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		<title>History Traveller &#8211; 3D Augmented Reality Tourist Guide</title>
		<link>https://www.scienceviz.com/history-traveler-3d-augmented-reality-tourist-guide-by-simon-pfaab/</link>
					<comments>https://www.scienceviz.com/history-traveler-3d-augmented-reality-tourist-guide-by-simon-pfaab/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 03 Feb 2016 08:00:46 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[3d realtime interaction]]></category>
		<category><![CDATA[AR Tourist Guide]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augmented Reality App]]></category>
		<category><![CDATA[augmented reality im öffentlichen raum]]></category>
		<category><![CDATA[Former main synagogue]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[munich]]></category>
		<category><![CDATA[Real Time Simulation]]></category>
		<category><![CDATA[synagogue]]></category>
		<category><![CDATA[tourist guide]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2439</guid>

					<description><![CDATA[History Traveller &#8211; 3D AR Tourist Guide This project was created as the Master Thesis of Simon Pfaab at Munich Ludwig-Maximilians-University (LMU) &#124; Media Informatics&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=ai416fGUJOg" rel="attachment wp-att-2441"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="size-medium wp-image-2441 alignright" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_00-HistoryTraveller_01.png?resize=288%2C512&#038;ssl=1" alt="160131_00-HistoryTraveller_01" width="288" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_00-HistoryTraveller_01.png?resize=288%2C512&amp;ssl=1 288w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_00-HistoryTraveller_01.png?resize=768%2C1365&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_00-HistoryTraveller_01.png?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_00-HistoryTraveller_01.png?resize=624%2C1109&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_00-HistoryTraveller_01.png?w=1080&amp;ssl=1 1080w" sizes="(max-width: 288px) 100vw, 288px" /></a> <a href="https://www.youtube.com/watch?v=ai416fGUJOg"><img data-recalc-dims="1" decoding="async" class="alignright wp-image-2443 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_10-LiveTour02_01.jpg?resize=512%2C287&#038;ssl=1" alt="160131_10-LiveTour02_01" width="512" height="287" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_10-LiveTour02_01.jpg?resize=512%2C287&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_10-LiveTour02_01.jpg?resize=768%2C431&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_10-LiveTour02_01.jpg?resize=1024%2C574&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_10-LiveTour02_01.jpg?resize=624%2C350&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/160131_10-LiveTour02_01.jpg?w=1696&amp;ssl=1 1696w" sizes="(max-width: 512px) 100vw, 512px" /></a><a href="https://www.youtube.com/watch?v=ai416fGUJOg" rel="attachment wp-att-2442"><strong>History Traveller &#8211; 3D AR Tourist Guide</strong></a></p>
<p>This project was created as the Master Thesis of Simon Pfaab at <a href="http://www.medien.ifi.lmu.de/">Munich Ludwig-Maximilians-University (LMU) | Media Informatics Groups</a> advised by Dr.-Ing. Wolfgang Höhl . Winter term 2015/2016.</p>
<p>Kindly supported by Matthias Greiner | <a href="http://www.metaio.com/">Metaio GmbH.</a> und Dr.-Ing. Marc Grellert | <a href="http://www.dg.architektur.tu-darmstadt.de/">Technische Universität Darmstadt</a>.</p>
<p>3D model data template of the former main synagogue: <a href="http://www.dg.architektur.tu-darmstadt.de/">Technische Universität Darmstadt, Digital Design Unit</a></p>
<p>Watch our video on <a href="https://youtu.be/ai416fGUJOg">YouTube</a>!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2439</post-id>	</item>
		<item>
		<title>Serious Games and Sim Games: New Options for Gamers!</title>
		<link>https://www.scienceviz.com/serious-games-and-sim-games-new-options-for-gamers/</link>
					<comments>https://www.scienceviz.com/serious-games-and-sim-games-new-options-for-gamers/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 09 Apr 2015 18:00:19 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[3d simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[echtzeitsimulation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[industrial applications]]></category>
		<category><![CDATA[Real Time Simulation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[sim games]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1550</guid>

					<description><![CDATA[Serious Games and Sim Games: New Options for Gamers! Mutual technologies in games and industry, possible synergies and Open Innovation as an applicable solution. Lecture&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong>Serious Games and Sim Games: New Options for Gamers!</strong></p>
<p>Mutual technologies in games and industry, possible synergies and Open Innovation as an applicable solution.</p>
<p>Lecture at EMI-Forum . 2015-04-15 | 7:00 p.m.<br />
in the Wintergarden of OTH Amberg-Weiden<br />
<a href="http://www.oth-aw.de/emi2015">www.oth-aw.de/emi2015</a></p>
<p><a href="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/04/150202_AR-Bebauungsplan_02.jpg?ssl=1"><img data-recalc-dims="1" decoding="async" class="alignnone size-medium wp-image-1551" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/04/150202_AR-Bebauungsplan_02.jpg?resize=512%2C297&#038;ssl=1" alt="150202_AR-Bebauungsplan_02" width="512" height="297" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/04/150202_AR-Bebauungsplan_02.jpg?resize=512%2C297&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/04/150202_AR-Bebauungsplan_02.jpg?resize=1024%2C593&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/04/150202_AR-Bebauungsplan_02.jpg?resize=624%2C362&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/04/150202_AR-Bebauungsplan_02.jpg?w=1997&amp;ssl=1 1997w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
AR-Land Development Plan</p>
<p>Broschart, D.; Zeile, P. (2014), ARchitecture – Augmented Reality-Techniques and Use Cases in Architecture and Urban Planning. In: Schrenk, M.; Popovich, V.; Zeile, P.: Proceedings of RealCORP 2011, Zeche Zollverein Essen, Wien.</p>
<p><strong>Who needs Gamers? Not only the entertainment, but also science and industry are desperately looking for the specific qualifications of gamers. How can these qualifications be used in different disciplines?</strong></p>
<p><strong>Which application areas can be observed? How do processes in games and industry look like? Which synergies can be spotted? Is Open Innovation an applicable solution? This lecture is dedicated to these questions.</strong></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">1550</post-id>	</item>
		<item>
		<title>SPARK IT OFF! . New WebGL Interface for Game Developers</title>
		<link>https://www.scienceviz.com/spark-it-off-new-webgl-interface-for-game-developers/</link>
					<comments>https://www.scienceviz.com/spark-it-off-new-webgl-interface-for-game-developers/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Aug 2013 13:26:40 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Browser Games]]></category>
		<category><![CDATA[Game Developer]]></category>
		<category><![CDATA[Java Script]]></category>
		<category><![CDATA[Particle Systems]]></category>
		<category><![CDATA[Real Time Simulation]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[WebGL Interface]]></category>
		<guid isPermaLink="false">http://www.smarthomes.org/?p=712</guid>

					<description><![CDATA[Diese Arbeit beschäftigt sich mit der Erstellung eines WebGL Frameworks für Partikel, das die Grundlagen für Explosionssimulationen anbietet. Dabei geht es vor allem um die&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class=" wp-image-713 alignnone" src="https://i0.wp.com/www.smarthomes.org/wp-content/uploads/2013/08/130807_WebGLParticleFramework_01.jpg?resize=1920%2C1080" alt="130807_WebGLParticleFramework_01" width="1920" height="1080" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2013/08/130807_WebGLParticleFramework_01.jpg?w=1920&amp;ssl=1 1920w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2013/08/130807_WebGLParticleFramework_01.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2013/08/130807_WebGLParticleFramework_01.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2013/08/130807_WebGLParticleFramework_01.jpg?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></p>
<p>Diese Arbeit beschäftigt sich mit der Erstellung eines WebGL Frameworks für Partikel, das die Grundlagen für Explosionssimulationen anbietet. Dabei geht es vor allem um die Steuerung der zugrunde liegenden Partikelsysteme, sowie die Möglichkeit, das Framework anzupassen und zu erweitern.</p>
<p>Besonders soll auf die einfache Benutzung des Frameworks und die möglichst realistisch<br />
wirkende Simulation der Partikelsysteme Wert gelegt werden. Dies ist vor allem deswegen ein wichtiges Ziel, da sich nicht wie bei 3D-Szenen die Möglichkeit bietet, Partikelsysteme aus Programmen wie z.B. Autodesk Maya mit allen Eigenschaften zu WebGL zu exportieren.<br />
Es wird also ein Tool auf Basis von JavaScript und WebGL entwickelt, mit dem der User schnell und einfach die Eigenschaften der Explosion bestimmen kann und das Arbeit und Laufzeit für Spielentwicklungen verringert.</p>
<p>Diese Arbeit ist ein Auszug der Bachelorarbeit von Marita J. Plafka.</p>
<p><a href="http://www.cip.ifi.lmu.de/~plafka/">http://www.cip.ifi.lmu.de/~plafka/</a></p>
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