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	<title>game design &#8211; scienceviz.com</title>
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	<title>game design &#8211; scienceviz.com</title>
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<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Stunning projects at TUM &#124; Augmented Reality . DemoDay . February 8th, 2022 . 15:00 CET</title>
		<link>https://www.scienceviz.com/stunning-projects-at-tum-augmented-reality-demoday-february-8th-2022-1500-cet/</link>
					<comments>https://www.scienceviz.com/stunning-projects-at-tum-augmented-reality-demoday-february-8th-2022-1500-cet/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 20 Jan 2022 13:47:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[TU München]]></category>
		<category><![CDATA[TUM]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6769</guid>

					<description><![CDATA[Stunning projects at TUM &#124; Augmented Reality . DemoDay . February 8th, 2022 . 15:00 CET . https://www.in.tum.de/far/lehre/demoday/ Join us on Discord, Mozilla Hubs and&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.in.tum.de/far/lehre/demoday/"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=512%2C358&#038;ssl=1" alt="" class="wp-image-6768" width="512" height="358" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=1024%2C715&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=512%2C358&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=768%2C536&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?w=1280&amp;ssl=1 1280w" sizes="(max-width: 512px) 100vw, 512px" /></a></figure></div>



<p>Stunning projects at TUM | Augmented Reality . DemoDay . February 8th, 2022 . 15:00 CET . <a href="https://www.in.tum.de/far/lehre/demoday/">https://www.in.tum.de/far/lehre/demoday/</a><br><br>Join us on <a href="https://discord.com/invite/Jk4fWxZZtX">Discord</a>, <a href="https://hubs.mozilla.com/">Mozilla Hubs</a> and <a href="https://youtube.com/">YouTube</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6769</post-id>	</item>
		<item>
		<title>Round up video &#124; Unreal Engine Build: München 2019</title>
		<link>https://www.scienceviz.com/round-up-video-unreal-engine-build-munchen-2019/</link>
					<comments>https://www.scienceviz.com/round-up-video-unreal-engine-build-munchen-2019/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 10 Dec 2019 12:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[audi ag]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[BMW]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[EpicGames]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[McLaren]]></category>
		<category><![CDATA[Mercedes]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6239</guid>

					<description><![CDATA[Speakers from Audi, Daimler, Mercedes, BMW, and McLaren took to the stage at Build: Munich ’19 for Automotive to showcase how interactive workflows have come&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><a href="https://youtu.be/MVTvH9JtKQc"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?resize=720%2C405&#038;ssl=1" alt="" class="wp-image-6238" width="720" height="405" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?w=1000&amp;ssl=1 1000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?resize=768%2C432&amp;ssl=1 768w" sizes="(max-width: 720px) 100vw, 720px" /></a></figure></div>



<p>Speakers from Audi, Daimler, Mercedes, BMW, and McLaren took to the stage at Build: Munich ’19 for Automotive to showcase how interactive workflows have come of age across the automotive industry, offering insights into the innovative ways they’re harnessing real-time technology for everything from improved design collaboration to cost-effective marketing.<br><br>Watch the video on <a href="https://youtu.be/MVTvH9JtKQc">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6239</post-id>	</item>
		<item>
		<title>Virtual Environments for Architectural Education</title>
		<link>https://www.scienceviz.com/virtual-environments-for-architectural-education/</link>
					<comments>https://www.scienceviz.com/virtual-environments-for-architectural-education/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 01 Dec 2019 08:49:39 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Education]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Universities]]></category>
		<category><![CDATA[Unreal Dev Grant Recipient]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6212</guid>

					<description><![CDATA[New research in progress! &#8211; Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://youtu.be/de1o3FfQRt4"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6214" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?w=1920&amp;ssl=1 1920w" sizes="(max-width: 768px) 100vw, 768px" /></a></figure>



<p><strong>New research in progress!</strong> &#8211; <a href="https://youtu.be/de1o3FfQRt4">Watch our video on YouTube!</a><br></p>



<p><strong>How can we use Virtual Worlds for Architectural Education?</strong><br><br>This project will include a systematic research of projects using xR-Technologies for architectural education within the last five years. Application areas, technological chances and risks will be identified. The results will show which applications tend to be successful, technological feasible and applicable in the future. This research is planned to be published as a review paper in international scientific journals.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&#038;ssl=1" alt="" class="wp-image-6241" width="128" height="128" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=2&amp;resize=128%2C128&amp;ssl=1 256w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=3&amp;resize=128%2C128&amp;ssl=1 384w" sizes="auto, (max-width: 128px) 100vw, 128px" /></a></figure></div>



<p>The current study is based on previous research published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>:<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a> and <a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a>.<br><br>This research was kindly supported by <a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6212</post-id>	</item>
		<item>
		<title>Two research papers published in IEEE proceedings from VS-Games 2019 &#8211; 11th International Conference</title>
		<link>https://www.scienceviz.com/two-research-papers-published-in-ieee-proceedings-from-vs-games-2019-11th-international-conference/</link>
					<comments>https://www.scienceviz.com/two-research-papers-published-in-ieee-proceedings-from-vs-games-2019-11th-international-conference/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 17 Oct 2019 09:07:16 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[Proceedings]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VS-Games 2019]]></category>
		<category><![CDATA[VS-Games Conference]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6163</guid>

					<description><![CDATA[IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari: &#8220;Game-Based Learning &#8211; Developing a Business Game&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://ieeexplore.ieee.org/search/searchresult.jsp?newsearch=true&amp;queryText=wolfgang%20h%C3%B6hl"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=360%2C360&#038;ssl=1" alt="" class="wp-image-6165" width="360" height="360" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?w=900&amp;ssl=1 900w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=512%2C512&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=768%2C768&amp;ssl=1 768w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure></div>



<p>IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari:</p>



<p><a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a><br><br>and<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a><br><br>have been published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6163</post-id>	</item>
		<item>
		<title>My personal teaching statistics at LMU Media Informatics</title>
		<link>https://www.scienceviz.com/my-personal-teaching-statistics-at-lmu-media-informatics-2/</link>
					<comments>https://www.scienceviz.com/my-personal-teaching-statistics-at-lmu-media-informatics-2/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 23 Sep 2019 07:14:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[LMU]]></category>
		<category><![CDATA[LMU Media Informatics]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Media Informatics]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[teaching statistics]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6138</guid>

					<description><![CDATA[54 Student applications for Practical Course 3D Modelling with Blender45 Student applications for Open Games Workshop Robot Adventure 2 by Michael Hufnagel, Karlheinz Reinhardt and&#8230;]]></description>
										<content:encoded><![CDATA[
<p><strong>54 Student applications</strong> for <a href="http://www.medien.ifi.lmu.de/lehre/ws1920/p3d/">Practical Course 3D Modelling with Blender</a><br><strong>45 Student applications</strong> for <a href="http://www.medien.ifi.lmu.de/lehre/ws1920/ogw/">Open Games Workshop</a></p>



<figure class="wp-block-image"><a href="https://youtu.be/Yt6IuhwT_dU"><img data-recalc-dims="1" loading="lazy" decoding="async" width="720" height="540" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/09/robot-with_earth_01.jpg?resize=720%2C540&#038;ssl=1" alt="" class="wp-image-6136" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/09/robot-with_earth_01.jpg?w=720&amp;ssl=1 720w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/09/robot-with_earth_01.jpg?resize=512%2C384&amp;ssl=1 512w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></figure>



<p><strong>Robot Adventure 2 by Michael Hufnagel, Karlheinz Reinhardt and Manuel Zierl</strong></p>



<p>This project was created in the course of the university lecture &#8220;Practical Course 3D Modelling with Blender&#8221; directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Summer term 2019.</p>



<p>Watch our video on <a href="https://youtu.be/Yt6IuhwT_dU">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6138</post-id>	</item>
		<item>
		<title>Epic MegaGrant approved for Research Papers</title>
		<link>https://www.scienceviz.com/epic-megagrant-approved-for-research-papers/</link>
					<comments>https://www.scienceviz.com/epic-megagrant-approved-for-research-papers/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Aug 2019 10:32:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[business game]]></category>
		<category><![CDATA[educational paper]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[Epic Mega Grant]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[international conference]]></category>
		<category><![CDATA[Konferenzen]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Unreal Dev Grant Recipient]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual reality applications]]></category>
		<category><![CDATA[VS-Games 2019]]></category>
		<category><![CDATA[VS-Games Conference]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6097</guid>

					<description><![CDATA[Wolfgang Höhl and Farzam Kharvari have been awarded with the Epic MegaGrant for following educational research papers: &#8220;Game-Based Learning &#8211; Developing a Business Game for&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=248%2C256&#038;ssl=1" alt="" class="wp-image-6241" width="248" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=992%2C1024&amp;ssl=1 992w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=496%2C512&amp;ssl=1 496w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=768%2C793&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=1488%2C1536&amp;ssl=1 1488w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=1984%2C2048&amp;ssl=1 1984w" sizes="auto, (max-width: 248px) 100vw, 248px" /></a></figure></div>



<p>Wolfgang Höhl and Farzam Kharvari have been awarded with the Epic MegaGrant for following educational research papers:<br><br>&#8220;Game-Based Learning &#8211; Developing a Business Game for Interactive Architectural Visualization&#8221; and &#8220;The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization&#8221;.<br><br>Both papers will be presented at <strong><a href="https://vsgames.org/2019/">IEEE VS-Games 2019 &#8211; 11th International Conference</a></strong> on Virtual Worlds and Games for Serious Applications . 4th &#8211; 6th September 2019 in Vienna / Austria.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6097</post-id>	</item>
		<item>
		<title>Games studieren &#8211; was, wie, wo?</title>
		<link>https://www.scienceviz.com/games-studieren-was-wie-wo-2/</link>
					<comments>https://www.scienceviz.com/games-studieren-was-wie-wo-2/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 18 Jan 2019 09:22:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[André Czauderna]]></category>
		<category><![CDATA[Björn Bartholdy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games studieren]]></category>
		<category><![CDATA[Gundolf Freyermuth]]></category>
		<category><![CDATA[Linda Breitlauch]]></category>
		<category><![CDATA[Susanne Brandhorst]]></category>
		<category><![CDATA[transcript verlag]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=4030</guid>

					<description><![CDATA[Games studieren &#8211; was, wie, wo? Staatliche Studienangebote im Bereichdigitaler Spiele Mit einem Beitrag von Wolfgang Höhl:&#8220;Games, Interaktive Technologien undindustrielle Anwendungen&#8221; von Björn Bartholdy, Susanne&#8230;]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignright is-resized"><a href="https://www.transcript-verlag.de/978-3-8376-4032-8/games-studieren-was-wie-wo/"><img data-recalc-dims="1" loading="lazy" decoding="async" width="674" height="1024" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/01/190118_GamesStudieren_01.jpg?resize=674%2C1024&#038;ssl=1" alt="" class="wp-image-4029" style="width:320px;height:480px" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/01/190118_GamesStudieren_01.jpg?resize=674%2C1024&amp;ssl=1 674w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/01/190118_GamesStudieren_01.jpg?resize=337%2C512&amp;ssl=1 337w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/01/190118_GamesStudieren_01.jpg?resize=768%2C1167&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/01/190118_GamesStudieren_01.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 674px) 100vw, 674px" /></a></figure>
</div>


<p><strong><a href="https://www.transcript-verlag.de/978-3-8376-4032-8/games-studieren-was-wie-wo/">Games studieren &#8211; was, wie, wo? <br></a></strong><a href="https://www.transcript-verlag.de/978-3-8376-4032-8/games-studieren-was-wie-wo/">Staatliche Studienangebote im Bereich</a><br><a href="https://www.transcript-verlag.de/978-3-8376-4032-8/games-studieren-was-wie-wo/">digitaler Spiele</a><br><br>Mit einem Beitrag von Wolfgang Höhl:<br>&#8220;Games, Interaktive Technologien und<br>industrielle Anwendungen&#8221;<br><br>von Björn Bartholdy, Susanne Brandhorst,<br>Linda Breitlauch, André Czauderna und Gundolf S. Freyermuth, ca. 700 Seiten, kart.<br>ISBN 978-3-8394-4032-2</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">4030</post-id>	</item>
		<item>
		<title>Interactive Media and Serious Games &#124; Medientage München 2018</title>
		<link>https://www.scienceviz.com/interactive-media-and-serious-games-medientage-munchen-2018/</link>
					<comments>https://www.scienceviz.com/interactive-media-and-serious-games-medientage-munchen-2018/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 15 Oct 2018 10:40:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[medien campus bayern]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3716</guid>

					<description><![CDATA[Interactive Media and Serious Games &#124; Workshop MedienCampus . Medientage München Wednesday, October 24th 2018 &#124; 11:30 &#8211; 12:00 ICM Messe München, Conference Center Nord,&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone size-medium wp-image-3648" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/03/180309_CampusTag_02.jpg?resize=512%2C288&#038;ssl=1" alt="" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/03/180309_CampusTag_02.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/03/180309_CampusTag_02.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/03/180309_CampusTag_02.jpg?w=720&amp;ssl=1 720w" sizes="auto, (max-width: 512px) 100vw, 512px" /><br />
<strong>Interactive Media and Serious Games | Workshop</strong></p>
<p>MedienCampus . Medientage München<br />
Wednesday, October 24th 2018 | 11:30 &#8211; 12:00<br />
ICM Messe München, Conference Center Nord, Halle C6</p>
<p>There are rich cross-overs in game design and applied industrial and interactive technologies. This convergency creates many synergies. How do industrial VR/AR-applications work? In an open space discussion you can ask questions concerning these topics.</p>
<p><a href="http://www.mediencampus.de/">MedienCampus Bayern</a> | <a href="https://medientage.de/">Medientage München . ICM Messe München</a></p>
<p>Watch our videos on <a href="https://www.youtube.com/user/CGsmarthomes/videos">YouTube</a>!</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3716</post-id>	</item>
		<item>
		<title>Games studieren &#8211; was, wie, wo?</title>
		<link>https://www.scienceviz.com/games-studieren-was-wie-wo/</link>
					<comments>https://www.scienceviz.com/games-studieren-was-wie-wo/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 25 Jul 2018 12:30:19 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[André Czauderna]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[Björn Bartholdy]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gundolf S. Freyermuth]]></category>
		<category><![CDATA[Linda Breitlauch]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[studieren]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[Susanne Brandhorst]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3708</guid>

					<description><![CDATA[Games studieren &#8211; was, wie, wo? Staatliche Studienangebote im Bereich digitaler Spiele Mit einem Beitrag von Wolfgang Höhl: &#8220;Games, Interaktive Technologien und industrielle Anwendungen&#8221; von&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.transcript-verlag.de/978-3-8376-4032-8/games-studieren-was-wie-wo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-3378" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170529_GamesStudieren_01.jpg?resize=316%2C480&#038;ssl=1" alt="" width="316" height="480" /></a><strong>Games studieren &#8211; was, wie, wo?<br />
</strong>Staatliche Studienangebote im Bereich digitaler Spiele</p>
<p>Mit einem Beitrag von Wolfgang Höhl: &#8220;Games, Interaktive Technologien und industrielle Anwendungen&#8221;</p>
<p>von Björn Bartholdy, Susanne Brandhorst, Linda Breitlauch, André Czauderna und Gundolf S. Freyermuth, ca. 700 Seiten, kart.<br />
ISBN 978-3-8376-4032-8</p>
<p>erscheint am 27. November 2018</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3708</post-id>	</item>
		<item>
		<title>Bavarian Delegation Journey to Montréal and Québec City</title>
		<link>https://www.scienceviz.com/bavarian-delegation-journey-to-montreal-and-quebec-city/</link>
					<comments>https://www.scienceviz.com/bavarian-delegation-journey-to-montreal-and-quebec-city/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 14 May 2018 07:50:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[Baviere Québec]]></category>
		<category><![CDATA[Delegation journey]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[Montréal]]></category>
		<category><![CDATA[Quebec]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3678</guid>

					<description><![CDATA[Bavarian Delegation Journey to Montréal and Québec City . 2018-05-14 / 19 Delegationsreise unter Leitung von StS Pschierer nach Montréal und Québec City, in: Vertretung&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3679 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180514_Kanada_01.jpg?resize=625%2C267&#038;ssl=1" alt="" width="625" height="267" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180514_Kanada_01.jpg?resize=1024%2C438&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180514_Kanada_01.jpg?resize=512%2C219&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180514_Kanada_01.jpg?resize=768%2C328&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180514_Kanada_01.jpg?resize=624%2C267&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180514_Kanada_01.jpg?w=1170&amp;ssl=1 1170w" sizes="auto, (max-width: 625px) 100vw, 625px" /><br />
<strong>Bavarian Delegation Journey to Montréal and Québec City . 2018-05-14 / 19</strong></p>
<p><a href="http://www.baviere-quebec.org/archives/pm/2017/01038/index.php.de?sektor=2&amp;jahr=2017">Delegationsreise unter Leitung von StS Pschierer nach Montréal und Québec City</a>, in: Vertretung des Freistaates Bayern in Québec vom 2017-10-11.</p>
<p><a href="https://www.bayern-international.de/newsroom/delegationsreise-kanada-2018-fuer-luft-und-raumfahrt-vrarai-sowie-gaming-geplant/">Delegationsreise Kanada 2018 für Luft- und Raumfahrt, VR/AR/AI und Gaming</a>, in: Bayern International vom 2017-10-06, <a href="https://www.auwi-bayern.de/awp/inhalte/Aktuelle-Meldungen/20172/kanada-bayerische-delegationsreise-im-mai-2018.html">Kanada: Bayerische Delegationsreise im Mai 2018</a>, in: Außenwirtschaftsportal Bayern vom 2017-11-28.</p>
<p><a href="https://www.bayfor.org/de/geschaeftsbereiche/internationale-kooperation/bayern-quebec/foerderprogramme/studentenmobilitaet.php">Förderprogramm zur Studentenmobilität</a> (Students Mobility Programme) der Bayerischen Forschungsallianz (BayFOR)</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3678</post-id>	</item>
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