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	<title>gamification &#8211; scienceviz.com</title>
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	<title>gamification &#8211; scienceviz.com</title>
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<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Applied Interactive Technologies (APITs) and Gamification</title>
		<link>https://www.scienceviz.com/applied-interactive-technologies-apits-and-gamification/</link>
					<comments>https://www.scienceviz.com/applied-interactive-technologies-apits-and-gamification/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 22 Nov 2018 09:35:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APITs]]></category>
		<category><![CDATA[APITs networking matrix]]></category>
		<category><![CDATA[Applied Games]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[industrial applications]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3723</guid>

					<description><![CDATA[Wohin steuern wir im Virtuellen Raum? &#8211; Applied Interactive Technologies (APITs) und Gamification . Guest Lecture at G100 Pressesprechergipfel . 2018-11-06 &#124; IHK Nürnberg There&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.researchgate.net/profile/Wolfgang_Hoehl2"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-3576 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?resize=720%2C540&#038;ssl=1" alt="" width="720" height="540" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?w=720&amp;ssl=1 720w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?resize=624%2C468&amp;ssl=1 624w" sizes="(max-width: 720px) 100vw, 720px" /></a><br />
<strong>Wohin steuern wir im Virtuellen Raum? &#8211; Applied Interactive Technologies (APITs) und Gamification</strong> . Guest Lecture at <a href="https://www.ihk-nuernberg.de/de/Geschaeftsbereiche/Kommunikation/Unternehmenskommunikation/G100-Pressesprechergipfel/">G100 Pressesprechergipfel</a> . 2018-11-06 | IHK Nürnberg</p>
<p>There are rich crosslinks between game design and industrial applications. Technologies and depiction methods are used in common. These convergency creates many synergies.</p>
<p>What would you expect to be Applied Interactive Technologies (APITs)? What is Gamification? This lecture shows examples of up-to-date developments and areas of application. Using the so called APITs networking matrix you will be able to identify possible cooperation partners.</p>
<p>Community, connectivity and collaboration will probably be three issues to successfully design future interactive applications.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3723</post-id>	</item>
		<item>
		<title>&#8220;e-transform&#8221; &#124; A Serious Game About the German Energy Transition</title>
		<link>https://www.scienceviz.com/process-full-challenges-serious-game-german-energy-transition/</link>
					<comments>https://www.scienceviz.com/process-full-challenges-serious-game-german-energy-transition/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 05 Oct 2017 08:10:52 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3535</guid>

					<description><![CDATA[&#8220;e-transform&#8221; &#8211; A Serious Game About the German Energy Transition Paper Presentation by Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke at ECGBL 2017&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.researchgate.net/publication/320187779_A_Process_Full_of_Challenges_A_Serious_Game_About_the_German_Energy_Transition"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3536" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171002_ECGBL17_Muelleretal_01-9.png?resize=640%2C205&#038;ssl=1" alt="" width="640" height="205" /></a><span data-offset-key="8dbrq-0-0"><strong>&#8220;e-transform&#8221; &#8211; A Serious Game About the German Energy Transition</strong></span></p>
<p>Paper Presentation by Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke<br />
at <a href="http://www.academic-conferences.org/conferences/ecgbl/"><strong>ECGBL 2017 | 11th European Conference on Games Based Learning,</strong></a> 5 &#8211; 6 October 2017 | FH JOANNEUM | Graz, Austria.</p>
<p><a href="https://www.researchgate.net/publication/320187779_A_Process_Full_of_Challenges_A_Serious_Game_About_the_German_Energy_Transition">Read more</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3535</post-id>	</item>
		<item>
		<title>Expert Workshop . Transportation and Applied Interactive Technologies (APITs)</title>
		<link>https://www.scienceviz.com/expert-workshop-transportation-and-applied-interactive-technologies-apits/</link>
					<comments>https://www.scienceviz.com/expert-workshop-transportation-and-applied-interactive-technologies-apits/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 08 Mar 2017 09:10:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APITs]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[BIU]]></category>
		<category><![CDATA[Bundesverband Interaktive Unterhaltungssoftware]]></category>
		<category><![CDATA[expert workshop]]></category>
		<category><![CDATA[Federal Ministry of Transport and Digital Infrastructure]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Stiftung Digitale Spielekultur]]></category>
		<category><![CDATA[Transportation]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3252</guid>

					<description><![CDATA[2017-03-08 &#124; Transportation and Applied Interactive Technologies (APITs) Expert Workshop, Survey and Requirement Analysis organized by Stiftung Digitale Spielekultur . Kindly supported by the Federal&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.stiftung-digitale-spielekultur.de/project/workshop-verkehr-und-applied-interactive-technologies/"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3254 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170306_BIU_APITs_02.png?resize=512%2C304&#038;ssl=1" width="512" height="304" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170306_BIU_APITs_02.png?resize=512%2C304&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170306_BIU_APITs_02.png?resize=768%2C456&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170306_BIU_APITs_02.png?resize=1024%2C608&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170306_BIU_APITs_02.png?resize=624%2C370&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170306_BIU_APITs_02.png?w=1526&amp;ssl=1 1526w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
<strong>2017-03-08 | Transportation and Applied Interactive Technologies (APITs)</strong></p>
<p>Expert Workshop, Survey and Requirement Analysis organized by <a href="http://www.stiftung-digitale-spielekultur.de/project/studie-verkehr-und-applied-interactive-technologies/">Stiftung Digitale Spielekultur</a> . Kindly supported by the <a href="https://www.bundesregierung.de/Webs/Breg/EN/FederalGovernment/Ministries/BMVBS/_node.html;jsessionid=66AC7B40BECAF242F39D4F310BB514FA.s1t1">Federal Ministry of Transport and Digital Infrastructure</a> and <a href="http://www.biu-online.de/">BIU – Bundesverband Interaktive Unterhaltungssoftware e.V.</a>, Berlin.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3252</post-id>	</item>
		<item>
		<title>Expert Conference on Gamification at ALP Dillingen</title>
		<link>https://www.scienceviz.com/expert-conference-gamification-at-alp-dillingen/</link>
					<comments>https://www.scienceviz.com/expert-conference-gamification-at-alp-dillingen/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 03 Mar 2017 08:09:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alp dillingen]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[expert symposium]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3244</guid>

					<description><![CDATA[Basic Principles of Game Design . Seminar and Workshop by Faruq Suriaganda and Dr.-Ing. Wolfgang Höhl on 2017-03-02 / 03 at Akademie für Lehrerfortbildung und&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://alp.dillingen.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3240 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170302_GameDesign_Hoehl_Suriaganda_03.png?resize=512%2C288&#038;ssl=1" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170302_GameDesign_Hoehl_Suriaganda_03.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170302_GameDesign_Hoehl_Suriaganda_03.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170302_GameDesign_Hoehl_Suriaganda_03.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170302_GameDesign_Hoehl_Suriaganda_03.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170302_GameDesign_Hoehl_Suriaganda_03.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>Basic Principles of Game Design</strong> . Seminar and Workshop by Faruq Suriaganda and Dr.-Ing. Wolfgang Höhl on 2017-03-02 / 03 at <a href="https://alp.dillingen.de/">Akademie für Lehrerfortbildung und Personalführung in Dillingen / Donau.</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3244</post-id>	</item>
		<item>
		<title>Virtual and Augmented Realities . Open Games Workshop . LMU Media Informatics</title>
		<link>https://www.scienceviz.com/virtual-and-augmented-realities-open-games-workshop/</link>
					<comments>https://www.scienceviz.com/virtual-and-augmented-realities-open-games-workshop/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 16:18:59 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[LMU Media Informatics]]></category>
		<category><![CDATA[Ludwig-Maximilians-University]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Mobile VR]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Roomscale VR]]></category>
		<category><![CDATA[Stationary VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Virtual Reality Workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3069</guid>

					<description><![CDATA[Open Games Workshop . Virtual and Augmented Realities &#8211; The Future of Commerce? at LMU &#124; Media Informatics . Winter term 2016 With Evangelos Angelidis,&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.innoactive.de/en/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3082 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=910%2C512&#038;ssl=1" alt="20161024_123617" width="910" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?w=910&amp;ssl=1 910w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 910px) 100vw, 910px" /></a><a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">Open Games Workshop</a> . Virtual and Augmented Realities &#8211; The Future of Commerce?<br />
at LMU | Media Informatics . Winter term 2016<br />
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl</p>
<p><a href="http://www.innoactive.de/en/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3070 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/innoactive-logo-r-black.png?resize=320%2C60&#038;ssl=1" width="320" height="60" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3069</post-id>	</item>
		<item>
		<title>BICC OpenLab &#8211; Smart Cities &#124; Smart Regions &#124; Modelling &#038; Simulation</title>
		<link>https://www.scienceviz.com/bicc-openlab-smart-cities-smart-regions-modelling-simulation/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 04 Jul 2016 11:13:54 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3d cad]]></category>
		<category><![CDATA[3d computer graphics]]></category>
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		<category><![CDATA[Architectural Visualization]]></category>
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		<category><![CDATA[computer aided architectural design]]></category>
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		<category><![CDATA[gamification]]></category>
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		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[smart cities]]></category>
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		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2767</guid>

					<description><![CDATA[2016-07-12 &#124; 17:00 &#124; ZD.B Garching . Lichtenbergstrasse 8, D-85748 Garching Augmented Reality im öffentlichen Raum &#124; Dr. -Ing. Wolfgang Höhl Smart Cities &#38; Smart&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.bicc-net.de/termine/termin/bicc-openlab-smart-cities-regions-modellieren-simulieren/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2587 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/cropped-160131_10-LiveTour02_01.jpg?resize=512%2C134&#038;ssl=1" alt="cropped-160131_10-LiveTour02_01.jpg" width="512" height="134" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/cropped-160131_10-LiveTour02_01.jpg?resize=512%2C134&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/cropped-160131_10-LiveTour02_01.jpg?resize=768%2C201&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/cropped-160131_10-LiveTour02_01.jpg?resize=1024%2C267&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/cropped-160131_10-LiveTour02_01.jpg?resize=624%2C163&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/cropped-160131_10-LiveTour02_01.jpg?w=1696&amp;ssl=1 1696w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
2016-07-12 | 17:00 | ZD.B Garching . Lichtenbergstrasse 8, D-85748 Garching<strong><br />
</strong><br />
Augmented Reality im öffentlichen Raum | Dr. -Ing. Wolfgang Höhl<br />
Smart Cities &amp; Smart Regions | Dr.-Ing. Andreas Donaubauer<br />
Bayerische eDörfer | Prof. Dr. Diane Ahrens</p>
<p>Zur Anmeldung nutzen Sie bitte folgendes <a href="http://www.bicc-net.de/termine/termin/bicc-openlab-smart-cities-regions-modellieren-simulieren/anmeldung/">Anmeldeformular</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2767</post-id>	</item>
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		<title>Foresight Filmfestival &#124; Science meets Vision</title>
		<link>https://www.scienceviz.com/foresight-filmfestival-science-meets-vision/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 17:19:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animated film]]></category>
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					<description><![CDATA[Foresight Filmfestival N° 2 &#124; Science meets Vision . Award ceremony 2016-06-30 &#124; Steintor Varieté, D-06112 Halle / Saale]]></description>
										<content:encoded><![CDATA[<p><a href="http://foresight-filmfestival.de/festival/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2782 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/06/160629_ForesightFilmfestival_02.png?resize=512%2C288&#038;ssl=1" alt="160629_ForesightFilmfestival_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/06/160629_ForesightFilmfestival_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/06/160629_ForesightFilmfestival_02.png?w=620&amp;ssl=1 620w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Foresight Filmfestival N° 2 | Science meets Vision . Award ceremony<br />
2016-06-30 | Steintor Varieté, D-06112 Halle / Saale</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2777</post-id>	</item>
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		<title>Heartbleed 2K . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/2709/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 13 May 2016 11:13:42 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2709</guid>

					<description><![CDATA[Heartbleed 2K . Game Concept using Bio-Feedback by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov Find your way out in only 2000 heartbeats! This&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=jklOwXMceLo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2716 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&#038;ssl=1" alt="160507_Heartbleed2K_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?w=720&amp;ssl=1 720w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Heartbleed 2K . Game Concept using Bio-Feedback</strong><br />
by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov</p>
<p>Find your way out in only 2000 heartbeats!</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=jklOwXMceLo">https://www.youtube.com/watch?v=jklOwXMceLo</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2709</post-id>	</item>
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		<title>BioFeedback in Games . Open Games Workshop at TUM</title>
		<link>https://www.scienceviz.com/biofeedback-in-games-open-games-workshop-at-tum/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 07:00:54 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3d cad]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d data]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
		<category><![CDATA[3d simulation]]></category>
		<category><![CDATA[animated film]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[caad]]></category>
		<category><![CDATA[CG Images]]></category>
		<category><![CDATA[cg lighting]]></category>
		<category><![CDATA[computer aided architectural design]]></category>
		<category><![CDATA[computer aided design]]></category>
		<category><![CDATA[CPE | Computer Aided Planning and Design Methods]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Kaiserslautern University of Technology]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[Solar Simulation]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2566</guid>

					<description><![CDATA[BioFeedback in Games . Workshop at Munich University of Technology . Department of Informatics &#124; Games Engineering Featuring Dr. Peter Zeile and Daniel Broschart from&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://cpe.arubi.uni-kl.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2569" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=288%2C512&#038;ssl=1" alt="20160404_125711" width="288" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=288%2C512&amp;ssl=1 288w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=768%2C1365&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=624%2C1109&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 288px) 100vw, 288px" /></a><strong>BioFeedback in Games</strong> . Workshop at Munich University of Technology . Department of Informatics | Games Engineering</p>
<p>Featuring Dr. Peter Zeile and Daniel Broschart from <a href="http://cpe.arubi.uni-kl.de/">CPE | Computergestützte Planungs- und Entwurfsmethoden</a> . Prof. Dr. Bernd Streich . Kaiserslautern University of Technology.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2566</post-id>	</item>
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		<title>Efficient Virtual Collaboration &#124; Gamify Conference 2016</title>
		<link>https://www.scienceviz.com/scienceviz-on-gamify-conference-2016/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sat, 30 Jan 2016 12:30:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[efficient virtual collaboration]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[network structures]]></category>
		<category><![CDATA[Process Optimization]]></category>
		<category><![CDATA[virtual collaboration]]></category>
		<category><![CDATA[virtual environments]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2421</guid>

					<description><![CDATA[Dr.-Ing. Wolfgang Höhl will present Efficient Virtual Collaboration Methods using 3D Games Technology with &#8220;Network Structures in Virtual Environments&#8221; on February 23rd, 2016 . vbw&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2423 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=512%2C98&#038;ssl=1" alt="gamifycon-logo-white" width="512" height="98" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=512%2C98&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=768%2C148&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=1024%2C197&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=624%2C120&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></p>
<p>Dr.-Ing. Wolfgang Höhl will present Efficient Virtual Collaboration Methods using 3D Games Technology with <strong>&#8220;Network Structures in Virtual Environments&#8221; </strong>on February 23rd, 2016 . vbw | Haus der bayerischen Wirtschaft, Munich | Germany<br />
<a href="http://www.gamify-con.de/"><br />
</a><a href="https://www.vbw-bayern.de/vbw/Aktionsfelder/Standort/Medien/GamifyConference-2016.jsp">Further details and applications for Gamify Conference here</a></p>
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