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	<title>gesture &#8211; scienceviz.com</title>
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		<title>Power Tower &#8211; Mid Air Gesture based Strategy Game Concept &#124; Part Two</title>
		<link>https://www.scienceviz.com/power-tower-mid-air-gesture-based-strategy-game-concept-part-two/</link>
					<comments>https://www.scienceviz.com/power-tower-mid-air-gesture-based-strategy-game-concept-part-two/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 12:03:10 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[mid air gesture]]></category>
		<category><![CDATA[strategy game]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[unity 3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2408</guid>

					<description><![CDATA[Power Tower &#8211; Mid Air Gesture based Strategy Game Concept by Harald Brunner, Martin Czaplarski, Robert Keiselt, Patrick Walder and Markus Zimmermann using Intel® RealSense™&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/k0FxQL0V3Rs" rel="attachment wp-att-2409"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-2409 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/PowerTowerImage2.png?resize=512%2C263&#038;ssl=1" alt="PowerTowerImage2" width="512" height="263" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/PowerTowerImage2.png?resize=512%2C263&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/PowerTowerImage2.png?resize=768%2C394&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/PowerTowerImage2.png?resize=1024%2C526&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/PowerTowerImage2.png?resize=624%2C320&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/PowerTowerImage2.png?w=2000&amp;ssl=1 2000w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
Power Tower &#8211; Mid Air Gesture based Strategy Game Concept by Harald Brunner, Martin Czaplarski, Robert Keiselt, Patrick Walder and Markus Zimmermann using <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation videos you can find on YouTube:</strong></p>
<p>Power Tower . Gesture Control | Gesture based Strategy Game Concept<br />
<a href="https://youtu.be/tw0F6MVos5k">https://youtu.be/tw0F6MVos5k</a></p>
<p>Power Tower . Gameplay | Gesture based Strategy Game Concept<br />
<a href="https://youtu.be/k0FxQL0V3Rs">https://youtu.be/k0FxQL0V3Rs</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/power-tower-mid-air-gesture-based-strategy-game-concept-part-two/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2408</post-id>	</item>
		<item>
		<title>Power Tower &#8211; Mid Air Gesture based Strategy Game Concept &#124; Part One</title>
		<link>https://www.scienceviz.com/power-tower-mid-air-gesture-based-strategy-game-concept-part-one/</link>
					<comments>https://www.scienceviz.com/power-tower-mid-air-gesture-based-strategy-game-concept-part-one/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 12 Feb 2016 12:00:48 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[mid air gesture]]></category>
		<category><![CDATA[strategy game]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[unity 3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2403</guid>

					<description><![CDATA[Power Tower &#8211; Mid Air Gesture based Strategy Game Concept by Harald Brunner, Martin Czaplarski, Robert Keiselt, Patrick Walder and Markus Zimmermannl using Intel® RealSense™&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/tw0F6MVos5k"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-2405 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/Power-Tower.png?resize=512%2C288&#038;ssl=1" alt="Power Tower" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/Power-Tower.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/Power-Tower.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/Power-Tower.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/Power-Tower.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/Power-Tower.png?w=1920&amp;ssl=1 1920w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
Power Tower &#8211; Mid Air Gesture based Strategy Game Concept by Harald Brunner, Martin Czaplarski, Robert Keiselt, Patrick Walder and Markus Zimmermannl using <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation videos you can find on YouTube:</strong></p>
<p>Power Tower . Gesture Control | Gesture based Strategy Game Concept<br />
<a href="https://youtu.be/tw0F6MVos5k">https://youtu.be/tw0F6MVos5k</a></p>
<p>Power Tower . Gameplay | Gesture based Strategy Game Concept<br />
<a href="https://youtu.be/k0FxQL0V3Rs">https://youtu.be/k0FxQL0V3Rs</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/power-tower-mid-air-gesture-based-strategy-game-concept-part-one/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2403</post-id>	</item>
		<item>
		<title>Yacht Viewer 3D &#8211; Mid Air Gesture based Yacht Configurator Concept</title>
		<link>https://www.scienceviz.com/2414/</link>
					<comments>https://www.scienceviz.com/2414/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 12:00:09 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[realtime technology]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[yacht configurator]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2414</guid>

					<description><![CDATA[Yacht Viewer 3D &#8211; Mid Air Gesture based Yacht Configurator Concept by Nawid Sayed, Stefan Langer, Muhibullah Nasari, Richard Metzler using Intel® RealSense™ Technology This&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/yd-GPUbS_C8" rel="attachment wp-att-2417"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-2417 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/10.jpg?resize=512%2C220&#038;ssl=1" alt="10" width="512" height="220" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/10.jpg?resize=512%2C220&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/10.jpg?resize=768%2C330&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/10.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/10.jpg?resize=624%2C268&amp;ssl=1 624w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
Yacht Viewer 3D &#8211; Mid Air Gesture based Yacht Configurator Concept by Nawid Sayed, Stefan Langer, Muhibullah Nasari, Richard Metzler using <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation video you can find on YouTube:</strong></p>
<p>Yacht Viewer 3D . Gesture based Yacht Configurator<br />
<a href="https://youtu.be/yd-GPUbS_C8">https://youtu.be/yd-GPUbS_C8</a></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2414</post-id>	</item>
		<item>
		<title>Underlord &#8211; Mid Air Gesture based Puzzle Game Concept &#124; Part Two</title>
		<link>https://www.scienceviz.com/underlord-mid-air-gesture-based-puzzle-game-concept/</link>
					<comments>https://www.scienceviz.com/underlord-mid-air-gesture-based-puzzle-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 04 Feb 2016 11:54:31 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[mid air gesture]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[unity 3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2399</guid>

					<description><![CDATA[Underlord &#8211; Mid Air Gesture based Puzzle Game Concept by Manuel Graf, Jon Maier, Michael Prummer, Arnold Schlegel using Intel® RealSense™ Technology This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/ino0cPYYpdo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2400 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/level-0.png?resize=512%2C290&#038;ssl=1" alt="level-0" width="512" height="290" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/level-0.png?resize=512%2C290&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/level-0.png?resize=768%2C435&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/level-0.png?resize=1024%2C580&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/level-0.png?resize=624%2C353&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/level-0.png?w=1513&amp;ssl=1 1513w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Underlord &#8211; Mid Air Gesture based Puzzle Game Concept by Manuel Graf, Jon Maier, Michael Prummer, Arnold Schlegel using <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation videos you can find on YouTube:</strong></p>
<p>Underlord . Full Gameplay . Mid Air Gesture based Puzzle Game Concept<br />
<a href="https://youtu.be/KjTE8WHNfjE">https://youtu.be/KjTE8WHNfjE</a></p>
<p>Underlord . Trailer . Mid Air Gesture based Puzzle Game Concept<br />
<a href="https://youtu.be/ino0cPYYpdo">https://youtu.be/ino0cPYYpdo</a></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2399</post-id>	</item>
		<item>
		<title>Underlord &#8211; Mid Air Gesture based Puzzle Game Concept &#124; Part One</title>
		<link>https://www.scienceviz.com/underlord-mid-air-gesture-based-puzzle-game-concept-part-one/</link>
					<comments>https://www.scienceviz.com/underlord-mid-air-gesture-based-puzzle-game-concept-part-one/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 02 Feb 2016 11:24:20 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[mid air gesture]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[unity 3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2392</guid>

					<description><![CDATA[Underlord &#8211; Mid Air Gesture based Puzzle Game Concept by Manuel Graf, Jon Maier, Michael Prummer, Arnold Schlegel using Intel® RealSense™ Technology This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/KjTE8WHNfjE" rel="attachment wp-att-2396"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone size-medium wp-image-2396" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/image21.png?resize=512%2C320&#038;ssl=1" alt="image21" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/image21.png?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/image21.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/image21.png?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/image21.png?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/image21.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Underlord &#8211; Mid Air Gesture based Puzzle Game Concept by Manuel Graf, Jon Maier, Michael Prummer, Arnold Schlegel using <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation videos you can find on YouTube:</strong></p>
<p>Underlord . Full Gameplay . Mid Air Gesture based Puzzle Game Concept<br />
<a href="https://youtu.be/KjTE8WHNfjE">https://youtu.be/KjTE8WHNfjE</a></p>
<p>Underlord . Trailer . Mid Air Gesture based Puzzle Game Concept<br />
<a href="https://youtu.be/ino0cPYYpdo">https://youtu.be/ino0cPYYpdo</a></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2392</post-id>	</item>
		<item>
		<title>Divine Intervention &#8211; Mid Air Gesture based Strategy Game Concept &#124; Part Two</title>
		<link>https://www.scienceviz.com/divine-intervention-mid-air-gesture-based-strategy-game-concept-part-two/</link>
					<comments>https://www.scienceviz.com/divine-intervention-mid-air-gesture-based-strategy-game-concept-part-two/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 29 Jan 2016 11:30:25 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture control]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[mid air gesture]]></category>
		<category><![CDATA[strategy game]]></category>
		<category><![CDATA[unity 3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2381</guid>

					<description><![CDATA[Divine Intervention &#8211; Mid Air Gesture based Strategy Game Concept by Jan Gillich, Alexandra Rauhut, Miriam Mayer, Matthias Nefzger using Intel® RealSense™ Technology This project&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/yU6F1IGL8e4"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2375 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Aliens_Ressource.jpg?resize=512%2C320&#038;ssl=1" alt="Aliens_Ressource" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Aliens_Ressource.jpg?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Aliens_Ressource.jpg?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Aliens_Ressource.jpg?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Aliens_Ressource.jpg?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Aliens_Ressource.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<a href="https://youtu.be/yU6F1IGL8e4"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2377 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Heilung.jpg?resize=512%2C320&#038;ssl=1" alt="Heilung" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Heilung.jpg?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Heilung.jpg?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Heilung.jpg?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Heilung.jpg?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/Heilung.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Divine Intervention &#8211; Mid Air Gesture based Strategy Game Concept by Jan Gillich, Alexandra Rauhut, Miriam Mayer, Matthias Nefzger using <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation videos you can find on YouTube:</strong></p>
<p>Divine Intervention . Strategy Game | Mid Air Gesture Game Control<br />
<a href="https://youtu.be/wRHsq5RDgSo">https://youtu.be/wRHsq5RDgSo</a></p>
<p>Divine Intervention . Strategy Game | Game Play<br />
<a href="https://youtu.be/yU6F1IGL8e4">https://youtu.be/yU6F1IGL8e4</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2381</post-id>	</item>
		<item>
		<title>Divine Intervention &#8211; Mid Air Gesture based Strategy Game Concept &#124; Part One</title>
		<link>https://www.scienceviz.com/divine-intervention-mid-air-gesture-based-strategy-game-concept/</link>
					<comments>https://www.scienceviz.com/divine-intervention-mid-air-gesture-based-strategy-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 11:20:00 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gestrure control]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[intel realsense]]></category>
		<category><![CDATA[mid air gesture]]></category>
		<category><![CDATA[strategy game]]></category>
		<category><![CDATA[unity 3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2373</guid>

					<description><![CDATA[Divine Intervention &#8211; Mid Air Gesture based Strategy Game Concept by Jan Gillich, Alexandra Rauhut, Miriam Mayer, Matthias Nefzger using  Intel® RealSense™ Technology This project&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/wRHsq5RDgSo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2376 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/HauptMen%C3%BC.jpg?resize=512%2C320&#038;ssl=1" alt="HauptMenü" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/HauptMen%C3%BC.jpg?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/HauptMen%C3%BC.jpg?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/HauptMen%C3%BC.jpg?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/HauptMen%C3%BC.jpg?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/HauptMen%C3%BC.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Divine Intervention &#8211; Mid Air Gesture based Strategy Game Concept by Jan Gillich, Alexandra Rauhut, Miriam Mayer, Matthias Nefzger using  <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Winter term 2015/2016.</p>
<p>Kindly supported by <a href="http://www.dexperio.net/">Thomas Fickert | DEXPERIO GmbH.</a> und <a href="https://software.intel.com/en-us/realsense/home">Intel® RealSense<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Technology</a>, Munich / Germany.</p>
<p><strong>Our presentation videos you can find on YouTube:</strong></p>
<p>Divine Intervention . Strategy Game | Mid Air Gesture Game Control<br />
<a href="https://youtu.be/wRHsq5RDgSo">https://youtu.be/wRHsq5RDgSo</a></p>
<p>Divine Intervention . Strategy Game | Game Play<br />
<a href="https://youtu.be/yU6F1IGL8e4">https://youtu.be/yU6F1IGL8e4</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2373</post-id>	</item>
		<item>
		<title>Mid Air Gestures for Interaction with Public Displays</title>
		<link>https://www.scienceviz.com/mid-air-gestures-for-interaction-with-public-displays/</link>
					<comments>https://www.scienceviz.com/mid-air-gestures-for-interaction-with-public-displays/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 08:00:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Florian Alt]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Gesture based interaction]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[Interactive displays]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2241</guid>

					<description><![CDATA[Guest Lecture and discussion with Prof. Dr. Florian Alt 2015-12-09 &#124; 9 a.m. &#124; Open Games Workshop &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/index.xhtml.en"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2244 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?resize=512%2C288&#038;ssl=1" alt="151208_RealSense_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Guest Lecture and discussion with <a href="http://www.florian-alt.de/academic/">Prof. Dr. Florian Alt</a><br />
2015-12-09 | 9 a.m. | <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/index.xhtml.en">Open Games Workshop</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2241</post-id>	</item>
		<item>
		<title>Open Games Workshop . Using Unity3D and Intel Real Sense for Gesture based Interaction</title>
		<link>https://www.scienceviz.com/open-games-workshop-using-unity3d-and-intel-real-sense-for-gesture-based-interaction/</link>
					<comments>https://www.scienceviz.com/open-games-workshop-using-unity3d-and-intel-real-sense-for-gesture-based-interaction/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 11:42:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DEXPERIO]]></category>
		<category><![CDATA[Fairytale Distillery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Gesture based interaction]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[Sebastian Dorda]]></category>
		<category><![CDATA[Thomas Fickert]]></category>
		<category><![CDATA[unity3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2064</guid>

					<description><![CDATA[Open Games Workshop . Using Unity3D and Intel Real Sense for Gesture based Interaction Today &#8211; Unity3D and Intel Real Sense SDK Integration with Sebastian Dorda&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2066 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/20151123_113533.jpg?resize=512%2C288&#038;ssl=1" alt="20151123_113533" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/20151123_113533.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/20151123_113533.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/20151123_113533.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/20151123_113533.jpg?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/20151123_113533.jpg?w=3000&amp;ssl=1 3000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><strong><br />
Open Games Workshop</strong> . Using Unity3D and Intel Real Sense for Gesture based Interaction<br />
Today &#8211; Unity3D and Intel Real Sense SDK Integration with <a href="http://fairytale-distillery.com/">Sebastian Dorda | Fairytale Distillery</a> and <a href="http://www.dexperio.net/home/coming-soon/">Thomas Fickert | DEXPERIO</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2064</post-id>	</item>
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