<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>open real time games workshop &#8211; scienceviz.com</title>
	<atom:link href="https://www.scienceviz.com/tag/open-real-time-games-workshop/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.scienceviz.com</link>
	<description>Research Institute for Visual Computing</description>
	<lastBuildDate>Fri, 05 Apr 2019 16:37:09 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/cropped-150925_scienceviz_square_01.jpg?fit=32%2C32&#038;ssl=1</url>
	<title>open real time games workshop &#8211; scienceviz.com</title>
	<link>https://www.scienceviz.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Interactive 3D Applications for Automotive Industries</title>
		<link>https://www.scienceviz.com/interactive-3d-applications-for-automotive-industries/</link>
					<comments>https://www.scienceviz.com/interactive-3d-applications-for-automotive-industries/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 07:00:43 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[audi ag]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[feynsinn]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[Games studieren]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[TUM]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Virtual Reality Workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6036</guid>

					<description><![CDATA[Open Real Time Games Workshop . TUM &#124; Games Engineering 15 students in the bachelor&#8217;s program in &#8220;Games Engineering&#8221; at Munich University of Technology (TUM)&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="375" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=1024%2C375&#038;ssl=1" alt="" class="wp-image-6037" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=1024%2C375&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=512%2C187&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=768%2C281&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<h2 class="wp-block-heading"><strong>Open Real Time Games Workshop . TUM | Games Engineering</strong></h2>



<p>15 students in the bachelor&#8217;s program in &#8220;Games Engineering&#8221; at Munich University of Technology (TUM) are developing interactive 3D applications for automotive industries.  Directed by Dr.-Ing. Wolfgang Höhl, Sven Liedtke and Prof. Dr. Gudrun Klinker.</p>



<p>Kindly supported by Audi Business Innovation GmbH &#8211; AR/VR Data, Process &amp; Technology (ABI 3) | Thomas Zuchtriegel and Feynsinn, a brand of EDAG Production Solutions GmbH &amp; Co. KG | Robin Behrens and Andreas Brock</p>



<figure class="wp-block-image is-resized"><a href="https://www.audibusinessinnovation.com/"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_AudiBusinessInnovation_Logo_01.png?resize=291%2C43&#038;ssl=1" alt="" class="wp-image-6032" width="291" height="43" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_AudiBusinessInnovation_Logo_01.png?w=582&amp;ssl=1 582w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_AudiBusinessInnovation_Logo_01.png?resize=512%2C76&amp;ssl=1 512w" sizes="(max-width: 291px) 100vw, 291px" /></a></figure>



<figure class="wp-block-image is-resized"><a href="https://www.feynsinn.de/"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/feynsinn_logo_dunkler_Hintergrund_RGB.png?resize=291%2C36&#038;ssl=1" alt="" class="wp-image-6033" width="291" height="36"/></a></figure>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/interactive-3d-applications-for-automotive-industries/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">6036</post-id>	</item>
		<item>
		<title>Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller</title>
		<link>https://www.scienceviz.com/crush-tiny-people-game-concept-using-oculus-rift-leap-motion-controller/</link>
					<comments>https://www.scienceviz.com/crush-tiny-people-game-concept-using-oculus-rift-leap-motion-controller/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 13 Jun 2017 09:10:14 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Leap Motion Controller]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3394</guid>

					<description><![CDATA[Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber This project was&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=jh3lBMNlBgY"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3393 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=625%2C349&#038;ssl=1" alt="" width="625" height="349" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=1024%2C572&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=512%2C286&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?resize=624%2C348&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Screenshot4.jpg?w=1612&amp;ssl=1 1612w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
<a href="https://youtu.be/jh3lBMNlBgY"><strong>Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller</strong></a> by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon</p>
<p>Watch our video on <a href="https://youtu.be/jh3lBMNlBgY">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/crush-tiny-people-game-concept-using-oculus-rift-leap-motion-controller/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3394</post-id>	</item>
		<item>
		<title>The Grid &#8211; Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive</title>
		<link>https://www.scienceviz.com/grid-rogue-ai-virtual-reality-multiplayer-game-concept-using-htc-vive/</link>
					<comments>https://www.scienceviz.com/grid-rogue-ai-virtual-reality-multiplayer-game-concept-using-htc-vive/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 02 Jun 2017 09:22:23 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gudrun klinker]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[rogue a.i.]]></category>
		<category><![CDATA[the grid]]></category>
		<category><![CDATA[TUM]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3384</guid>

					<description><![CDATA[The Grid &#8211; Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=pOlsbTCViE8"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3385 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=625%2C352&#038;ssl=1" alt="" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
<a href="https://www.youtube.com/watch?v=pOlsbTCViE8"><strong>The Grid &#8211; Rogue AI . Virtual Reality Multiplayer Game Concept</strong></a> using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver Jung and Moritz Rocksien.</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.</p>
<p>Watch our video on <a href="https://www.youtube.com/watch?v=pOlsbTCViE8">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/grid-rogue-ai-virtual-reality-multiplayer-game-concept-using-htc-vive/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3384</post-id>	</item>
		<item>
		<title>Games Workshop . TUM &#124; Games Engineering</title>
		<link>https://www.scienceviz.com/open-real-time-games-workshop-tum-games-engineering/</link>
					<comments>https://www.scienceviz.com/open-real-time-games-workshop-tum-games-engineering/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 07 Apr 2017 06:08:31 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3309</guid>

					<description><![CDATA[Open Real Time Games Workshop Intermediate Project Review . 2017-04-07 &#124; 10:00 &#8211; 13:00 Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz,&#8230;]]></description>
										<content:encoded><![CDATA[<h4><strong><a href="https://www.in.tum.de/fuer-studierende/bachelor-studiengaenge/informatik-games-engineering/wahlfaecher-games-design-und-sonstiges.html"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-3315" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=360%2C226&#038;ssl=1" alt="" width="360" height="226" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=768%2C482&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?resize=624%2C392&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/04/170406_TUL_Logo_01.png?w=940&amp;ssl=1 940w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a><a href="https://www.youtube.com/watch?v=YL4PNjFhSPU"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2677" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=360%2C225&#038;ssl=1" alt="Replay" width="360" height="225" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a>Open Real Time Games Workshop</strong></h4>
<p>Intermediate Project Review . 2017-04-07 | 10:00 &#8211; 13:00</p>
<p><strong><span style="font-size: x-small;">Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.</span></strong></p>
<p><span style="font-size: x-small;">This project was created in the course of the lecture <a href="https://www.in.tum.de/fuer-studierende/bachelor-studiengaenge/informatik-games-engineering/wahlfaecher-games-design-und-sonstiges.html">&#8220;Open Real Time Games Workshop&#8221; </a>directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</span></p>
<p>Watch our video on <a href="https://www.youtube.com/watch?v=YL4PNjFhSPU">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/open-real-time-games-workshop-tum-games-engineering/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3309</post-id>	</item>
		<item>
		<title>Heartbleed 2K . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/2709/</link>
					<comments>https://www.scienceviz.com/2709/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 13 May 2016 11:13:42 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2709</guid>

					<description><![CDATA[Heartbleed 2K . Game Concept using Bio-Feedback by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov Find your way out in only 2000 heartbeats! This&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=jklOwXMceLo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2716 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&#038;ssl=1" alt="160507_Heartbleed2K_02" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_Heartbleed2K_02.png?w=720&amp;ssl=1 720w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Heartbleed 2K . Game Concept using Bio-Feedback</strong><br />
by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov</p>
<p>Find your way out in only 2000 heartbeats!</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=jklOwXMceLo">https://www.youtube.com/watch?v=jklOwXMceLo</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/2709/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2709</post-id>	</item>
		<item>
		<title>Cave Diver . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/cave-diver-game-concept-using-bio-feedback/</link>
					<comments>https://www.scienceviz.com/cave-diver-game-concept-using-bio-feedback/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 11 May 2016 10:12:01 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2693</guid>

					<description><![CDATA[Cave Diver . Game Concept using Bio-Feedback by Hanieh Arjomand-Fard and Julian Schwertl This project was created in the course of the lecture &#8220;Open Real&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=Vf0AIykdCLo"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2706 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?resize=512%2C243&#038;ssl=1" alt="160507_CaveDiver_01" width="512" height="243" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?resize=512%2C243&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?resize=624%2C296&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/160507_CaveDiver_01-1.png?w=720&amp;ssl=1 720w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Cave Diver . Game Concept using Bio-Feedback</strong><br />
by Hanieh Arjomand-Fard and Julian Schwertl</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;</a> directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=Vf0AIykdCLo">https://www.youtube.com/watch?v=Vf0AIykdCLo</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/cave-diver-game-concept-using-bio-feedback/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2693</post-id>	</item>
		<item>
		<title>Cowboys vs. Zombies . Game Concept using Bio-Feedback</title>
		<link>https://www.scienceviz.com/cowboys-vs-zombies-game-concept-using-bio-feedback/</link>
					<comments>https://www.scienceviz.com/cowboys-vs-zombies-game-concept-using-bio-feedback/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 09 May 2016 11:13:14 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[bio data in games]]></category>
		<category><![CDATA[bio feedback]]></category>
		<category><![CDATA[bio harness]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2672</guid>

					<description><![CDATA[Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=YL4PNjFhSPU"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2677 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=512%2C320&#038;ssl=1" alt="Replay" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=1024%2C640&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/05/Replay.png?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><strong><br />
Cowboys vs. Zombies . Game Concept using Bio-Feedback<br />
</strong>by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho.</p>
<p>Moving coloured bars showing the real time heart rate of the player.</p>
<p>This project was created in the course of the lecture <a href="https://campus.tum.de/tumonline/wblv.wbShowLvDetail?pStpSpNr=950268656&amp;pSpracheNr=1&amp;pMUISuche=FALSE">&#8220;Open Real Time Games Workshop&#8221;<br />
</a>directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.</p>
<p>Watch our video on YouTube:<br />
<a href="https://www.youtube.com/watch?v=YL4PNjFhSPU">https://www.youtube.com/watch?v=YL4PNjFhSPU</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/cowboys-vs-zombies-game-concept-using-bio-feedback/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2672</post-id>	</item>
	</channel>
</rss>
