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	<title>IEEE CoG 2020 &#8211; scienceviz.com</title>
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	<title>IEEE CoG 2020 &#8211; scienceviz.com</title>
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		<title>&#8220;Wayfinding in Museums&#8221; using 3D Virtual Reality Settings is now available at IEEE Xplore</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 16 Nov 2020 15:16:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6590</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://ieeexplore.ieee.org/document/9231921"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=256%2C149&#038;ssl=1" alt="" class="wp-image-6626" width="256" height="149" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=1024%2C597&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=512%2C299&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=768%2C448&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?w=1200&amp;ssl=1 1200w" sizes="(max-width: 256px) 100vw, 256px" /></a></figure></div>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> is now available at IEEE Xplore.<br><br>Find our paper at <a href="https://ieeexplore.ieee.org/document/9231921">IEEE Xplore</a><br>Watch our video on <a href="https://youtu.be/VUfc-3SHrn8">YouTube</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6590</post-id>	</item>
		<item>
		<title>IEEE CoG 2020 conference talks now publicly available</title>
		<link>https://www.scienceviz.com/ieee-cog-2020-conference-talks-now-publicly-available/</link>
					<comments>https://www.scienceviz.com/ieee-cog-2020-conference-talks-now-publicly-available/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Sun, 06 Sep 2020 09:28:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Education and Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
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		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Short Paper]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6545</guid>

					<description><![CDATA[We are pleased to let you know, that our IEEE CoG 2020 talkis now publicly available on ieee-cog.org/2020/program Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://youtu.be/VUfc-3SHrn8"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=237%2C256&#038;ssl=1" alt="" class="wp-image-6544" width="237" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=946%2C1024&amp;ssl=1 946w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=473%2C512&amp;ssl=1 473w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=768%2C831&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=1419%2C1536&amp;ssl=1 1419w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?w=1774&amp;ssl=1 1774w" sizes="(max-width: 237px) 100vw, 237px" /></a></figure></div>



<p>We are pleased to let you know, that our IEEE CoG 2020 talk<br>is now publicly available on <a href="https://ieee-cog.org/2020/program">ieee-cog.org/2020/program</a></p>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker<br><br><strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong></p>



<p>Paper: <a href="https://ieee-cog.org/2020/papers/paper_211.pdf">ieee-cog.org/2020/papers/paper_211.pdf</a><br>Video: <a href="https://youtu.be/VUfc-3SHrn8">youtu.be/VUfc-3SHrn8</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6545</post-id>	</item>
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		<title>Wayfinding in Museums using 3D Virtual Reality Settings . Contribution to IEEE Conference on Games (CoG) 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-virtual-reality-settings-contribution-to-ieee-conference-on-games-cog-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-virtual-reality-settings-contribution-to-ieee-conference-on-games-cog-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 21 Aug 2020 12:47:39 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[architectural design]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
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		<category><![CDATA[caad]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Department of Informatics]]></category>
		<category><![CDATA[gudrun klinker]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
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		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6525</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-6481" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/200806_CoG2020_online_01.jpeg?w=1280&amp;ssl=1 1280w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> . Find our paper and video for IEEE CoG 2020 on: <a href="https://ieee-cog.org/2020/program"><strong><span class="has-inline-color has-vivid-cyan-blue-color">https://ieee-cog.org/2020/program</span></strong></a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6525</post-id>	</item>
		<item>
		<title>IEEE CoG 2020&#8217;s tentative program is now online</title>
		<link>https://www.scienceviz.com/ieee-cog-2020s-tentative-program-is-now-online/</link>
					<comments>https://www.scienceviz.com/ieee-cog-2020s-tentative-program-is-now-online/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 06 Aug 2020 10:20:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
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		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6482</guid>

					<description><![CDATA[IEEE CoG 2020&#8217;s tentative program is now online at https://ieee-cog.org/2020/program]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="507" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&#038;ssl=1" alt="" class="wp-image-6265" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=512%2C254&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C381&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1536%2C761&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?w=1546&amp;ssl=1 1546w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></figure>



<p>IEEE CoG 2020&#8217;s tentative program is now online at <a href="https://ieee-cog.org/2020/program">https://ieee-cog.org/2020/program</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6482</post-id>	</item>
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		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
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		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
		<item>
		<title>Upcoming IEEE CoG 2020 submission opportunities &#124; Call for Papers on Serious Games Technology</title>
		<link>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/</link>
					<comments>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 12:13:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Virtual Reality]]></category>
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		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6346</guid>

					<description><![CDATA[Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on Serious Games Technology Full Technical Papers &#8211; until March 23rd and Short, competition,&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/cfp"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&#038;ssl=1" alt="" class="wp-image-1165" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><figcaption>edddison MRI platform, in: Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29</figcaption></figure></div>



<p>Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on <strong>Serious Games Technology</strong><br><br>Full Technical Papers &#8211; until March 23rd and Short, competition, vision and demo papers until May 15th.<br></p>



<p><strong>Topics include but are not limited to the following:</strong><br><br>&#8211; AI for serious games (e.g. expressive agents, interactive storytelling)<br>&#8211; Game design approaches for serious games<br>&#8211; Multimodal interaction and user interfaces for serious games<br>&#8211; Serious game development and testing<br><br>All topics of the conference can be found at: <a href="http://ieee-cog.org/2020/topics">http://ieee-cog.org/2020/topics</a><br>The complete CfP can be found at: <a href="http://ieee-cog.org/2020/cfp">http://ieee-cog.org/2020/cfp</a></p>
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