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	<title>Network Theory &#8211; scienceviz.com</title>
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	<title>Network Theory &#8211; scienceviz.com</title>
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		<title>Neural Networks and Information Interchange in Buildings . WIT Press (2004)</title>
		<link>https://www.scienceviz.com/neural-networks-and-information-interchange-in-buildings-wit-press-2004/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 17:06:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Information Interchange]]></category>
		<category><![CDATA[Intelligent Buildings]]></category>
		<category><![CDATA[KI]]></category>
		<category><![CDATA[Künstliche Intelligenz]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Network theory and analysis]]></category>
		<category><![CDATA[Neural Networks]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=4153</guid>

					<description><![CDATA[Wolfgang Höhl (2004): Neural Networks and Information Interchange in Buildings  in: COLLINS, M. W., BREBBIA, C. A.: Design and Nature II &#8211; Comparing Design in Nature&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://www.witpress.com/books/978-1-85312-721-2"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/02/design-and-nature-ii-e1550678941976.jpg?resize=343%2C512&#038;ssl=1" alt="" class="wp-image-4155" width="343" height="512"/></a></figure></div>



<p><a href="https://www.witpress.com/books/978-1-85312-721-2">Wolfgang Höhl (2004): </a><br><a href="https://www.witpress.com/books/978-1-85312-721-2"><br></a><strong><a href="https://www.witpress.com/books/978-1-85312-721-2">Neural Networks and Information </a></strong><br><strong><a href="https://www.witpress.com/books/978-1-85312-721-2">Interchange in Buildings </a></strong><br><br>in: COLLINS, M. W., BREBBIA, C. A.: <br>Design and Nature II &#8211; Comparing Design <br>in Nature with Science and Engineering, <br>Wessex Institute of Technology, WIT Press Southampton, Boston, pp. 55 &#8211; 62</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4153</post-id>	</item>
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		<title>GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments</title>
		<link>https://www.scienceviz.com/gamifycon-2016-network-structures-in-virtual-environments/</link>
					<comments>https://www.scienceviz.com/gamifycon-2016-network-structures-in-virtual-environments/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 23 Feb 2016 10:30:55 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GamifyCon]]></category>
		<category><![CDATA[network structures]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Network theory and analysis]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[workflow analysis]]></category>
		<category><![CDATA[workflow optimization]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2463</guid>

					<description><![CDATA[GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments How does virtual collaboration perform efficiently? This publication shows how&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class="alignright wp-image-2467" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=256%2C455&#038;ssl=1" alt="20160223_110939" width="256" height="455" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=288%2C512&amp;ssl=1 288w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=768%2C1365&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=624%2C1109&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?w=2000&amp;ssl=1 2000w" sizes="(max-width: 256px) 100vw, 256px" /><strong>GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments</strong></p>
<p>How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments.</p>
<p>Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.<br />
These use cases are evaluated using the three fundamental criteria of quality, time and cost.</p>
<p>Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2463</post-id>	</item>
		<item>
		<title>Out now! Efficient Virtual Collaboration using 3D Software</title>
		<link>https://www.scienceviz.com/out-now-efficient-virtual-collaboration-using-3d-software/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 01 Nov 2015 11:00:32 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[collaborative virtual environments]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[virtual collaboration]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1913</guid>

					<description><![CDATA[Wolfgang Höhl (2015): Network Structures in Virtual Environments How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class="alignright wp-image-1575" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=256%2C363&#038;ssl=1" alt="Kurztitel:" width="256" height="363" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=722%2C1024&amp;ssl=1 722w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=624%2C885&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?w=1748&amp;ssl=1 1748w" sizes="(max-width: 256px) 100vw, 256px" /><strong>Wolfgang Höhl (2015): Network Structures in Virtual Environments</strong></p>
<p>How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments. Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.<br />
These use cases are evaluated using the three fundamental criteria of quality, time and cost. Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1913</post-id>	</item>
		<item>
		<title>Efficient Virtual Collaboration using 3D Software</title>
		<link>https://www.scienceviz.com/efficient-virtual-collaboration-using-3d-software/</link>
					<comments>https://www.scienceviz.com/efficient-virtual-collaboration-using-3d-software/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 09 Oct 2015 10:25:04 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[collaborative virtual environments]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[virtual collaboration]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1889</guid>

					<description><![CDATA[Wolfgang Höhl (2015): Network Structures in Virtual Environments How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-1575" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=256%2C363&#038;ssl=1" alt="Kurztitel:" width="256" height="363" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=722%2C1024&amp;ssl=1 722w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=624%2C885&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?w=1748&amp;ssl=1 1748w" sizes="auto, (max-width: 256px) 100vw, 256px" /><strong>Wolfgang Höhl (2015): Network Structures in Virtual Environments</strong></p>
<p>How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments. Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.<br />
These use cases are evaluated using the three fundamental criteria of quality, time and cost. Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1889</post-id>	</item>
		<item>
		<title>Network Structures in Virtual Environments &#8211; new eBook!</title>
		<link>https://www.scienceviz.com/network-structures-in-virtual-environments-new-ebook/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 08 Sep 2015 14:00:56 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[3d simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[collaborative virtual environments]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[network behaviour]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[virtual environments]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1677</guid>

					<description><![CDATA[Wolfgang Höhl (2015): Network Structures in Virtual Environments Does network theory help to understand collaborative virtual environments? Which ideal network model is best suited for&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-1575" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=256%2C363&#038;ssl=1" alt="Kurztitel:" width="256" height="363" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=722%2C1024&amp;ssl=1 722w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=624%2C885&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?w=1748&amp;ssl=1 1748w" sizes="auto, (max-width: 256px) 100vw, 256px" /><strong>Wolfgang Höhl (2015): Network Structures in Virtual Environments<br />
</strong></p>
<p>Does network theory help to understand collaborative virtual environments? Which ideal network model is best suited for a collaborative virtual environment? Are “scale-free networks” better than “random” or “hierarchical networks”? What does modularity, efficiency and economy mean in terms of network qualities? How can spatial centrality and urban design tools be seen in this respect? This paper investigates these issues using the depiction of a collaborative virtual environment as an abstract network.</p>
<p>It was demonstrated that the interpretation of all five analyzed use cases remain inconclusive in some terms. But there are certain interesting tendencies.</p>
<p>Simulation and virtual environments meet in many issues. To illustrate, this paper will take a closer look at the philosophy of science, simulation and scientific modelling. We will learn that simulation is an interdisciplinary technique and collaborative virtual environments are a part of general simulation systems. Simulation itself works in three stages and supports the innovation process in its early stage. Qualities, advantages, disadvantages and application areas of simulation will be shown. Then we will have a closer look at the structure and principles of collaborative virtual environments. It is shown how time, space and organization influence the usage and behaviour of a collaborative virtual environment. General evaluation criteria of real-time systems are shown. Ongoing applications and projects will illustrate topical application areas.</p>
<p>Network theory does indeed help us understand collaborative virtual environments. One can depict all elements and relations of a virtual environment in an adequate and operational manner. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network. Simulation allows us to go backward and forward in time, explore possibilities and understand scenarios of virtual environments, diagnose problems and constraints, understand behaviour and processes, find consensus and prepare for change, and gives possibilities for visualizing how to proceed.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1677</post-id>	</item>
		<item>
		<title>Network Theory and Process Optimization</title>
		<link>https://www.scienceviz.com/network-theory-and-process-optimization/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sat, 24 Nov 2012 17:52:43 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[Business + Innovation]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Netzwerktheorie]]></category>
		<category><![CDATA[Process Optimization]]></category>
		<category><![CDATA[Prozessoptimierung]]></category>
		<guid isPermaLink="false">http://www.smarthomes.org/?p=378</guid>

					<description><![CDATA[HÖHL, Wolfgang (2012): Netzwerktheorie und Prozessoptimierung, in: Business + Innovation 02&#124;2012, Steinbeis Executive Magazine, Springer Gabler Verlag, Wiesbaden, p. 24 &#8211; 32 siehe auch: Inga&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.springerprofessional.de/netzwerktheorie-und-prozessoptimierung/7818738"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2012/11/121007_NetworkTheory_01.jpg?resize=360%2C405&#038;ssl=1" alt="" class="wp-image-300" width="360" height="405"/></a></figure></div>



<p><a href="https://www.springerprofessional.de/netzwerktheorie-und-prozessoptimierung/7818738"><strong>HÖHL, Wolfgang (2012): Netzwerktheorie und Prozessoptimierung</strong></a>, in: Business + Innovation 02|2012, Steinbeis Executive Magazine, Springer Gabler Verlag, Wiesbaden, p. 24 &#8211; 32</p>



<p>siehe auch: <a href="http://www.idw-online.de/de/news483711">Inga Heins (2012): Neuer Ansatz zur Prozessoptimierung</a>, in: idw &#8211; Informationsdienst Wissenschaft vom 18.06.2012, Bayreuth/Bochum.</p>
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