<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>unity3d &#8211; scienceviz.com</title>
	<atom:link href="https://www.scienceviz.com/tag/unity3d/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.scienceviz.com</link>
	<description>Research Institute for Visual Computing</description>
	<lastBuildDate>Sun, 25 Nov 2018 11:16:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/09/cropped-150925_scienceviz_square_01.jpg?fit=32%2C32&#038;ssl=1</url>
	<title>unity3d &#8211; scienceviz.com</title>
	<link>https://www.scienceviz.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">43259044</site>	<item>
		<title>Build your own Virtual Reality . Medientage München 2017</title>
		<link>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017/</link>
					<comments>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 25 Oct 2017 07:47:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3555</guid>

					<description><![CDATA[Build your own Virtual Reality &#124; 2017-10-25 . 10:30 &#124; Medientage München 2017 Virtual and Augmented Realities &#8211; Work in Progress &#124; Research and Development&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://medientage.de/wp-content/uploads/sites/9/2017/09/MCB_Programm_final_Web_Doppelseiten_Studenten.pdf"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-3558 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=625%2C293&#038;ssl=1" alt="" width="625" height="293" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=512%2C240&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=768%2C360&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_02.jpg?resize=624%2C293&amp;ssl=1 624w" sizes="(max-width: 625px) 100vw, 625px" /></a><strong><br />
Build your own Virtual Reality | 2017-10-25 . 10:30 | Medientage München 2017</strong></p>
<p>Virtual and Augmented Realities &#8211; Work in Progress | Research and Development Report . Developing Virtual Reality and Augmented Reality Applications</p>
<p><a href="http://www.mediencampus.de/">MedienCampus Bayern</a> | <a href="https://medientage.de/">Medientage München . ICM Messe Riem</a></p>
<p>Watch our videos on <a href="https://www.youtube.com/user/CGsmarthomes/videos">YouTube</a>!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3555</post-id>	</item>
		<item>
		<title>Virtual and Augmented Realities . Medientage München</title>
		<link>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017-2/</link>
					<comments>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017-2/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 24 Oct 2017 08:01:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Hochschule Augsburg]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3566</guid>

					<description><![CDATA[Virtual and Augmented Realities &#8211; Work in Progress &#124; Research and Development Report . Developing Virtual Reality and Augmented Reality Applications Watch our videos on&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=pOlsbTCViE8"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3557 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=625%2C208&#038;ssl=1" alt="" width="625" height="208" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=512%2C171&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=768%2C256&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/10/171020_medientage2017_01-1.png?resize=624%2C208&amp;ssl=1 624w" sizes="(max-width: 625px) 100vw, 625px" /></a></p>
<p><strong>Virtual and Augmented Realities &#8211; Work in Progress</strong> | Research and Development Report . Developing Virtual Reality and Augmented Reality Applications</p>
<p>Watch our videos on <a href="https://www.youtube.com/user/CGsmarthomes/videos">YouTube</a>!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/virtual-augmented-realities-medientage-munchen-2017-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3566</post-id>	</item>
		<item>
		<title>Car Wars &#8211; A Virtual Reality Strategy Game Concept</title>
		<link>https://www.scienceviz.com/car-wars-a-virtual-reality-strategy-game-concept/</link>
					<comments>https://www.scienceviz.com/car-wars-a-virtual-reality-strategy-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 21 Feb 2017 12:13:12 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Strategy Game Concept]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3222</guid>

					<description><![CDATA[Car Wars &#8211; A Virtual Reality Strategy Game Concept by Daniel Mihaila und Vincent Füseschi This project was created in the course of the university&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/klPFSko72Do"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3228 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=625%2C392&#038;ssl=1" width="625" height="392" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=768%2C482&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/vlcsnap-5272-08-14-06h46m20s898.png?resize=624%2C391&amp;ssl=1 624w" sizes="(max-width: 625px) 100vw, 625px" /></a><br />
Car Wars &#8211; A Virtual Reality Strategy Game Concept</strong> by Daniel Mihaila und Vincent Füseschi</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innovative GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/klPFSko72Do">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/car-wars-a-virtual-reality-strategy-game-concept/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3222</post-id>	</item>
		<item>
		<title>SkateZ &#8211; A Virtual Reality Jump´n Run Game Concept</title>
		<link>https://www.scienceviz.com/3208/</link>
					<comments>https://www.scienceviz.com/3208/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 12:13:49 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Jump ‘n’ Run Game]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3208</guid>

					<description><![CDATA[SkateZ is a Virtual Reality Jump´n Run Game Concept by Thomas Ledwon, Caroline Pham, Ramin Rastin and Barbara Schindler This project was created in the&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/7Ui9usdopiM"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3210 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=512%2C274&#038;ssl=1" width="512" height="274" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=512%2C274&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=768%2C410&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=1024%2C547&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?resize=624%2C333&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/skatez2.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
SkateZ is a Virtual Reality Jump´n Run Game Concept</strong> by Thomas Ledwon, Caroline Pham, Ramin Rastin and Barbara Schindler</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/7Ui9usdopiM">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/3208/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3208</post-id>	</item>
		<item>
		<title>Locked &#8211; A Virtual Reality Escape Game Concept</title>
		<link>https://www.scienceviz.com/locked-a-virtual-reality-escape-game-concept/</link>
					<comments>https://www.scienceviz.com/locked-a-virtual-reality-escape-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 11:12:22 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Escape Game]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[Locked]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3189</guid>

					<description><![CDATA[Locked is a Virtual Reality Escape Game Concept by Mareike Haug, Alexander Kremer and Thomas Steinbrecher This project was created in the course of the&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/rngUstGVDdE"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3195 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=512%2C290&#038;ssl=1" width="512" height="290" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=512%2C290&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=768%2C434&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=1024%2C579&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?resize=624%2C353&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/02/3.png?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Locked is a Virtual Reality Escape Game Concept</strong> by Mareike Haug, Alexander Kremer and Thomas Steinbrecher</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.</p>
<p>Kindly supported by <a href="http://www.innoactive.de/en/">Innoactive GmbH.</a>, Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer</p>
<p>Watch our video on <a href="https://youtu.be/rngUstGVDdE">YouTube</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/locked-a-virtual-reality-escape-game-concept/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3189</post-id>	</item>
		<item>
		<title>DraVenture . Augmented Reality Game Concept</title>
		<link>https://www.scienceviz.com/draventure-augmented-reality-game-concept/</link>
					<comments>https://www.scienceviz.com/draventure-augmented-reality-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 09 Oct 2016 09:11:00 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2881</guid>

					<description><![CDATA[DraVenture . Augmented Reality Game Concept by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl This project was created in the course&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/2D8t4bxPgUM"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2883 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=512%2C290&#038;ssl=1" alt="lvl1-2" width="512" height="290" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=512%2C290&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=768%2C435&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?resize=624%2C354&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lvl1-2.png?w=854&amp;ssl=1 854w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>DraVenture . Augmented Reality Game Concept</strong> by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on <a href="https://youtu.be/2D8t4bxPgUM">YouTube</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/draventure-augmented-reality-game-concept/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2881</post-id>	</item>
		<item>
		<title>AugreMon . Location based Augmented Reality Game Concept</title>
		<link>https://www.scienceviz.com/augremon-location-based-augmented-reality-game-concept/</link>
					<comments>https://www.scienceviz.com/augremon-location-based-augmented-reality-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 29 Sep 2016 12:14:49 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[augmented reality game concept]]></category>
		<category><![CDATA[augremon]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2862</guid>

					<description><![CDATA[AugreMon . Location based Augmented Reality Game Concept by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski This project was created in the&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/kFjMvyCYgz8"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2864 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=512%2C288&#038;ssl=1" alt="vlcsnap-00001" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001-1.png?w=854&amp;ssl=1 854w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
<strong>AugreMon . Location based Augmented Reality Game Concept</strong> by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on <a href="https://youtu.be/kFjMvyCYgz8">YouTube</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/augremon-location-based-augmented-reality-game-concept/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2862</post-id>	</item>
		<item>
		<title>ARacer . Augmented Reality Racing Game Concept</title>
		<link>https://www.scienceviz.com/aracer-augmented-reality-racing-game-concept/</link>
					<comments>https://www.scienceviz.com/aracer-augmented-reality-racing-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 23 Sep 2016 07:09:20 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[racing game concept]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2856</guid>

					<description><![CDATA[ARacer . Augmented Reality Racing Game Concept by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/ru4XsELCYMk"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2859 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=625%2C352&#038;ssl=1" alt="vlcsnap-00001" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 625px) 100vw, 625px" /></a><br />
<strong>ARacer . Augmented Reality Racing Game Concept</strong> by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on YouTube:<br />
<a href="https://youtu.be/ru4XsELCYMk">https://youtu.be/ru4XsELCYMk</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/aracer-augmented-reality-racing-game-concept/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2856</post-id>	</item>
		<item>
		<title>Escape Rapa Nui . Augmented Reality Strategy Game Concept</title>
		<link>https://www.scienceviz.com/escape-rapa-nui-augmented-reality-strategy-game-concept/</link>
					<comments>https://www.scienceviz.com/escape-rapa-nui-augmented-reality-strategy-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sat, 17 Sep 2016 10:12:51 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2837</guid>

					<description><![CDATA[Escape Rapa Nui . Augmented Reality Strategy Game Concept by Dennis Dietz, Maximilian Höb, Victoria Müller, Martin Prinz and Martin Sellmair This project was created&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://youtu.be/EyrNzXPgXdw"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2842 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/startscreen_text2-90.png?resize=512%2C288&#038;ssl=1" alt="startscreen_text2-90" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/startscreen_text2-90.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/startscreen_text2-90.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/startscreen_text2-90.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/startscreen_text2-90.png?w=800&amp;ssl=1 800w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
Escape Rapa Nui . Augmented Reality Strategy Game Concept</strong> by Dennis Dietz, Maximilian Höb, Victoria Müller, Martin Prinz and Martin Sellmair</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on YouTube:<br />
<a href="https://youtu.be/EyrNzXPgXdw">https://youtu.be/EyrNzXPgXdw</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/escape-rapa-nui-augmented-reality-strategy-game-concept/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2837</post-id>	</item>
		<item>
		<title>Don´t look at me! Gaze based Survival Horror Game using Unity3D</title>
		<link>https://www.scienceviz.com/dont-look-at-me-gaze-based-interactive-survival-horror-game-2015/</link>
					<comments>https://www.scienceviz.com/dont-look-at-me-gaze-based-interactive-survival-horror-game-2015/#comments</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 07 Dec 2015 11:30:16 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaze based interaction]]></category>
		<category><![CDATA[Horror Games]]></category>
		<category><![CDATA[Sensomotoric Instruments]]></category>
		<category><![CDATA[SMI]]></category>
		<category><![CDATA[Survival games]]></category>
		<category><![CDATA[unity3d]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2148</guid>

					<description><![CDATA[Don´t look at me! . Gaze based interactive Survival Horror Game using Unity3D by Inga Brehm, Benjamin Eder, Jens Fakesch, Christian Guerrero, Xaver Loeffelholz, Mai-Anh&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2149" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot4.png?resize=300%2C129&#038;ssl=1" alt="Screenshot4" width="300" height="129" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot4.png?resize=512%2C221&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot4.png?resize=1024%2C442&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot4.png?resize=624%2C269&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot4.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot4.png?w=3000&amp;ssl=1 3000w" sizes="auto, (max-width: 300px) 100vw, 300px" /> <img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2147" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot3.png?resize=300%2C129&#038;ssl=1" alt="Screenshot3" width="300" height="129" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot3.png?resize=512%2C221&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot3.png?resize=1024%2C442&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot3.png?resize=624%2C269&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot3.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot3.png?w=3000&amp;ssl=1 3000w" sizes="auto, (max-width: 300px) 100vw, 300px" /> <img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2146" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot2.png?resize=300%2C129&#038;ssl=1" alt="Screenshot2" width="300" height="129" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot2.png?resize=512%2C221&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot2.png?resize=1024%2C442&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot2.png?resize=624%2C269&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot2.png?w=2000&amp;ssl=1 2000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/11/Screenshot2.png?w=3000&amp;ssl=1 3000w" sizes="auto, (max-width: 300px) 100vw, 300px" />Don´t look at me! . Gaze based interactive Survival Horror Game using Unity3D</strong> by Inga Brehm, Benjamin Eder, Jens Fakesch, Christian Guerrero, Xaver Loeffelholz, Mai-Anh Nguyen, Bianka Roppelt</p>
<p>Gaze based interaction enables the player to interact with game objects only using his eyes (twinkle, closing eyes or focus objects). The story of the game is step-by-step discovered by the player him or herself.</p>
<p>This project was created in the course of the university lecture &#8220;Open Games Workshop&#8221; directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics Groups . Summer term 2015</p>
<p>Kindly supported by Martin Dechant and Thomas Jablonski | <a href="http://www.smivision.com/en.html">Sensomotoric Instruments (SMI)</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.scienceviz.com/dont-look-at-me-gaze-based-interactive-survival-horror-game-2015/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2148</post-id>	</item>
	</channel>
</rss>
