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	<title>Games Engineering &#8211; scienceviz.com</title>
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	<title>Games Engineering &#8211; scienceviz.com</title>
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<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>The Real Open Games Workshop &#8211; Six Years of Real Time Experience and Games Engineering at TUM</title>
		<link>https://www.scienceviz.com/the-real-open-games-workshop-six-years-of-real-time-experience-and-games-engineering-at-tum/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 09 Dec 2021 08:20:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D applications]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[cg animation]]></category>
		<category><![CDATA[City Planning]]></category>
		<category><![CDATA[digital literacy]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[planning and development]]></category>
		<category><![CDATA[regional planning]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[smart cities]]></category>
		<category><![CDATA[smart homes]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6755</guid>

					<description><![CDATA[Open Real Time Games Workshop &#8211; Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-3385" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Open Real Time Games Workshop</a></strong> &#8211; Digital tools for professional game development<br><br>This seminar is offered at the <a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Technical University of Munich in Informatics: Games Engineering</a>. The course focuses on the experimental examination of digital tools for professional game development &#8211; both in modeling and game programming as well as in the integration of interaction devices and methods (e.g.: BioFeedback, Eyetracking, Gaze and Gesture etc.). In the form of a practical seminar, the project work is carried out on the basis of a practical problem.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6755</post-id>	</item>
		<item>
		<title>IEEE CoG 2020 conference talks now publicly available</title>
		<link>https://www.scienceviz.com/ieee-cog-2020-conference-talks-now-publicly-available/</link>
					<comments>https://www.scienceviz.com/ieee-cog-2020-conference-talks-now-publicly-available/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Sun, 06 Sep 2020 09:28:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Education and Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
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		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Short Paper]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6545</guid>

					<description><![CDATA[We are pleased to let you know, that our IEEE CoG 2020 talkis now publicly available on ieee-cog.org/2020/program Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://youtu.be/VUfc-3SHrn8"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=237%2C256&#038;ssl=1" alt="" class="wp-image-6544" width="237" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=946%2C1024&amp;ssl=1 946w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=473%2C512&amp;ssl=1 473w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=768%2C831&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=1419%2C1536&amp;ssl=1 1419w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?w=1774&amp;ssl=1 1774w" sizes="(max-width: 237px) 100vw, 237px" /></a></figure></div>



<p>We are pleased to let you know, that our IEEE CoG 2020 talk<br>is now publicly available on <a href="https://ieee-cog.org/2020/program">ieee-cog.org/2020/program</a></p>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker<br><br><strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong></p>



<p>Paper: <a href="https://ieee-cog.org/2020/papers/paper_211.pdf">ieee-cog.org/2020/papers/paper_211.pdf</a><br>Video: <a href="https://youtu.be/VUfc-3SHrn8">youtu.be/VUfc-3SHrn8</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6545</post-id>	</item>
		<item>
		<title>Upcoming IEEE CoG 2020 submission opportunities &#124; Call for Papers on Serious Games Technology</title>
		<link>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/</link>
					<comments>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 12:13:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6346</guid>

					<description><![CDATA[Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on Serious Games Technology Full Technical Papers &#8211; until March 23rd and Short, competition,&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/cfp"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&#038;ssl=1" alt="" class="wp-image-1165" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?w=1280&amp;ssl=1 1280w" sizes="(max-width: 512px) 100vw, 512px" /></a><figcaption>edddison MRI platform, in: Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29</figcaption></figure></div>



<p>Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on <strong>Serious Games Technology</strong><br><br>Full Technical Papers &#8211; until March 23rd and Short, competition, vision and demo papers until May 15th.<br></p>



<p><strong>Topics include but are not limited to the following:</strong><br><br>&#8211; AI for serious games (e.g. expressive agents, interactive storytelling)<br>&#8211; Game design approaches for serious games<br>&#8211; Multimodal interaction and user interfaces for serious games<br>&#8211; Serious game development and testing<br><br>All topics of the conference can be found at: <a href="http://ieee-cog.org/2020/topics">http://ieee-cog.org/2020/topics</a><br>The complete CfP can be found at: <a href="http://ieee-cog.org/2020/cfp">http://ieee-cog.org/2020/cfp</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6346</post-id>	</item>
		<item>
		<title>Virtual Environments for Architectural Education</title>
		<link>https://www.scienceviz.com/virtual-environments-for-architectural-education/</link>
					<comments>https://www.scienceviz.com/virtual-environments-for-architectural-education/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 01 Dec 2019 08:49:39 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Education]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Universities]]></category>
		<category><![CDATA[Unreal Dev Grant Recipient]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6212</guid>

					<description><![CDATA[New research in progress! &#8211; Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://youtu.be/de1o3FfQRt4"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6214" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure>



<p><strong>New research in progress!</strong> &#8211; <a href="https://youtu.be/de1o3FfQRt4">Watch our video on YouTube!</a><br></p>



<p><strong>How can we use Virtual Worlds for Architectural Education?</strong><br><br>This project will include a systematic research of projects using xR-Technologies for architectural education within the last five years. Application areas, technological chances and risks will be identified. The results will show which applications tend to be successful, technological feasible and applicable in the future. This research is planned to be published as a review paper in international scientific journals.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&#038;ssl=1" alt="" class="wp-image-6241" width="128" height="128" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=2&amp;resize=128%2C128&amp;ssl=1 256w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=3&amp;resize=128%2C128&amp;ssl=1 384w" sizes="auto, (max-width: 128px) 100vw, 128px" /></a></figure></div>



<p>The current study is based on previous research published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>:<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a> and <a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a>.<br><br>This research was kindly supported by <a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6212</post-id>	</item>
		<item>
		<title>Two research papers published in IEEE proceedings from VS-Games 2019 &#8211; 11th International Conference</title>
		<link>https://www.scienceviz.com/two-research-papers-published-in-ieee-proceedings-from-vs-games-2019-11th-international-conference/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 17 Oct 2019 09:07:16 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games Engineering]]></category>
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		<category><![CDATA[Proceedings]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=6163</guid>

					<description><![CDATA[IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari: &#8220;Game-Based Learning &#8211; Developing a Business Game&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://ieeexplore.ieee.org/search/searchresult.jsp?newsearch=true&amp;queryText=wolfgang%20h%C3%B6hl"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=360%2C360&#038;ssl=1" alt="" class="wp-image-6165" width="360" height="360" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?w=900&amp;ssl=1 900w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=512%2C512&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=768%2C768&amp;ssl=1 768w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure></div>



<p>IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari:</p>



<p><a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a><br><br>and<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a><br><br>have been published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6163</post-id>	</item>
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		<title>Interactive 3D Applications for Automotive Industries</title>
		<link>https://www.scienceviz.com/interactive-3d-applications-for-automotive-industries/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 07:00:43 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[audi ag]]></category>
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		<category><![CDATA[feynsinn]]></category>
		<category><![CDATA[Games]]></category>
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		<category><![CDATA[open real time games workshop]]></category>
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					<description><![CDATA[Open Real Time Games Workshop . TUM &#124; Games Engineering 15 students in the bachelor&#8217;s program in &#8220;Games Engineering&#8221; at Munich University of Technology (TUM)&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="375" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=1024%2C375&#038;ssl=1" alt="" class="wp-image-6037" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=1024%2C375&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=512%2C187&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=768%2C281&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></figure>



<h2 class="wp-block-heading"><strong>Open Real Time Games Workshop . TUM | Games Engineering</strong></h2>



<p>15 students in the bachelor&#8217;s program in &#8220;Games Engineering&#8221; at Munich University of Technology (TUM) are developing interactive 3D applications for automotive industries.  Directed by Dr.-Ing. Wolfgang Höhl, Sven Liedtke and Prof. Dr. Gudrun Klinker.</p>



<p>Kindly supported by Audi Business Innovation GmbH &#8211; AR/VR Data, Process &amp; Technology (ABI 3) | Thomas Zuchtriegel and Feynsinn, a brand of EDAG Production Solutions GmbH &amp; Co. KG | Robin Behrens and Andreas Brock</p>



<figure class="wp-block-image is-resized"><a href="https://www.audibusinessinnovation.com/"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_AudiBusinessInnovation_Logo_01.png?resize=291%2C43&#038;ssl=1" alt="" class="wp-image-6032" width="291" height="43" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_AudiBusinessInnovation_Logo_01.png?w=582&amp;ssl=1 582w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_AudiBusinessInnovation_Logo_01.png?resize=512%2C76&amp;ssl=1 512w" sizes="auto, (max-width: 291px) 100vw, 291px" /></a></figure>



<figure class="wp-block-image is-resized"><a href="https://www.feynsinn.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/feynsinn_logo_dunkler_Hintergrund_RGB.png?resize=291%2C36&#038;ssl=1" alt="" class="wp-image-6033" width="291" height="36"/></a></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">6036</post-id>	</item>
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		<title>Open Real Time Games Workshop @ TUM &#124; Garching</title>
		<link>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/</link>
					<comments>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 20 Mar 2018 10:05:13 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Department of Informatics]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3654</guid>

					<description><![CDATA[Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=jh3lBMNlBgY"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3393 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=625%2C349&#038;ssl=1" alt="" width="625" height="349" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=1024%2C572&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=512%2C286&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=624%2C348&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?w=1612&amp;ssl=1 1612w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><strong><a href="https://youtu.be/jh3lBMNlBgY"><br />
Crush Tiny People . Game Concept</a></strong> using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber</p>
<p>This project was created in the course of the lecture <strong>&#8220;Open Real Time Games Workshop&#8221;</strong> directed by Dr.- Ing. Wolfgang Höhl at <strong>Munich University of Technology (TUM) | <a href="https://www.in.tum.de/fuer-studieninteressierte/bachelor-studiengaenge/informatik-games-engineering/">Games Engineering</a></strong> . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.</p>
<p>Watch our video on <a href="https://youtu.be/jh3lBMNlBgY">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3654</post-id>	</item>
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		<title>Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</title>
		<link>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/</link>
					<comments>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Jun 2017 10:12:40 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3388</guid>

					<description><![CDATA[Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift by Moritz Schöpf and Marcel Bruckner This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;amp;feature=youtu.be"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3390 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=625%2C355&#038;ssl=1" alt="" width="625" height="355" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=1024%2C581&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=512%2C291&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=768%2C436&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=624%2C354&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a></strong><br /><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</a><br />
by Moritz Schöpf and Marcel Bruckner</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.<br />
Watch our video on <a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3388</post-id>	</item>
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		<title>The Grid &#8211; Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive</title>
		<link>https://www.scienceviz.com/grid-rogue-ai-virtual-reality-multiplayer-game-concept-using-htc-vive/</link>
					<comments>https://www.scienceviz.com/grid-rogue-ai-virtual-reality-multiplayer-game-concept-using-htc-vive/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 02 Jun 2017 09:22:23 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gudrun klinker]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[rogue a.i.]]></category>
		<category><![CDATA[the grid]]></category>
		<category><![CDATA[TUM]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3384</guid>

					<description><![CDATA[The Grid &#8211; Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=pOlsbTCViE8"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3385 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=625%2C352&#038;ssl=1" alt="" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
<a href="https://www.youtube.com/watch?v=pOlsbTCViE8"><strong>The Grid &#8211; Rogue AI . Virtual Reality Multiplayer Game Concept</strong></a> using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver Jung and Moritz Rocksien.</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.</p>
<p>Watch our video on <a href="https://www.youtube.com/watch?v=pOlsbTCViE8">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3384</post-id>	</item>
		<item>
		<title>Heartbleed 2K . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/2709/</link>
					<comments>https://www.scienceviz.com/2709/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 13 May 2016 11:13:42 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2709</guid>

					<description><![CDATA[Heartbleed 2K . Game Concept using Bio-Feedback by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov Find your way out in only 2000 heartbeats! This&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=jklOwXMceLo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2716 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&#038;ssl=1" alt="160507_Heartbleed2K_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?w=720&amp;ssl=1 720w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Heartbleed 2K . Game Concept using Bio-Feedback</strong><br />
by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov</p>
<p>Find your way out in only 2000 heartbeats!</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=jklOwXMceLo">https://www.youtube.com/watch?v=jklOwXMceLo</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2709</post-id>	</item>
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