<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Munich University of Technology &#8211; scienceviz.com</title>
	<atom:link href="https://www.scienceviz.com/tag/munich-university-of-technology/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.scienceviz.com</link>
	<description>Research Institute for Visual Computing</description>
	<lastBuildDate>Thu, 12 Dec 2019 08:49:32 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/cropped-150925_scienceviz_square_01.jpg?fit=32%2C32&#038;ssl=1</url>
	<title>Munich University of Technology &#8211; scienceviz.com</title>
	<link>https://www.scienceviz.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Virtual Environments for Architectural Education</title>
		<link>https://www.scienceviz.com/virtual-environments-for-architectural-education/</link>
					<comments>https://www.scienceviz.com/virtual-environments-for-architectural-education/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 01 Dec 2019 08:49:39 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Education]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Universities]]></category>
		<category><![CDATA[Unreal Dev Grant Recipient]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6212</guid>

					<description><![CDATA[New research in progress! &#8211; Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://youtu.be/de1o3FfQRt4"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6214" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?w=1920&amp;ssl=1 1920w" sizes="(max-width: 768px) 100vw, 768px" /></a></figure>



<p><strong>New research in progress!</strong> &#8211; <a href="https://youtu.be/de1o3FfQRt4">Watch our video on YouTube!</a><br></p>



<p><strong>How can we use Virtual Worlds for Architectural Education?</strong><br><br>This project will include a systematic research of projects using xR-Technologies for architectural education within the last five years. Application areas, technological chances and risks will be identified. The results will show which applications tend to be successful, technological feasible and applicable in the future. This research is planned to be published as a review paper in international scientific journals.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&#038;ssl=1" alt="" class="wp-image-6241" width="128" height="128" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=2&amp;resize=128%2C128&amp;ssl=1 256w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=3&amp;resize=128%2C128&amp;ssl=1 384w" sizes="(max-width: 128px) 100vw, 128px" /></a></figure></div>



<p>The current study is based on previous research published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>:<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a> and <a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a>.<br><br>This research was kindly supported by <a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/virtual-environments-for-architectural-education/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">6212</post-id>	</item>
		<item>
		<title>R U Ready Summit @ Medientage München 2019</title>
		<link>https://www.scienceviz.com/r-u-ready-summit-medientage-munchen-2019/</link>
					<comments>https://www.scienceviz.com/r-u-ready-summit-medientage-munchen-2019/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 25 Oct 2019 07:30:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[TechDay]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6193</guid>

					<description><![CDATA[Today we are visiting R U Ready Summit by Media Lab Bayern]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://www.media-lab.de/r-u-ready-summit"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_RUReadyTechDay_01.jpeg?resize=512%2C250&#038;ssl=1" alt="" class="wp-image-6194" width="512" height="250"/></a></figure></div>



<p>Today we are visiting <a href="https://www.media-lab.de/r-u-ready-summit">R U Ready Summit</a> by Media Lab Bayern<br><br></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/r-u-ready-summit-medientage-munchen-2019/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">6193</post-id>	</item>
		<item>
		<title>Medientage München 2019 . Night of the Media</title>
		<link>https://www.scienceviz.com/medientage-munchen-2019-night-of-the-media/</link>
					<comments>https://www.scienceviz.com/medientage-munchen-2019-night-of-the-media/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 24 Oct 2019 18:00:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[night of the media]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[virtual environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6181</guid>

					<description><![CDATA[Meet us at the Night of the Media tonight! #NdM19ShareYourStory]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://medientage.de/nacht-der-medien/?lang=en"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/NdM_2019_klein-8.jpg?resize=420%2C267&#038;ssl=1" alt="" class="wp-image-6185" width="420" height="267"/></a></figure></div>



<p><strong>Meet us at the <a href="https://medientage.de/nacht-der-medien/?lang=en">Night of the Media</a> tonight!</strong> <br><br>#NdM19ShareYourStory</p>



<p></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/medientage-munchen-2019-night-of-the-media/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">6181</post-id>	</item>
		<item>
		<title>Gala zur Verleihung des Deutschen Computerspielpreises . München &#124; 2018-04-10</title>
		<link>https://www.scienceviz.com/gala-zur-verleihung-des-deutschen-computerspielpreises-2018-04-10/</link>
					<comments>https://www.scienceviz.com/gala-zur-verleihung-des-deutschen-computerspielpreises-2018-04-10/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 14:30:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[deutscher computerspielpreis]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3660</guid>

					<description><![CDATA[Gala zur Verleihung des Deutschen Computerspielpreises 2018 . Kesselhaus &#38; Kohlebunker 2018-04-10 &#124; München . Livestream]]></description>
										<content:encoded><![CDATA[<p><a href="https://deutscher-computerspielpreis.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3659 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=625%2C229&#038;ssl=1" alt="" width="625" height="229" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=1024%2C376&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=512%2C188&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=768%2C282&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=624%2C229&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><strong>Gala zur Verleihung des Deutschen Computerspielpreises 2018</strong> . <a href="http://www.kesselhaus.org/">Kesselhaus &amp; Kohlebunker</a> 2018-04-10 | München . <a href="https://deutscher-computerspielpreis.de/live">Livestream</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/gala-zur-verleihung-des-deutschen-computerspielpreises-2018-04-10/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3660</post-id>	</item>
		<item>
		<title>Open Real Time Games Workshop @ TUM &#124; Garching</title>
		<link>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/</link>
					<comments>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 20 Mar 2018 10:05:13 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Department of Informatics]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3654</guid>

					<description><![CDATA[Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=jh3lBMNlBgY"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3393 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=625%2C349&#038;ssl=1" alt="" width="625" height="349" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=1024%2C572&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=512%2C286&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=624%2C348&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?w=1612&amp;ssl=1 1612w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><strong><a href="https://youtu.be/jh3lBMNlBgY"><br />
Crush Tiny People . Game Concept</a></strong> using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber</p>
<p>This project was created in the course of the lecture <strong>&#8220;Open Real Time Games Workshop&#8221;</strong> directed by Dr.- Ing. Wolfgang Höhl at <strong>Munich University of Technology (TUM) | <a href="https://www.in.tum.de/fuer-studieninteressierte/bachelor-studiengaenge/informatik-games-engineering/">Games Engineering</a></strong> . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.</p>
<p>Watch our video on <a href="https://youtu.be/jh3lBMNlBgY">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/open-real-time-games-workshop-tum-garching/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3654</post-id>	</item>
		<item>
		<title>Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller</title>
		<link>https://www.scienceviz.com/crush-tiny-people-game-concept-using-oculus-rift-leap-motion-controller/</link>
					<comments>https://www.scienceviz.com/crush-tiny-people-game-concept-using-oculus-rift-leap-motion-controller/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 13 Jun 2017 09:10:14 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Leap Motion Controller]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3394</guid>

					<description><![CDATA[Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=jh3lBMNlBgY"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3393 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=625%2C349&#038;ssl=1" alt="" width="625" height="349" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=1024%2C572&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=512%2C286&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=624%2C348&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?w=1612&amp;ssl=1 1612w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
<a href="https://youtu.be/jh3lBMNlBgY"><strong>Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller</strong></a> by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon</p>
<p>Watch our video on <a href="https://youtu.be/jh3lBMNlBgY">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/crush-tiny-people-game-concept-using-oculus-rift-leap-motion-controller/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3394</post-id>	</item>
		<item>
		<title>Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</title>
		<link>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/</link>
					<comments>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Jun 2017 10:12:40 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3388</guid>

					<description><![CDATA[Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift by Moritz Schöpf and Marcel Bruckner This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;amp;feature=youtu.be"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3390 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=625%2C355&#038;ssl=1" alt="" width="625" height="355" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=1024%2C581&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=512%2C291&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=768%2C436&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=624%2C354&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a></strong><br /><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</a><br />
by Moritz Schöpf and Marcel Bruckner</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.<br />
Watch our video on <a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3388</post-id>	</item>
		<item>
		<title>Games Workshop . TUM &#124; Games Engineering</title>
		<link>https://www.scienceviz.com/open-real-time-games-workshop-tum-games-engineering/</link>
					<comments>https://www.scienceviz.com/open-real-time-games-workshop-tum-games-engineering/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 07 Apr 2017 06:08:31 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3309</guid>

					<description><![CDATA[Open Real Time Games Workshop Intermediate Project Review . 2017-04-07 &#124; 10:00 &#8211; 13:00 Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz,&#8230;]]></description>
										<content:encoded><![CDATA[<h4><strong><a href="https://www.in.tum.de/fuer-studierende/bachelor-studiengaenge/informatik-games-engineering/wahlfaecher-games-design-und-sonstiges.html"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-3315" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=360%2C226&#038;ssl=1" alt="" width="360" height="226" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=768%2C482&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=624%2C392&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?w=940&amp;ssl=1 940w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a><a href="https://www.youtube.com/watch?v=YL4PNjFhSPU"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2677" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=360%2C225&#038;ssl=1" alt="Replay" width="360" height="225" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a>Open Real Time Games Workshop</strong></h4>
<p>Intermediate Project Review . 2017-04-07 | 10:00 &#8211; 13:00</p>
<p><strong><span style="font-size: x-small;">Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.</span></strong></p>
<p><span style="font-size: x-small;">This project was created in the course of the lecture <a href="https://www.in.tum.de/fuer-studierende/bachelor-studiengaenge/informatik-games-engineering/wahlfaecher-games-design-und-sonstiges.html">&#8220;Open Real Time Games Workshop&#8221; </a>directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</span></p>
<p>Watch our video on <a href="https://www.youtube.com/watch?v=YL4PNjFhSPU">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/open-real-time-games-workshop-tum-games-engineering/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3309</post-id>	</item>
		<item>
		<title>AEC Hackathon . 2017-03-31 to 2017-04-02 &#124; TU München</title>
		<link>https://www.scienceviz.com/aec-hackathon-2017-03-31-to-2017-04-02-tu-munchen/</link>
					<comments>https://www.scienceviz.com/aec-hackathon-2017-03-31-to-2017-04-02-tu-munchen/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 14 Mar 2017 08:30:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AEC Hackathon]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[Hackathon]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3281</guid>

					<description><![CDATA[AEC Hackathon 2017-03-31 to 2017-04-02 . TU München . Apply here]]></description>
										<content:encoded><![CDATA[<p><a href="http://aechackathon-germany.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3278 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170314_AutodeskHackathon_01.png?resize=512%2C183&#038;ssl=1" alt="" width="512" height="183" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170314_AutodeskHackathon_01.png?resize=512%2C183&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/03/170314_AutodeskHackathon_01.png?w=622&amp;ssl=1 622w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><strong><a href="http://aechackathon-germany.de/"><br />
AEC Hackathon</a> 2017-03-31 to 2017-04-02 . TU München</strong> . <a href="http://aechackathon-germany.de/buy-tickets/">Apply here</a><strong><br />
</strong></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/aec-hackathon-2017-03-31-to-2017-04-02-tu-munchen/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3281</post-id>	</item>
		<item>
		<title>Heartbleed 2K . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/2709/</link>
					<comments>https://www.scienceviz.com/2709/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 13 May 2016 11:13:42 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2709</guid>

					<description><![CDATA[Heartbleed 2K . Game Concept using Bio-Feedback by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov Find your way out in only 2000 heartbeats! This&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=jklOwXMceLo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2716 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&#038;ssl=1" alt="160507_Heartbleed2K_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?w=720&amp;ssl=1 720w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Heartbleed 2K . Game Concept using Bio-Feedback</strong><br />
by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov</p>
<p>Find your way out in only 2000 heartbeats!</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=jklOwXMceLo">https://www.youtube.com/watch?v=jklOwXMceLo</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/2709/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2709</post-id>	</item>
	</channel>
</rss>
