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		<title>Build your own Virtual Reality . Medientage München 2017</title>
		<link>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 25 Oct 2017 07:47:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
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					<description><![CDATA[Build your own Virtual Reality &#124; 2017-10-25 . 10:30 &#124; Medientage München 2017 Virtual and Augmented Realities &#8211; Work in Progress &#124; Research and Development&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://medientage.de/wp-content/uploads/sites/9/2017/09/MCB_Programm_final_Web_Doppelseiten_Studenten.pdf"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-3558 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=625%2C293&#038;ssl=1" alt="" width="625" height="293" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=512%2C240&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=768%2C360&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=624%2C293&amp;ssl=1 624w" sizes="(max-width: 625px) 100vw, 625px" /></a><strong><br />
Build your own Virtual Reality | 2017-10-25 . 10:30 | Medientage München 2017</strong></p>
<p>Virtual and Augmented Realities &#8211; Work in Progress | Research and Development Report . Developing Virtual Reality and Augmented Reality Applications</p>
<p><a href="http://www.mediencampus.de/">MedienCampus Bayern</a> | <a href="https://medientage.de/">Medientage München . ICM Messe Riem</a></p>
<p>Watch our videos on <a href="https://www.youtube.com/user/CGsmarthomes/videos">YouTube</a>!</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3555</post-id>	</item>
		<item>
		<title>Virtual and Augmented Realities . Medientage München</title>
		<link>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017-2/</link>
					<comments>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017-2/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 24 Oct 2017 08:01:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
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		<category><![CDATA[University]]></category>
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		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3566</guid>

					<description><![CDATA[Virtual and Augmented Realities &#8211; Work in Progress &#124; Research and Development Report . Developing Virtual Reality and Augmented Reality Applications Watch our videos on&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=pOlsbTCViE8"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3557 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=625%2C208&#038;ssl=1" alt="" width="625" height="208" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=512%2C171&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=768%2C256&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=624%2C208&amp;ssl=1 624w" sizes="(max-width: 625px) 100vw, 625px" /></a></p>
<p><strong>Virtual and Augmented Realities &#8211; Work in Progress</strong> | Research and Development Report . Developing Virtual Reality and Augmented Reality Applications</p>
<p>Watch our videos on <a href="https://www.youtube.com/user/CGsmarthomes/videos">YouTube</a>!</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3566</post-id>	</item>
		<item>
		<title>Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment</title>
		<link>https://www.scienceviz.com/real-time-mesh-editing-virtual-tools-immersive-virtual-environment/</link>
					<comments>https://www.scienceviz.com/real-time-mesh-editing-virtual-tools-immersive-virtual-environment/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 13 Sep 2017 11:13:20 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Real time mesh editing]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3511</guid>

					<description><![CDATA[Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment Poster presentation of Benedikt Reschberger and Wolfgang Höhl at SAP 2017 &#8211; ACM&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://sap.acm.org/2017/"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3512 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/09/170911_ACMSAP2017_01.jpg?resize=625%2C327&#038;ssl=1" alt="" width="625" height="327" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/09/170911_ACMSAP2017_01.jpg?resize=1024%2C536&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/09/170911_ACMSAP2017_01.jpg?resize=512%2C268&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/09/170911_ACMSAP2017_01.jpg?resize=768%2C402&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/09/170911_ACMSAP2017_01.jpg?resize=624%2C327&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/09/170911_ACMSAP2017_01.jpg?w=1200&amp;ssl=1 1200w" sizes="(max-width: 625px) 100vw, 625px" /></a></p>
<p><strong>Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment</strong></p>
<p>Poster presentation of Benedikt Reschberger and Wolfgang Höhl at <a href="http://sap.acm.org/2017/">SAP 2017 &#8211; ACM Symposium on Applied Perception</a>, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany</p>
<p><a href="https://www.researchgate.net/publication/319629048_Real_Time_Mesh_Editing_with_Virtual_Tools_in_an_Immersive_Virtual_Environment">Read more</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3511</post-id>	</item>
		<item>
		<title>Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</title>
		<link>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/</link>
					<comments>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Jun 2017 10:12:40 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3388</guid>

					<description><![CDATA[Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift by Moritz Schöpf and Marcel Bruckner This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;amp;feature=youtu.be"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3390 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=625%2C355&#038;ssl=1" alt="" width="625" height="355" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=1024%2C581&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=512%2C291&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=768%2C436&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=624%2C354&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a></strong><br /><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</a><br />
by Moritz Schöpf and Marcel Bruckner</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.<br />
Watch our video on <a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3388</post-id>	</item>
		<item>
		<title>Carpentry VR &#8211; Virtual Reality Carpentry Sim Game Concept</title>
		<link>https://www.scienceviz.com/carpentry-vr-a-virtual-reality-carpentry-sim-game-concept/</link>
					<comments>https://www.scienceviz.com/carpentry-vr-a-virtual-reality-carpentry-sim-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 30 Jan 2017 12:13:16 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[carpentry]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[sim game]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[Virtual Hammer Tool]]></category>
		<category><![CDATA[Virtual Interaction Techniques]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Virtual Reality Modeling Techniques]]></category>
		<category><![CDATA[Virtual Realtime Cut-and-Slice Tool]]></category>
		<category><![CDATA[Virtual Realtime Pen Tool]]></category>
		<category><![CDATA[workshop]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3180</guid>

					<description><![CDATA[Carpentry VR is a Sim Game by Benedikt Reschberger and Martin Hering. It is situated in a virtual reality carpentry workshop. Following interaction techniques for&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/nPm0Zs5MDvM"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-3182" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen3.png?resize=360%2C201&#038;ssl=1" width="360" height="201" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen3.png?resize=512%2C286&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen3.png?resize=768%2C429&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen3.png?resize=1024%2C572&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen3.png?resize=624%2C349&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen3.png?w=1568&amp;ssl=1 1568w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a> <strong>Carpentry VR</strong> is a Sim Game by Benedikt Reschberger and Martin Hering. It is situated in a virtual reality carpentry workshop.</p>
<p>Following interaction techniques for Virtual Reality were in the focus of this game concept. Especially for this game we developed a few new and innovative tools:</p>
<p>&#8211; a <strong>real-time-pen</strong> to draw on any virtual object<br />
&#8211; a <strong>real-time cut-and-slice tool</strong> and<br />
&#8211; a <strong>hammer-tool</strong> for driving nails into a virtual piece of wood.</p>
<p><a href="https://youtu.be/nPm0Zs5MDvM"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-3183" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen4.png?resize=360%2C217&#038;ssl=1" width="360" height="217" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen4.png?resize=512%2C309&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen4.png?resize=768%2C464&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen4.png?resize=1024%2C618&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen4.png?resize=624%2C377&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/01/screen4.png?w=1401&amp;ssl=1 1401w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a>In a final bonus level you can relax from exhausting carpentry work by using a light saber slicing up some 3D-objects.</p>
<p>This project was created at <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/nPm0Zs5MDvM">YouTube</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3180</post-id>	</item>
		<item>
		<title>AR in Public Space . Guest Lecture at Fraunhofer ILM</title>
		<link>https://www.scienceviz.com/guest-lecture-at-45th-user-forum-for-satellite-navigation-recreation-and-tourism/</link>
					<comments>https://www.scienceviz.com/guest-lecture-at-45th-user-forum-for-satellite-navigation-recreation-and-tourism/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 23 Nov 2016 10:11:55 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augmented Reality App]]></category>
		<category><![CDATA[augmented reality im öffentlichen raum]]></category>
		<category><![CDATA[augmented reality in public space]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3108</guid>

					<description><![CDATA[Augmented Reality im öffentlichen Raum &#8211; Neue Anwendungen für Tourismus, Bildung und Entertainment. Entscheidungsinstrumente für Planer, Politik und Öffentlichkeit. Gastvortrag beim 45. Anwenderforum für Satellitennavigation,&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.researchgate.net/publication/274304124_Augmented_Reality_in_Architektur_und_Stadtplanung"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2938 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/160721_Jens_FAKESCH_01-60.png?resize=512%2C320&#038;ssl=1" width="512" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/160721_Jens_FAKESCH_01-60.png?resize=512%2C320&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/160721_Jens_FAKESCH_01-60.png?resize=768%2C480&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/160721_Jens_FAKESCH_01-60.png?resize=624%2C390&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/160721_Jens_FAKESCH_01-60.png?w=819&amp;ssl=1 819w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>Augmented Reality im öffentlichen Raum</strong> &#8211; Neue Anwendungen für Tourismus, Bildung und Entertainment. Entscheidungsinstrumente für Planer, Politik und Öffentlichkeit.</p>
<p>Gastvortrag beim 45. Anwenderforum für Satellitennavigation, Freizeit und Tourismus<br />
Fraunhofer IML | Projektzentrum Verkehr, Mobilität und Umwelt</p>
<p><strong>Augmented Reality in Public Space</strong> &#8211; Up to date applications for Tourism, Education and Entertainment. Design Review Systems for Planners, Politics and the Public.</p>
<p>Guest Lecture at 45th User forum for Satellite Navigation, Recreation and Tourism<br />
Fraunhofer ILM | Project Centre for Transportation, Mobility and the Environment</p>
<p><strong>References:</strong></p>
<p>Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung &#8211; Potenziale von Augmented Reality in Architektur und Stadtplanung, in: <a href="https://www.vde-verlag.de/zeitschriften/gis-fachzeitschriften-fuer-geoinformation.html">GIS Science &#8211; Die Zeitschrift für Geoinformatik,</a> Nr. 1 / 2015, ISSN: 1869-9391, S. 20 &#8211; 29</p>
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		<title>scienceviz is now on Sketchfab!</title>
		<link>https://www.scienceviz.com/scienceviz-is-now-on-sketchfab/</link>
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		<pubDate>Sat, 19 Nov 2016 10:11:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[<p><a href="https://sketchfab.com/scienceviz.com"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3101 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/161119_Sketchfab_01.png?resize=512%2C107&#038;ssl=1" alt="161119_sketchfab_01" width="512" height="107" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/161119_Sketchfab_01.png?resize=512%2C107&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/11/161119_Sketchfab_01.png?w=597&amp;ssl=1 597w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3102</post-id>	</item>
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		<title>DraVenture . Augmented Reality Game Concept</title>
		<link>https://www.scienceviz.com/draventure-augmented-reality-game-concept/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 09 Oct 2016 09:11:00 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
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					<description><![CDATA[DraVenture . Augmented Reality Game Concept by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl This project was created in the course&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/2D8t4bxPgUM"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2883 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=512%2C290&#038;ssl=1" alt="lvl1-2" width="512" height="290" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=512%2C290&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=768%2C435&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=624%2C354&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?w=854&amp;ssl=1 854w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>DraVenture . Augmented Reality Game Concept</strong> by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on <a href="https://youtu.be/2D8t4bxPgUM">YouTube</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2881</post-id>	</item>
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		<title>AugreMon . Location based Augmented Reality Game Concept</title>
		<link>https://www.scienceviz.com/augremon-location-based-augmented-reality-game-concept/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 29 Sep 2016 12:14:49 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
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					<description><![CDATA[AugreMon . Location based Augmented Reality Game Concept by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski This project was created in the&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/kFjMvyCYgz8"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2864 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=512%2C288&#038;ssl=1" alt="vlcsnap-00001" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?w=854&amp;ssl=1 854w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>AugreMon . Location based Augmented Reality Game Concept</strong> by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on <a href="https://youtu.be/kFjMvyCYgz8">YouTube</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2862</post-id>	</item>
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		<title>ARacer . Augmented Reality Racing Game Concept</title>
		<link>https://www.scienceviz.com/aracer-augmented-reality-racing-game-concept/</link>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 23 Sep 2016 07:09:20 +0000</pubDate>
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		<guid isPermaLink="false">http://www.scienceviz.com/?p=2856</guid>

					<description><![CDATA[ARacer . Augmented Reality Racing Game Concept by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/ru4XsELCYMk"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2859 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=625%2C352&#038;ssl=1" alt="vlcsnap-00001" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
<strong>ARacer . Augmented Reality Racing Game Concept</strong> by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on YouTube:<br />
<a href="https://youtu.be/ru4XsELCYMk">https://youtu.be/ru4XsELCYMk</a></p>
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