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		<title>Neural Networks and Information Interchange in Buildings . WIT Press (2004)</title>
		<link>https://www.scienceviz.com/neural-networks-and-information-interchange-in-buildings-wit-press-2004/</link>
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		<pubDate>Wed, 20 Feb 2019 17:06:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Information Interchange]]></category>
		<category><![CDATA[Intelligent Buildings]]></category>
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		<category><![CDATA[Künstliche Intelligenz]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Network theory and analysis]]></category>
		<category><![CDATA[Neural Networks]]></category>
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					<description><![CDATA[Wolfgang Höhl (2004): Neural Networks and Information Interchange in Buildings  in: COLLINS, M. W., BREBBIA, C. A.: Design and Nature II &#8211; Comparing Design in Nature&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://www.witpress.com/books/978-1-85312-721-2"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/02/design-and-nature-ii-e1550678941976.jpg?resize=343%2C512&#038;ssl=1" alt="" class="wp-image-4155" width="343" height="512"/></a></figure></div>



<p><a href="https://www.witpress.com/books/978-1-85312-721-2">Wolfgang Höhl (2004): </a><br><a href="https://www.witpress.com/books/978-1-85312-721-2"><br></a><strong><a href="https://www.witpress.com/books/978-1-85312-721-2">Neural Networks and Information </a></strong><br><strong><a href="https://www.witpress.com/books/978-1-85312-721-2">Interchange in Buildings </a></strong><br><br>in: COLLINS, M. W., BREBBIA, C. A.: <br>Design and Nature II &#8211; Comparing Design <br>in Nature with Science and Engineering, <br>Wessex Institute of Technology, WIT Press Southampton, Boston, pp. 55 &#8211; 62</p>
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		<title>GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments</title>
		<link>https://www.scienceviz.com/gamifycon-2016-network-structures-in-virtual-environments/</link>
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		<pubDate>Tue, 23 Feb 2016 10:30:55 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GamifyCon]]></category>
		<category><![CDATA[network structures]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Network theory and analysis]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[workflow analysis]]></category>
		<category><![CDATA[workflow optimization]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2463</guid>

					<description><![CDATA[GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments How does virtual collaboration perform efficiently? This publication shows how&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class="alignright wp-image-2467" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=256%2C455&#038;ssl=1" alt="20160223_110939" width="256" height="455" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=288%2C512&amp;ssl=1 288w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=768%2C1365&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=624%2C1109&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?w=2000&amp;ssl=1 2000w" sizes="(max-width: 256px) 100vw, 256px" /><strong>GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments</strong></p>
<p>How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments.</p>
<p>Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.<br />
These use cases are evaluated using the three fundamental criteria of quality, time and cost.</p>
<p>Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.</p>
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