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	<title>mixed reality &#8211; scienceviz.com</title>
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<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>The Real Open Games Workshop &#8211; Six Years of Real Time Experience and Games Engineering at TUM</title>
		<link>https://www.scienceviz.com/the-real-open-games-workshop-six-years-of-real-time-experience-and-games-engineering-at-tum/</link>
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		<pubDate>Thu, 09 Dec 2021 08:20:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Open Real Time Games Workshop &#8211; Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-3385" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Open Real Time Games Workshop</a></strong> &#8211; Digital tools for professional game development<br><br>This seminar is offered at the <a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Technical University of Munich in Informatics: Games Engineering</a>. The course focuses on the experimental examination of digital tools for professional game development &#8211; both in modeling and game programming as well as in the integration of interaction devices and methods (e.g.: BioFeedback, Eyetracking, Gaze and Gesture etc.). In the form of a practical seminar, the project work is carried out on the basis of a practical problem.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6755</post-id>	</item>
		<item>
		<title>What Kind of Digital Society Do We Want to Live In? Presentation at MTL Connect 2021 &#124; Montréal</title>
		<link>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-presentation-at-mtl-connect-2021-montreal/</link>
					<comments>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-presentation-at-mtl-connect-2021-montreal/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 07:12:26 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
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					<description><![CDATA[What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://youtu.be/9wHUFbIapHk"><img data-recalc-dims="1" decoding="async" width="700" height="400" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?resize=700%2C400&#038;ssl=1" alt="" class="wp-image-6736" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?w=700&amp;ssl=1 700w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?resize=512%2C293&amp;ssl=1 512w" sizes="(max-width: 700px) 100vw, 700px" /></a></figure></div>



<p>What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world.</p>



<p><strong><a href="https://youtu.be/9wHUFbIapHk">Presentation at MTL Connect 2021 . October 12th | 12:00 &#8211; 12:30 PM</a></strong> (EST &#8211; Hour of Montréal)</p>



<p><strong>What Kind of Digital Society Do We Want to Live In? &#8211; Remarks on Digital Transformation in Architecture and Urban Planning</strong></p>



<p>This contribution is based on the publication:</p>



<p>Höhl W. COVID-19 and digital transformation: developing an open experimental testbed for sustainable and innovative environments using Fuzzy Cognitive Maps, in: F1000Research 2021, 10:264 (<a href="https://doi.org/10.12688/f1000research.51357.1">https://doi.org/10.12688/f1000research.51357.1</a>)</p>



<p><strong><a href="https://youtu.be/9wHUFbIapHk">Watch our video on YouTube</a></strong></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6737</post-id>	</item>
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		<title>&#8220;Wayfinding in Museums&#8221; using 3D Virtual Reality Settings is now available at IEEE Xplore</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 16 Nov 2020 15:16:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
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		<category><![CDATA[IEEE CoG 2020]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6590</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://ieeexplore.ieee.org/document/9231921"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=256%2C149&#038;ssl=1" alt="" class="wp-image-6626" width="256" height="149" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=1024%2C597&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=512%2C299&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=768%2C448&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?w=1200&amp;ssl=1 1200w" sizes="(max-width: 256px) 100vw, 256px" /></a></figure></div>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> is now available at IEEE Xplore.<br><br>Find our paper at <a href="https://ieeexplore.ieee.org/document/9231921">IEEE Xplore</a><br>Watch our video on <a href="https://youtu.be/VUfc-3SHrn8">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6590</post-id>	</item>
		<item>
		<title>Ideal Architecture is Utopia &#8211; Selected Publication in &#8220;Deutsches Architektenblatt&#8221; 10/2020.</title>
		<link>https://www.scienceviz.com/ideal-architecture-is-utopia-latest-article-in-deutsches-architektenblatt-10-2020/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 15:06:39 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6557</guid>

					<description><![CDATA[Ideal Architecture is Utopia It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. &#8220;Ou-topos&#8221;,&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-1406" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/">Ideal Architecture is Utopia</a></strong><br><br>It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. &#8220;Ou-topos&#8221;, the non-place, becomes an open projection surface for our dreams and wishes, not to be localized, neither in time nor in space. The utopian ideal stands for a distant, unreachable country and at the same time for a distant, not yet reached future and an irretrievable past. The ideal exists somewhere in between &#8211; between text and image, between viewer and content. The utopian ideal is simultaneously never and nowhere.<br><br>Wolfgang Höhl (2020): Ideale Architektur ist eine Utopie, <a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/">in: Deutsches Architektenblatt 10/2020</a></p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img data-recalc-dims="1" loading="lazy" decoding="async" width="721" height="1024" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=721%2C1024&#038;ssl=1" alt="" class="wp-image-2917" style="width:361px;height:512px" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=721%2C1024&amp;ssl=1 721w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=768%2C1090&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=624%2C886&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?w=1550&amp;ssl=1 1550w" sizes="auto, (max-width: 721px) 100vw, 721px" /></figure>
</div>


<p><br><br><strong>[uˈtɔpɔs] ou-topos | οὐ-τόπος</strong><br>ein ausstellungskatalog für eine ausstellung, die nie stattfand von Wolfgang Höhl<br><br>now available at <a href="https://www.epubli.de/shop/buch/[u%CB%88t%C9%94p%C9%94s]-ou-topos--%CE%BF%E1%BD%90-%CF%84%CF%8C%CF%80%CE%BF%CF%82-Wolfgang-H%C3%B6hl-9783741854132/56470"><em>epubli</em></a>.<br> <br><br><br></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6557</post-id>	</item>
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		<title>IEEE CoG 2020 conference talks now publicly available</title>
		<link>https://www.scienceviz.com/ieee-cog-2020-conference-talks-now-publicly-available/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Sun, 06 Sep 2020 09:28:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[We are pleased to let you know, that our IEEE CoG 2020 talkis now publicly available on ieee-cog.org/2020/program Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://youtu.be/VUfc-3SHrn8"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=237%2C256&#038;ssl=1" alt="" class="wp-image-6544" width="237" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=946%2C1024&amp;ssl=1 946w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=473%2C512&amp;ssl=1 473w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=768%2C831&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?resize=1419%2C1536&amp;ssl=1 1419w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/09/118116927_139644144477035_5612980368408454115_o.png?w=1774&amp;ssl=1 1774w" sizes="auto, (max-width: 237px) 100vw, 237px" /></a></figure></div>



<p>We are pleased to let you know, that our IEEE CoG 2020 talk<br>is now publicly available on <a href="https://ieee-cog.org/2020/program">ieee-cog.org/2020/program</a></p>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker<br><br><strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong></p>



<p>Paper: <a href="https://ieee-cog.org/2020/papers/paper_211.pdf">ieee-cog.org/2020/papers/paper_211.pdf</a><br>Video: <a href="https://youtu.be/VUfc-3SHrn8">youtu.be/VUfc-3SHrn8</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6545</post-id>	</item>
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		<title>IEEE CoG 2020&#8217;s tentative program is now online</title>
		<link>https://www.scienceviz.com/ieee-cog-2020s-tentative-program-is-now-online/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 06 Aug 2020 10:20:00 +0000</pubDate>
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					<description><![CDATA[IEEE CoG 2020&#8217;s tentative program is now online at https://ieee-cog.org/2020/program]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="507" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&#038;ssl=1" alt="" class="wp-image-6265" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=512%2C254&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C381&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1536%2C761&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?w=1546&amp;ssl=1 1546w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></figure>



<p>IEEE CoG 2020&#8217;s tentative program is now online at <a href="https://ieee-cog.org/2020/program">https://ieee-cog.org/2020/program</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6482</post-id>	</item>
		<item>
		<title>Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving</title>
		<link>https://www.scienceviz.com/deep-sea-dive-cg-animation-for-restoreable-virtual-environments-in-autonomous-driving/</link>
					<comments>https://www.scienceviz.com/deep-sea-dive-cg-animation-for-restoreable-virtual-environments-in-autonomous-driving/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 05 Aug 2020 12:30:50 +0000</pubDate>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[autonomous driving]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[cg animation]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Restoreable Virtual Environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6473</guid>

					<description><![CDATA[Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving by Lisa Görtz, Paolo Holinski and Leon D. This project was created&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><a href="https://youtu.be/lC_BpFdF6bE"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6472" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure></div>



<p><a href="https://youtu.be/lC_BpFdF6bE"><strong>Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving</strong> </a><br>by Lisa Görtz, Paolo Holinski and Leon D.<br><br>This project was created in the course of the university lecture &#8220;Practical Course 3D Modelling with Blender&#8221; directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2019/2020.<br><br>Watch our video on <a href="https://youtu.be/lC_BpFdF6bE">YouTube</a><br><a href="https://youtu.be/lC_BpFdF6bE">https://youtu.be/lC_BpFdF6bE</a></p>



<p></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6473</post-id>	</item>
		<item>
		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
		<item>
		<title>Upcoming IEEE CoG 2020 submission opportunities &#124; Call for Papers on Serious Games Technology</title>
		<link>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/</link>
					<comments>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 12:13:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6346</guid>

					<description><![CDATA[Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on Serious Games Technology Full Technical Papers &#8211; until March 23rd and Short, competition,&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/cfp"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&#038;ssl=1" alt="" class="wp-image-1165" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><figcaption>edddison MRI platform, in: Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29</figcaption></figure></div>



<p>Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on <strong>Serious Games Technology</strong><br><br>Full Technical Papers &#8211; until March 23rd and Short, competition, vision and demo papers until May 15th.<br></p>



<p><strong>Topics include but are not limited to the following:</strong><br><br>&#8211; AI for serious games (e.g. expressive agents, interactive storytelling)<br>&#8211; Game design approaches for serious games<br>&#8211; Multimodal interaction and user interfaces for serious games<br>&#8211; Serious game development and testing<br><br>All topics of the conference can be found at: <a href="http://ieee-cog.org/2020/topics">http://ieee-cog.org/2020/topics</a><br>The complete CfP can be found at: <a href="http://ieee-cog.org/2020/cfp">http://ieee-cog.org/2020/cfp</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6346</post-id>	</item>
		<item>
		<title>&#8220;We can create a better world&#8221; &#124; Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org</title>
		<link>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/</link>
					<comments>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 16:17:47 +0000</pubDate>
				<category><![CDATA[Solar Simulation]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[better world]]></category>
		<category><![CDATA[Epic Mega Grant]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[on the search of a better world]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6332</guid>

					<description><![CDATA[We can create a better world &#124; Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&#038;ssl=1" alt="" class="wp-image-6334" style="width:512px;height:321px" width="512" height="321" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1024%2C641&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=768%2C481&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1536%2C962&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?w=1724&amp;ssl=1 1724w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure>



<p><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><strong>We can create a better world | Exclusive interview at worldarchitecture.org</strong></a><br><br>In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of xR-technology in architecture and upcoming projects of scienceviz.com® | Research Institute for 3D Computer Graphics.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6332</post-id>	</item>
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