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	<title>Digital Transformation &#8211; scienceviz.com</title>
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		<title>Understanding Hybrid Spaces . Now online at arXiv</title>
		<link>https://www.scienceviz.com/understanding-hybrid-spaces-now-online-at-arxiv/</link>
					<comments>https://www.scienceviz.com/understanding-hybrid-spaces-now-online-at-arxiv/#respond</comments>
		
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		<pubDate>Mon, 11 Mar 2024 08:35:12 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[architecture and urban planning]]></category>
		<category><![CDATA[Data Visualization]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Digital Twins]]></category>
		<category><![CDATA[hybrid space]]></category>
		<category><![CDATA[Media Theory]]></category>
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					<description><![CDATA[Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces . Now online at Cornell Universities arXiv repository. This paper develops&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://arxiv.org/abs/2403.05221"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="1024" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=1024%2C1024&#038;ssl=1" alt="" class="wp-image-7095" style="aspect-ratio:16/9;object-fit:cover" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=1024%2C1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=512%2C512&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=1536%2C1536&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=2048%2C2048&amp;ssl=1 2048w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong>Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces</strong> . Now online at <a href="https://arxiv.org/abs/2403.05221">Cornell Universities arXiv repository</a>.<br><br>This paper develops a spatiotemporal model for the visualization of dynamic topologies of hybrid spaces. The visualization of spatiotemporal data is a well-known problem, for example in digital twins in urban planning. There is also a lack of a basic ontology for understanding hybrid spaces. The developed spatiotemporal model has three levels: a level of places and media types, a level of perception and a level of time and interaction. Existing concepts and types of representation of hybrid spaces are presented. The space-time model is tested on the basis of an art exhibition. Two hypotheses guide the accompanying online survey: (A) there are correlations between media use (modality), the participants&#8217; interactions (creativity) and their perception (understanding of art) and (B) individual parameters (demographic data, location and situation, individual knowledge) influence perception (understanding of art). The range, the number of interactions and the response rate were also evaluated.<br><br>The online survey generally showed a positive correlation between media use (modality) and individual activity (creativity). However, due to the low participation rate (<em>PTN</em>=14), the survey is unfortunately not very representative. Various dynamic topologies of hybrid spaces were successfully visualized. The joint representation of real and virtual places and media types conveys a new basic understanding of place, range and urban density. Relationships between modality, Mobility and communicative interaction become visible. The current phenomenon of multilocality has been successfully mapped. The space-time model enables more precise class and structure formation, for example in the development of digital twins. Dynamic topologies of hybrid spaces, such as in social media, at events or in urban development, can thus be better represented and compared.<br><br>Keywords: hybrid space, architecture and urban planning, digital twins, digital transformation, spatial perception, data visualization, social media, media theory.<br><br>A german version of the paper is available at <a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-92700-2">Social Science Open Access Repository (SSOAR)</a></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1" decoding="async" width="600" height="85" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?resize=600%2C85&#038;ssl=1" alt="" class="wp-image-6641" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?w=600&amp;ssl=1 600w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?resize=512%2C73&amp;ssl=1 512w" sizes="(max-width: 600px) 100vw, 600px" /></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">7096</post-id>	</item>
		<item>
		<title>The Real Open Games Workshop &#8211; Six Years of Real Time Experience and Games Engineering at TUM</title>
		<link>https://www.scienceviz.com/the-real-open-games-workshop-six-years-of-real-time-experience-and-games-engineering-at-tum/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 09 Dec 2021 08:20:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6755</guid>

					<description><![CDATA[Open Real Time Games Workshop &#8211; Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop"><img data-recalc-dims="1" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-3385" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Open Real Time Games Workshop</a></strong> &#8211; Digital tools for professional game development<br><br>This seminar is offered at the <a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Technical University of Munich in Informatics: Games Engineering</a>. The course focuses on the experimental examination of digital tools for professional game development &#8211; both in modeling and game programming as well as in the integration of interaction devices and methods (e.g.: BioFeedback, Eyetracking, Gaze and Gesture etc.). In the form of a practical seminar, the project work is carried out on the basis of a practical problem.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6755</post-id>	</item>
		<item>
		<title>What Kind of Digital Society Do We Want to Live In? Presentation at MTL Connect 2021 &#124; Montréal</title>
		<link>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-presentation-at-mtl-connect-2021-montreal/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 07:12:26 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6737</guid>

					<description><![CDATA[What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://youtu.be/9wHUFbIapHk"><img data-recalc-dims="1" loading="lazy" decoding="async" width="700" height="400" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?resize=700%2C400&#038;ssl=1" alt="" class="wp-image-6736" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?w=700&amp;ssl=1 700w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?resize=512%2C293&amp;ssl=1 512w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a></figure></div>



<p>What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world.</p>



<p><strong><a href="https://youtu.be/9wHUFbIapHk">Presentation at MTL Connect 2021 . October 12th | 12:00 &#8211; 12:30 PM</a></strong> (EST &#8211; Hour of Montréal)</p>



<p><strong>What Kind of Digital Society Do We Want to Live In? &#8211; Remarks on Digital Transformation in Architecture and Urban Planning</strong></p>



<p>This contribution is based on the publication:</p>



<p>Höhl W. COVID-19 and digital transformation: developing an open experimental testbed for sustainable and innovative environments using Fuzzy Cognitive Maps, in: F1000Research 2021, 10:264 (<a href="https://doi.org/10.12688/f1000research.51357.1">https://doi.org/10.12688/f1000research.51357.1</a>)</p>



<p><strong><a href="https://youtu.be/9wHUFbIapHk">Watch our video on YouTube</a></strong></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6737</post-id>	</item>
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		<title>Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds . Preprint Now Online</title>
		<link>https://www.scienceviz.com/ambiguity-in-utopian-xr-games-basic-principles-for-the-design-of-virtual-worlds-new-preprint-online/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Tue, 03 Aug 2021 10:30:00 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[Digital Innovation]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[HTWK Leipzig]]></category>
		<category><![CDATA[leipzig university of applied sciences]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6704</guid>

					<description><![CDATA[Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: &#8220;Ambiguity in Utopian XR-Games. Basic Principles for the Design of&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="427" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1024%2C427&#038;ssl=1" alt="" class="wp-image-6705" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1024%2C427&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=512%2C213&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=768%2C320&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1536%2C640&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?w=1800&amp;ssl=1 1800w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></a><figcaption>Salvador Dalí Museum (2016). Travel Inside and Beyond the Art: Dreams of Dalí in Virtual Reality,<br>Salvador Dalí Museum, Inc (The Dalí), St. Petersburg, Florida, USA.</figcaption></figure></div>



<p>Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: &#8220;Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds&#8221;. A preprint of this article is now available at <a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3">SSOAR</a> and <a href="https://mediatum.ub.tum.de/1619883">media TUM</a>.<br><br>This paper was developed as a publication on my presentation at the <a href="https://computerspielenacht.htwk-leipzig.de/science-mashup/">Science MashUp Symposium</a> on the topic of &#8220;XR &#8211; Society &#8211; Utopia&#8221; at Leipzig University of Applied Sciences on April 24, 2021.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6704</post-id>	</item>
		<item>
		<title>What kind of digital society do we want to live in? &#8220;COVID-19 and digital transformation&#8221; was published at F1000 Research</title>
		<link>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-covid-19-and-digital-transformation-was-published-at-f1000-research/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 02 Apr 2021 13:30:00 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[City Planning]]></category>
		<category><![CDATA[covid-19]]></category>
		<category><![CDATA[digital humanities]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6651</guid>

					<description><![CDATA[What kind of digital society do we want to live in? &#8220;COVID-19 and digital transformation&#8221; was published at F1000 Research . https://f1000research.com/articles/10-264/v1]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://f1000research.com/articles/10-264/v1"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/03/160325_BoundaryCities_01.gif?resize=513%2C345&#038;ssl=1" alt="" class="wp-image-2556" width="513" height="345"/></a></figure></div>



<p>What kind of digital society do we want to live in? &#8220;COVID-19 and digital transformation&#8221; was published at F1000 Research . <a href="https://f1000research.com/articles/10-264/v1">https://f1000research.com/articles/10-264/v1</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6651</post-id>	</item>
		<item>
		<title>COVID-19 and Digital Transformation . Preprint online!</title>
		<link>https://www.scienceviz.com/covid-19-and-digital-transformation-preprint-online/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 20 Jan 2021 08:17:12 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
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					<description><![CDATA[Our article &#8220;COVID-19 and Digital Transformation &#124; Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps&#8221; is now available&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://arxiv.org/abs/2101.07509"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="530" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/201023_Fig-07_Sustainable_COVID-19_Graph_EN_01.png?resize=1024%2C530&#038;ssl=1" alt="" class="wp-image-6635" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/201023_Fig-07_Sustainable_COVID-19_Graph_EN_01.png?resize=1024%2C530&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/201023_Fig-07_Sustainable_COVID-19_Graph_EN_01.png?resize=512%2C265&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/201023_Fig-07_Sustainable_COVID-19_Graph_EN_01.png?resize=768%2C398&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/201023_Fig-07_Sustainable_COVID-19_Graph_EN_01.png?w=1122&amp;ssl=1 1122w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></a></figure>



<p>Our article &#8220;COVID-19 and Digital Transformation | Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps&#8221; is now available as a preprint at <a href="https://arxiv.org/abs/2101.07509">https://arxiv.org/abs/2101.07509</a></p>



<p>This paper is now also available on <a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-71259-0">Social Science Open Access Repository (SSOAR)</a></p>



<figure class="wp-block-image size-large"><a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-71259-0"><img data-recalc-dims="1" loading="lazy" decoding="async" width="600" height="85" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?resize=600%2C85&#038;ssl=1" alt="" class="wp-image-6641" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?w=600&amp;ssl=1 600w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?resize=512%2C73&amp;ssl=1 512w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">6634</post-id>	</item>
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		<title>Neural Networks and Information Interchange in Buildings . WIT Press (2004)</title>
		<link>https://www.scienceviz.com/neural-networks-and-information-interchange-in-buildings-wit-press-2004/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 17:06:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Information Interchange]]></category>
		<category><![CDATA[Intelligent Buildings]]></category>
		<category><![CDATA[KI]]></category>
		<category><![CDATA[Künstliche Intelligenz]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Network theory and analysis]]></category>
		<category><![CDATA[Neural Networks]]></category>
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					<description><![CDATA[Wolfgang Höhl (2004): Neural Networks and Information Interchange in Buildings  in: COLLINS, M. W., BREBBIA, C. A.: Design and Nature II &#8211; Comparing Design in Nature&#8230;]]></description>
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<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://www.witpress.com/books/978-1-85312-721-2"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/02/design-and-nature-ii-e1550678941976.jpg?resize=343%2C512&#038;ssl=1" alt="" class="wp-image-4155" width="343" height="512"/></a></figure></div>



<p><a href="https://www.witpress.com/books/978-1-85312-721-2">Wolfgang Höhl (2004): </a><br><a href="https://www.witpress.com/books/978-1-85312-721-2"><br></a><strong><a href="https://www.witpress.com/books/978-1-85312-721-2">Neural Networks and Information </a></strong><br><strong><a href="https://www.witpress.com/books/978-1-85312-721-2">Interchange in Buildings </a></strong><br><br>in: COLLINS, M. W., BREBBIA, C. A.: <br>Design and Nature II &#8211; Comparing Design <br>in Nature with Science and Engineering, <br>Wessex Institute of Technology, WIT Press Southampton, Boston, pp. 55 &#8211; 62</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4153</post-id>	</item>
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