum, Inc (The Dalí), St. Petersburg, Florida, USA.</figcaption></figure></div>



<p>Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: &#8220;Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds&#8221;. A preprint of this article is now available at <a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3">SSOAR</a> and <a href="https://mediatum.ub.tum.de/1619883">media TUM</a>.<br><br>This paper was developed as a publication on my presentation at the <a href="https://computerspielenacht.htwk-leipzig.de/science-mashup/">Science MashUp Symposium</a> on the topic of &#8220;XR &#8211; Society &#8211; Utopia&#8221; at Leipzig University of Applied Sciences on April 24, 2021.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/ambiguity-in-utopian-xr-games-basic-principles-for-the-design-of-virtual-worlds-new-preprint-online/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">6704</post-id>	</item>
		<item>
		<title>What kind of digital society do we want to live in? &#8220;COVID-19 and digital transformation&#8221; was published at F1000 Research</title>
		<link>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-covid-19-and-digital-transformation-was-published-at-f1000-research/</link>
					<comments>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-covid-19-and-digital-transformation-was-published-at-f1000-research/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 13:30:00 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[City Planning]]></category>
		<category><![CDATA[covid-19]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[digitalisierung]]></category>
		<category><![CDATA[digitization]]></category>
		<category><![CDATA[Open Science]]></category>
		<category><![CDATA[SARS-CoV-2]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[sustainable development]]></category>
		<category><![CDATA[urban mobility]]></category>
		<category><![CDATA[urban planning]]></category>
		<category><![CDATA[Vitale Urbanität]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6651</guid>

					<description><![CDATA[What kind of digital society do we want to live in? &#8220;COVID-19 and digital transformation&#8221; was published at F1000 Research . https://f1000research.com/articles/10-264/v1]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://f1000research.com/articles/10-264/v1"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/03/160325_BoundaryCities_01.gif?resize=513%2C345&#038;ssl=1" alt="" class="wp-image-2556" width="513" height="345"/></a></figure></div>



<p>What kind of digital society do we want to live in? &#8220;COVID-19 and digital transformation&#8221; was published at F1000 Research . <a href="https://f1000research.com/articles/10-264/v1">https://f1000research.com/articles/10-264/v1</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-covid-19-and-digital-transformation-was-published-at-f1000-research/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">6651</post-id>	</item>
		<item>
		<title>das a von nna &#124; Now available in the library catalogue of Hannover Leibniz University!</title>
		<link>https://www.scienceviz.com/now-available-in-the-library-catalogue-of-hannover-leibniz-university/</link>
					<comments>https://www.scienceviz.com/now-available-in-the-library-catalogue-of-hannover-leibniz-university/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 17 Nov 2015 14:18:35 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[dada]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[kurt schwitters]]></category>
		<category><![CDATA[media and architecture]]></category>
		<category><![CDATA[media design]]></category>
		<category><![CDATA[media ethics]]></category>
		<category><![CDATA[medienstädte]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[Peter Eisenman]]></category>
		<category><![CDATA[Surrealisme]]></category>
		<category><![CDATA[wolfgang höhl]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2041</guid>

					<description><![CDATA[How do media change our environment? This book is a literal experiment on media and design. It broaches the issues of systems and space, element&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class="alignright wp-image-1385" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/10/140915_cover.jpg?resize=256%2C362&#038;ssl=1" alt="140915_cover" width="256" height="362" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/10/140915_cover.jpg?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/10/140915_cover.jpg?resize=723%2C1024&amp;ssl=1 723w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/10/140915_cover.jpg?resize=624%2C883&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/10/140915_cover.jpg?w=1240&amp;ssl=1 1240w" sizes="(max-width: 256px) 100vw, 256px" />How do media change our environment? This book is a literal experiment on media and design. It broaches the issues of systems and space, element and structure as well as order and information.</p>
<p>From the analogue camera evolution up to augmented reality applications, the development from the producer up to the so called &#8220;produser&#8221; is shown. two anecdotes, reffering to a lecture of peter eisenman depict the impact of media on space and architecture.</p>
<p>This book originates from text fragments and sketches from the early nineties of the last century during the works on &#8220;MedienStädte&#8221; (2000) published by Passagen Verlag in Vienna.</p>
<p>In reciprocal interaction with the recipient, something new and undesigned should occur. Emergence and interactivity should be perceptible, as they were in the so called &#8220;New Media&#8221; in everyday life of the early nineties. This book is intended for all interested people. Primarily it was made for architects, media and game designers.</p>
<p>This e-book was published on November 8th, 2014.</p>
<p>Now available in the <a href="http://opac.tib.uni-hannover.de/DB=1/SET=1/TTL=2/SHW?FRST=1">library catalogue of Hannover Leibniz University</a></p>


<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/now-available-in-the-library-catalogue-of-hannover-leibniz-university/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2041</post-id>	</item>
	</channel>
</rss>
