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	<title>Research &#8211; scienceviz.com</title>
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		<title>&#8220;Wayfinding in Museums&#8221; using 3D Virtual Reality Settings is now available at IEEE Xplore</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 16 Nov 2020 15:16:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6590</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://ieeexplore.ieee.org/document/9231921"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=256%2C149&#038;ssl=1" alt="" class="wp-image-6626" width="256" height="149" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=1024%2C597&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=512%2C299&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=768%2C448&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?w=1200&amp;ssl=1 1200w" sizes="(max-width: 256px) 100vw, 256px" /></a></figure></div>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> is now available at IEEE Xplore.<br><br>Find our paper at <a href="https://ieeexplore.ieee.org/document/9231921">IEEE Xplore</a><br>Watch our video on <a href="https://youtu.be/VUfc-3SHrn8">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6590</post-id>	</item>
		<item>
		<title>Ideal Architecture is Utopia &#8211; Selected Publication in &#8220;Deutsches Architektenblatt&#8221; 10/2020.</title>
		<link>https://www.scienceviz.com/ideal-architecture-is-utopia-latest-article-in-deutsches-architektenblatt-10-2020/</link>
					<comments>https://www.scienceviz.com/ideal-architecture-is-utopia-latest-article-in-deutsches-architektenblatt-10-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 30 Sep 2020 15:06:39 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3d simulation]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Architecture Photography]]></category>
		<category><![CDATA[Art Collectors]]></category>
		<category><![CDATA[artexhibition]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Digital Architecture]]></category>
		<category><![CDATA[Lyric]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[utopia]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6557</guid>

					<description><![CDATA[Ideal Architecture is Utopia It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. &#8220;Ou-topos&#8221;,&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-1406" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/11/141117_zweig_27.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/">Ideal Architecture is Utopia</a></strong><br><br>It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. &#8220;Ou-topos&#8221;, the non-place, becomes an open projection surface for our dreams and wishes, not to be localized, neither in time nor in space. The utopian ideal stands for a distant, unreachable country and at the same time for a distant, not yet reached future and an irretrievable past. The ideal exists somewhere in between &#8211; between text and image, between viewer and content. The utopian ideal is simultaneously never and nowhere.<br><br>Wolfgang Höhl (2020): Ideale Architektur ist eine Utopie, <a href="https://www.dabonline.de/2020/09/29/ideale-architektur-ist-eine-utopie-computer-grafik/">in: Deutsches Architektenblatt 10/2020</a></p>


<div class="wp-block-image">
<figure class="alignright size-large is-resized"><img data-recalc-dims="1" decoding="async" width="721" height="1024" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=721%2C1024&#038;ssl=1" alt="" class="wp-image-2917" style="width:361px;height:512px" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=721%2C1024&amp;ssl=1 721w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=768%2C1090&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?resize=624%2C886&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/cover.png?w=1550&amp;ssl=1 1550w" sizes="(max-width: 721px) 100vw, 721px" /></figure>
</div>


<p><br><br><strong>[uˈtɔpɔs] ou-topos | οὐ-τόπος</strong><br>ein ausstellungskatalog für eine ausstellung, die nie stattfand von Wolfgang Höhl<br><br>now available at <a href="https://www.epubli.de/shop/buch/[u%CB%88t%C9%94p%C9%94s]-ou-topos--%CE%BF%E1%BD%90-%CF%84%CF%8C%CF%80%CE%BF%CF%82-Wolfgang-H%C3%B6hl-9783741854132/56470"><em>epubli</em></a>.<br> <br><br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6557</post-id>	</item>
		<item>
		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
		<item>
		<title>&#8220;We can create a better world&#8221; &#124; Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org</title>
		<link>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/</link>
					<comments>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 16:17:47 +0000</pubDate>
				<category><![CDATA[Solar Simulation]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[better world]]></category>
		<category><![CDATA[Epic Mega Grant]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[on the search of a better world]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6332</guid>

					<description><![CDATA[We can create a better world &#124; Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&#038;ssl=1" alt="" class="wp-image-6334" style="width:512px;height:321px" width="512" height="321" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1024%2C641&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=768%2C481&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1536%2C962&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?w=1724&amp;ssl=1 1724w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure>



<p><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><strong>We can create a better world | Exclusive interview at worldarchitecture.org</strong></a><br><br>In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of xR-technology in architecture and upcoming projects of scienceviz.com® | Research Institute for 3D Computer Graphics.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6332</post-id>	</item>
		<item>
		<title>Medientage München 2019 . Immersive Media Day Area</title>
		<link>https://www.scienceviz.com/medientage-munchen-2019-immersive-media-day-area/</link>
					<comments>https://www.scienceviz.com/medientage-munchen-2019-immersive-media-day-area/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 24 Oct 2019 08:00:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[virtual environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6190</guid>

					<description><![CDATA[xR Technologies in research and teaching This year we are joining Medientage München 2019 with eleven students.]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://medientage.de/?lang=en"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?resize=512%2C150&#038;ssl=1" alt="" class="wp-image-6183" width="512" height="150" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?resize=512%2C150&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?resize=768%2C225&amp;ssl=1 768w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure></div>



<p><strong>xR Technologies in research and teaching</strong><br><br>This year we are joining <a href="https://medientage.de/?lang=en">Medientage München 2019</a> with eleven students.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6190</post-id>	</item>
		<item>
		<title>Two research papers published in IEEE proceedings from VS-Games 2019 &#8211; 11th International Conference</title>
		<link>https://www.scienceviz.com/two-research-papers-published-in-ieee-proceedings-from-vs-games-2019-11th-international-conference/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 17 Oct 2019 09:07:16 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[Proceedings]]></category>
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		<category><![CDATA[University]]></category>
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		<category><![CDATA[VS-Games 2019]]></category>
		<category><![CDATA[VS-Games Conference]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6163</guid>

					<description><![CDATA[IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari: &#8220;Game-Based Learning &#8211; Developing a Business Game&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://ieeexplore.ieee.org/search/searchresult.jsp?newsearch=true&amp;queryText=wolfgang%20h%C3%B6hl"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=360%2C360&#038;ssl=1" alt="" class="wp-image-6165" width="360" height="360" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?w=900&amp;ssl=1 900w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=512%2C512&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191017_IEEEXplore_01.jpeg?resize=768%2C768&amp;ssl=1 768w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a></figure></div>



<p>IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari:</p>



<p><a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a><br><br>and<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a><br><br>have been published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6163</post-id>	</item>
		<item>
		<title>Epic MegaGrant approved for Research Papers</title>
		<link>https://www.scienceviz.com/epic-megagrant-approved-for-research-papers/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Aug 2019 10:32:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[business game]]></category>
		<category><![CDATA[educational paper]]></category>
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		<category><![CDATA[international conference]]></category>
		<category><![CDATA[Konferenzen]]></category>
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					<description><![CDATA[Wolfgang Höhl and Farzam Kharvari have been awarded with the Epic MegaGrant for following educational research papers: &#8220;Game-Based Learning &#8211; Developing a Business Game for&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=248%2C256&#038;ssl=1" alt="" class="wp-image-6241" width="248" height="256" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=992%2C1024&amp;ssl=1 992w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=496%2C512&amp;ssl=1 496w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=768%2C793&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=1488%2C1536&amp;ssl=1 1488w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=1984%2C2048&amp;ssl=1 1984w" sizes="auto, (max-width: 248px) 100vw, 248px" /></a></figure></div>



<p>Wolfgang Höhl and Farzam Kharvari have been awarded with the Epic MegaGrant for following educational research papers:<br><br>&#8220;Game-Based Learning &#8211; Developing a Business Game for Interactive Architectural Visualization&#8221; and &#8220;The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization&#8221;.<br><br>Both papers will be presented at <strong><a href="https://vsgames.org/2019/">IEEE VS-Games 2019 &#8211; 11th International Conference</a></strong> on Virtual Worlds and Games for Serious Applications . 4th &#8211; 6th September 2019 in Vienna / Austria.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6097</post-id>	</item>
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		<title>Gala zur Verleihung des Deutschen Computerspielpreises . München &#124; 2018-04-10</title>
		<link>https://www.scienceviz.com/gala-zur-verleihung-des-deutschen-computerspielpreises-2018-04-10/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 14:30:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=3660</guid>

					<description><![CDATA[Gala zur Verleihung des Deutschen Computerspielpreises 2018 . Kesselhaus &#38; Kohlebunker 2018-04-10 &#124; München . Livestream]]></description>
										<content:encoded><![CDATA[<p><a href="https://deutscher-computerspielpreis.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3659 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=625%2C229&#038;ssl=1" alt="" width="625" height="229" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=1024%2C376&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=512%2C188&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=768%2C282&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?resize=624%2C229&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/04/180410_DCP2018_01.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><strong>Gala zur Verleihung des Deutschen Computerspielpreises 2018</strong> . <a href="http://www.kesselhaus.org/">Kesselhaus &amp; Kohlebunker</a> 2018-04-10 | München . <a href="https://deutscher-computerspielpreis.de/live">Livestream</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3660</post-id>	</item>
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		<title>Interdisciplinary Integration &#124; Transportation and Applied Interactive Technologies</title>
		<link>https://www.scienceviz.com/interdisciplinary-integration-transportation-applied-interactive-technologies/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 04 Jan 2018 11:12:18 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
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					<description><![CDATA[Interdisciplinary Integration &#8211; Transportation and Applied Interactive Technologies This contribution focusses on intersectoral and smart crosslinking in developing interactive software applications for transportation. Therefore the&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.stiftung-digitale-spielekultur.de/project/studie-verkehr-und-applied-interactive-technologies/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-3604 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/01/180104_InterdisziplinaereVernetzung_03.jpg?resize=352%2C512&#038;ssl=1" alt="" width="352" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/01/180104_InterdisziplinaereVernetzung_03.jpg?resize=352%2C512&amp;ssl=1 352w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/01/180104_InterdisziplinaereVernetzung_03.jpg?w=512&amp;ssl=1 512w" sizes="auto, (max-width: 352px) 100vw, 352px" /></a><strong>Interdisciplinary Integration &#8211; Transportation and Applied Interactive Technologies</strong></p>
<p>This contribution focusses on intersectoral and smart crosslinking in developing interactive software applications for transportation. Therefore the &#8220;APITs networking matrix&#8221; was designed. This matrix enables for strategic planning, advantageous cross-industry synergies and technological advantages in applied software development.</p>
<p><em>Höhl, Wolfgang (2017): Interdisziplinäre Vernetzung, offene partizipative Systeme und Content Syndication &#8211; Synergien angewandter interaktiver Technologien im Verkehr.</em></p>
<p><em>in: Boehnke, Niels (2017): Verkehr und Applied Interactive Technologies, Stiftung Digitale Spielekultur, Berlin</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3605</post-id>	</item>
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		<title>Switchable Nanoparticles . Nominated for ACGA 2016</title>
		<link>https://www.scienceviz.com/switchable-nanoparticles-nominated-for-acga-2016/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 02 Nov 2016 11:12:29 +0000</pubDate>
				<category><![CDATA[3D Animation]]></category>
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					<description><![CDATA[Switchable Nanoparticles . CG Animation by Anna Rieder, Katharina Vierheilig, Korbinian Lipp and Matthias Lamm was nominated for ACGA 2016 &#124; Best Foreign Production This&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=575z83sdAuc"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3093 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/vlcsnap-00004.png?resize=512%2C288&#038;ssl=1" alt="vlcsnap-00004" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/vlcsnap-00004.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/vlcsnap-00004.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/vlcsnap-00004.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/vlcsnap-00004.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/vlcsnap-00004.png?w=2048&amp;ssl=1 2048w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>Switchable Nanoparticles</strong> . CG Animation by Anna Rieder, Katharina Vierheilig, Korbinian Lipp and Matthias Lamm was nominated for <a href="http://www.acga.at/2016/">ACGA 2016</a> | <strong>Best Foreign Production</strong></p>
<p>This project was created in the course of the lecture &#8220;Practical Course 3D Modeling with Blender&#8221; directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics Groups . Summer term 2013</p>
<p>Kindly supported by Bettina Kracke | Munich University of Technology, Molecular &amp; Cellular Biophysics, Prof. Dr. Thorsten Hugel (today at Freiburg University, Institute of Physical Chemistry II)</p>
<p>B. Kracke, J. T. Cole, C. J. O. Kaiser, B. Hellenkamp, S. Krysiak, A. Ghoorchian, G. B. Braun, N. B. Holland, T. Hugel (2015) Thermoswitchable Nanoparticles Based on Elastin-like Polypeptides. Macromolecules 48, 5868-5877 (DOI: 10.1021/acs.macromol.5b00932)</p>
<p>&nbsp;</p>
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