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	<title>Open Games Workshop &#8211; scienceviz.com</title>
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		<title>Lighting and Shading with Unreal Engine 4 &#124; Open Games Workshop . LMU Media Informatics</title>
		<link>https://www.scienceviz.com/lighting-shading-unreal-engine-4-open-games-workshop-lmu-media-informatics/</link>
					<comments>https://www.scienceviz.com/lighting-shading-unreal-engine-4-open-games-workshop-lmu-media-informatics/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 17 May 2017 09:11:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Aesir Interactive]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Lighting and Shading]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3366</guid>

					<description><![CDATA[Lighting and Shading with Unreal Engine 4 &#124; Open Games Workshop . LMU Media Informatics . Summer term 2017 . Directed by Dr.-Ing. Wolfgang Höhl.&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://aesir-interactive.com/"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-3365 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170517_Subsiege_02.jpg?resize=625%2C352&#038;ssl=1" alt="" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170517_Subsiege_02.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170517_Subsiege_02.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170517_Subsiege_02.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170517_Subsiege_02.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/170517_Subsiege_02.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 625px) 100vw, 625px" /></a><br />
Lighting and Shading with Unreal Engine 4 | <a href="http://www.medien.ifi.lmu.de/lehre/ss17/ogw/">Open Games Workshop</a> . LMU Media Informatics . Summer term 2017 . Directed by Dr.-Ing. Wolfgang Höhl. Kindly supported by Aesir Interactive | Thomas Schneider and Lukas Lang.<br />
<a href="http://www.medien.ifi.lmu.de/lehre/ss17/ogw/"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3367 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?resize=625%2C352&#038;ssl=1" alt="" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/20170516_125853.jpg?w=3000&amp;ssl=1 3000w" sizes="(max-width: 625px) 100vw, 625px" /></a></p>
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3366</post-id>	</item>
		<item>
		<title>My personal teaching statistics at LMU Media Informatics</title>
		<link>https://www.scienceviz.com/personal-teaching-statistics-lmu-media-informatics/</link>
					<comments>https://www.scienceviz.com/personal-teaching-statistics-lmu-media-informatics/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 11 Apr 2017 09:11:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[practical course 3d modeling]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3318</guid>

					<description><![CDATA[167 Student Applications Total &#124; Summer Term 2017 120 Student Applications for Practical Course 3D Modelling with Blender 47 Student Applications for Open Games Workshop&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong>167 Student Applications Total | Summer Term 2017<br />
</strong>120 Student Applications for <a href="http://www.medien.ifi.lmu.de/lehre/ss17/p3d/">Practical Course 3D Modelling with Blender</a><a href="http://www.medien.ifi.lmu.de/lehre/ws1617/p3d/"><br />
</a>47 Student Applications for <a href="http://www.medien.ifi.lmu.de/lehre/ss17/ogw/">Open Games Workshop</a><a href="https://youtu.be/ru4XsELCYMk"><br />
</a><br />
<strong>Locked &#8211; A Virtual Reality Escape Game Concept</strong> by Mareike Haug, Alexander Kremer and Thomas Steinbrecher . Watch our video on <a href="https://youtu.be/rngUstGVDdE">YouTube</a></p>
<p><a href="https://youtu.be/rngUstGVDdE"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3195 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=625%2C353&#038;ssl=1" alt="" width="625" height="353" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=1024%2C579&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=512%2C290&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=768%2C434&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=624%2C353&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?w=2000&amp;ssl=1 2000w" sizes="(max-width: 625px) 100vw, 625px" /></a></p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3318</post-id>	</item>
		<item>
		<title>Car Wars &#8211; A Virtual Reality Strategy Game Concept</title>
		<link>https://www.scienceviz.com/car-wars-a-virtual-reality-strategy-game-concept/</link>
					<comments>https://www.scienceviz.com/car-wars-a-virtual-reality-strategy-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 21 Feb 2017 12:13:12 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Strategy Game Concept]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3222</guid>

					<description><![CDATA[Car Wars &#8211; A Virtual Reality Strategy Game Concept by Daniel Mihaila und Vincent Füseschi This project was created in the course of the university&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/klPFSko72Do"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3228 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=625%2C392&#038;ssl=1" width="625" height="392" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=768%2C482&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=624%2C391&amp;ssl=1 624w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
Car Wars &#8211; A Virtual Reality Strategy Game Concept</strong> by Daniel Mihaila und Vincent Füseschi</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innovative GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/klPFSko72Do">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3222</post-id>	</item>
		<item>
		<title>SkateZ &#8211; A Virtual Reality Jump´n Run Game Concept</title>
		<link>https://www.scienceviz.com/3208/</link>
					<comments>https://www.scienceviz.com/3208/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 12:13:49 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Jump ‘n’ Run Game]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3208</guid>

					<description><![CDATA[SkateZ is a Virtual Reality Jump´n Run Game Concept by Thomas Ledwon, Caroline Pham, Ramin Rastin and Barbara Schindler This project was created in the&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/7Ui9usdopiM"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3210 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=512%2C274&#038;ssl=1" width="512" height="274" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=512%2C274&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=768%2C410&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=1024%2C547&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=624%2C333&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
SkateZ is a Virtual Reality Jump´n Run Game Concept</strong> by Thomas Ledwon, Caroline Pham, Ramin Rastin and Barbara Schindler</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/7Ui9usdopiM">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3208</post-id>	</item>
		<item>
		<title>Tower Defense &#8211; A Virtual Reality Tower-Defense Strategy Game Concept</title>
		<link>https://www.scienceviz.com/3200/</link>
					<comments>https://www.scienceviz.com/3200/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 03 Feb 2017 10:11:22 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Strategy Game Concept]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3200</guid>

					<description><![CDATA[Tower Defense is a Virtual Reality Tower-Defense Strategy Game Concept by Michael Gerber, Timo Kreusch and Philipp Janssen This project was created in the course&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/0H-UCFrIOK8"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3204 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/home.png?resize=512%2C305&#038;ssl=1" width="512" height="305" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/home.png?resize=512%2C305&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/home.png?resize=768%2C458&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/home.png?resize=1024%2C611&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/home.png?resize=624%2C372&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/home.png?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><strong><br />
Tower Defense is a Virtual Reality Tower-Defense Strategy Game Concept</strong> by Michael Gerber, Timo Kreusch and Philipp Janssen</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/0H-UCFrIOK8">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3200</post-id>	</item>
		<item>
		<title>Locked &#8211; A Virtual Reality Escape Game Concept</title>
		<link>https://www.scienceviz.com/locked-a-virtual-reality-escape-game-concept/</link>
					<comments>https://www.scienceviz.com/locked-a-virtual-reality-escape-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 11:12:22 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Escape Game]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Locked]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3189</guid>

					<description><![CDATA[Locked is a Virtual Reality Escape Game Concept by Mareike Haug, Alexander Kremer and Thomas Steinbrecher This project was created in the course of the&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/rngUstGVDdE"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3195 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=512%2C290&#038;ssl=1" width="512" height="290" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=512%2C290&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=768%2C434&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=1024%2C579&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=624%2C353&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Locked is a Virtual Reality Escape Game Concept</strong> by Mareike Haug, Alexander Kremer and Thomas Steinbrecher</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/rngUstGVDdE">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3189</post-id>	</item>
		<item>
		<title>Virtual and Augmented Realities . Open Games Workshop . LMU Media Informatics</title>
		<link>https://www.scienceviz.com/virtual-and-augmented-realities-open-games-workshop/</link>
					<comments>https://www.scienceviz.com/virtual-and-augmented-realities-open-games-workshop/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 16:18:59 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[LMU Media Informatics]]></category>
		<category><![CDATA[Ludwig-Maximilians-University]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Mobile VR]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Roomscale VR]]></category>
		<category><![CDATA[Stationary VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Virtual Reality Workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3069</guid>

					<description><![CDATA[Open Games Workshop . Virtual and Augmented Realities &#8211; The Future of Commerce? at LMU &#124; Media Informatics . Winter term 2016 With Evangelos Angelidis,&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.innoactive.de/en/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3082 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=910%2C512&#038;ssl=1" alt="20161024_123617" width="910" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?w=910&amp;ssl=1 910w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 910px) 100vw, 910px" /></a><a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">Open Games Workshop</a> . Virtual and Augmented Realities &#8211; The Future of Commerce?<br />
at LMU | Media Informatics . Winter term 2016<br />
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl</p>
<p><a href="http://www.innoactive.de/en/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3070 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/innoactive-logo-r-black.png?resize=320%2C60&#038;ssl=1" width="320" height="60" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3069</post-id>	</item>
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		<title>Hybrid Games and Augmented Reality . Open Games Workshop . LMU Media Informatics</title>
		<link>https://www.scienceviz.com/open-games-workshop-hybrid-games-and-augmented-reality/</link>
					<comments>https://www.scienceviz.com/open-games-workshop-hybrid-games-and-augmented-reality/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 26 Apr 2016 16:18:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[hybrid games]]></category>
		<category><![CDATA[LMU Media Informatics]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Ravensburger]]></category>
		<category><![CDATA[ravensburger digital]]></category>
		<category><![CDATA[ravensburger games]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2665</guid>

					<description><![CDATA[Open Games Workshop . Hybrid Games and Augmented Reality at LMU Media Informatics . Summer term 2016 With Daniel Volk &#124; Ravensburger Games and Dr.-Ing.&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=R6auseMr6oU"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2662 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/160426_OpenGamesWorkshop_02.png?resize=512%2C288&#038;ssl=1" alt="160426_OpenGamesWorkshop_02" width="512" height="288" /></a><a href="http://www.medien.ifi.lmu.de/lehre/ss16/ogw/"><br />
Open Games Workshop</a> . Hybrid Games and Augmented Reality</strong><br />
at LMU Media Informatics . Summer term 2016<br />
With <a href="http://www.ravensburger-games.com/home.html">Daniel Volk | Ravensburger Games</a> and Dr.-Ing. Wolfgang Höhl</p>
<p><a href="http://www.ravensburger-games.com/home.html"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2473" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160225_Ravensburger_01.jpg?resize=512%2C183&#038;ssl=1" alt="160225_Ravensburger_01" width="512" height="183" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160225_Ravensburger_01.jpg?resize=512%2C183&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160225_Ravensburger_01.jpg?w=615&amp;ssl=1 615w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2665</post-id>	</item>
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		<title>Mid Air Gestures for Interaction with Public Displays</title>
		<link>https://www.scienceviz.com/mid-air-gestures-for-interaction-with-public-displays/</link>
					<comments>https://www.scienceviz.com/mid-air-gestures-for-interaction-with-public-displays/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 08:00:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Florian Alt]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[Gesture based interaction]]></category>
		<category><![CDATA[Intel Real Sense]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[Interactive displays]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2241</guid>

					<description><![CDATA[Guest Lecture and discussion with Prof. Dr. Florian Alt 2015-12-09 &#124; 9 a.m. &#124; Open Games Workshop &#160; &#160;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/index.xhtml.en"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2244 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?resize=512%2C288&#038;ssl=1" alt="151208_RealSense_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151208_RealSense_02.jpg?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Guest Lecture and discussion with <a href="http://www.florian-alt.de/academic/">Prof. Dr. Florian Alt</a><br />
2015-12-09 | 9 a.m. | <a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/index.xhtml.en">Open Games Workshop</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2241</post-id>	</item>
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		<title>Open Games Workshop . On Gesture based Interactive Realtime Configurators</title>
		<link>https://www.scienceviz.com/open-games-workshop-on-gesture-based-interactive-realtime-configurators/</link>
					<comments>https://www.scienceviz.com/open-games-workshop-on-gesture-based-interactive-realtime-configurators/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 14:42:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DEXPERIO]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Intel Real Sense Technology]]></category>
		<category><![CDATA[Interactive 3D Visualization]]></category>
		<category><![CDATA[interactive realtime application]]></category>
		<category><![CDATA[Interactive Storytelling]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1997</guid>

					<description><![CDATA[Open Games Workshop . Developing gesture based interactive realtime configurators with Thomas Fickert &#124; DEXPERIO and Intel Real Sense Technology]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.medien.ifi.lmu.de/lehre/ws1516/ogw/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-1996" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/10/151027_GestureBasedInteraction_01.jpg?resize=256%2C256&#038;ssl=1" alt="151027_GestureBasedInteraction_01" width="256" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/10/151027_GestureBasedInteraction_01.jpg?w=226&amp;ssl=1 226w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/10/151027_GestureBasedInteraction_01.jpg?resize=128%2C128&amp;ssl=1 128w" sizes="auto, (max-width: 256px) 100vw, 256px" /></a><strong>Open Games Workshop</strong> . Developing gesture based interactive realtime configurators with <a href="http://www.dexperio.net/home/coming-soon/">Thomas Fickert | DEXPERIO</a> and<a href="https://software.intel.com/en-us/intel-realsense-sdk"> Intel Real Sense Technology</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1997</post-id>	</item>
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