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	<title>University &#8211; scienceviz.com</title>
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		<title>Why space ≠ place in hybrid space</title>
		<link>https://www.scienceviz.com/why-space-%e2%89%a0-place-in-hybrid-space/</link>
					<comments>https://www.scienceviz.com/why-space-%e2%89%a0-place-in-hybrid-space/#respond</comments>
		
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		<pubDate>Thu, 25 Sep 2025 13:05:05 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[architecture and urban planning]]></category>
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					<description><![CDATA[Geogames as Cities of Perception: Understanding Hybrid Spaces, in: Poplin, A.; de Sena, I.; Andrade, B. (2025): Proceedings of the 2nd Geogames Symposium &#8211; Connecting&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><a href="https://researchrepository.ucd.ie/entities/publication/8d6f0a4c-638c-4aa0-8790-6489893d30d7"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="960" height="540" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2025/09/250925_HybridUrbanConcept_72dpi_960-540_01.jpg?resize=960%2C540&#038;ssl=1" alt="" class="wp-image-7254" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2025/09/250925_HybridUrbanConcept_72dpi_960-540_01.jpg?w=960&amp;ssl=1 960w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2025/09/250925_HybridUrbanConcept_72dpi_960-540_01.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2025/09/250925_HybridUrbanConcept_72dpi_960-540_01.jpg?resize=768%2C432&amp;ssl=1 768w" sizes="(max-width: 960px) 100vw, 960px" /></a></figure>



<p><br><strong><a href="https://researchrepository.ucd.ie/entities/publication/8d6f0a4c-638c-4aa0-8790-6489893d30d7">Geogames as Cities of Perception: Understanding Hybrid Spaces</a></strong>, in: Poplin, A.; de Sena, I.; Andrade, B. (2025): Proceedings of the 2nd Geogames Symposium &#8211; Connecting Communities through Games and Play, 9-10 June 2025 Dublin, Ireland, pp. 86-93.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">7255</post-id>	</item>
		<item>
		<title>Understanding Hybrid Spaces . Now online at arXiv</title>
		<link>https://www.scienceviz.com/understanding-hybrid-spaces-now-online-at-arxiv/</link>
					<comments>https://www.scienceviz.com/understanding-hybrid-spaces-now-online-at-arxiv/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 11 Mar 2024 08:35:12 +0000</pubDate>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=7096</guid>

					<description><![CDATA[Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces . Now online at Cornell Universities arXiv repository. This paper develops&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://arxiv.org/abs/2403.05221"><img data-recalc-dims="1" decoding="async" width="1024" height="1024" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=1024%2C1024&#038;ssl=1" alt="" class="wp-image-7095" style="aspect-ratio:16/9;object-fit:cover" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=1024%2C1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=512%2C512&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=1536%2C1536&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2024/03/IMG_20240310_094706_234.webp?resize=2048%2C2048&amp;ssl=1 2048w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong>Understanding Hybrid Spaces: Designing a Spacetime Model to Represent Dynamic Topologies of Hybrid Spaces</strong> . Now online at <a href="https://arxiv.org/abs/2403.05221">Cornell Universities arXiv repository</a>.<br><br>This paper develops a spatiotemporal model for the visualization of dynamic topologies of hybrid spaces. The visualization of spatiotemporal data is a well-known problem, for example in digital twins in urban planning. There is also a lack of a basic ontology for understanding hybrid spaces. The developed spatiotemporal model has three levels: a level of places and media types, a level of perception and a level of time and interaction. Existing concepts and types of representation of hybrid spaces are presented. The space-time model is tested on the basis of an art exhibition. Two hypotheses guide the accompanying online survey: (A) there are correlations between media use (modality), the participants&#8217; interactions (creativity) and their perception (understanding of art) and (B) individual parameters (demographic data, location and situation, individual knowledge) influence perception (understanding of art). The range, the number of interactions and the response rate were also evaluated.<br><br>The online survey generally showed a positive correlation between media use (modality) and individual activity (creativity). However, due to the low participation rate (<em>PTN</em>=14), the survey is unfortunately not very representative. Various dynamic topologies of hybrid spaces were successfully visualized. The joint representation of real and virtual places and media types conveys a new basic understanding of place, range and urban density. Relationships between modality, Mobility and communicative interaction become visible. The current phenomenon of multilocality has been successfully mapped. The space-time model enables more precise class and structure formation, for example in the development of digital twins. Dynamic topologies of hybrid spaces, such as in social media, at events or in urban development, can thus be better represented and compared.<br><br>Keywords: hybrid space, architecture and urban planning, digital twins, digital transformation, spatial perception, data visualization, social media, media theory.<br><br>A german version of the paper is available at <a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-92700-2">Social Science Open Access Repository (SSOAR)</a></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1" decoding="async" width="600" height="85" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?resize=600%2C85&#038;ssl=1" alt="" class="wp-image-6641" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?w=600&amp;ssl=1 600w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/01/210125_SSOAR_01.png?resize=512%2C73&amp;ssl=1 512w" sizes="(max-width: 600px) 100vw, 600px" /></figure>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">7096</post-id>	</item>
		<item>
		<title>Our demo paper &#8220;Unraveling the Tales of Aurora&#8221; was accepted for presentation at IMET 2023 conference</title>
		<link>https://www.scienceviz.com/our-demo-paper-unraveling-the-tales-of-aurora-accepted-for-presentation-at-imet-2023-conference/</link>
					<comments>https://www.scienceviz.com/our-demo-paper-unraveling-the-tales-of-aurora-accepted-for-presentation-at-imet-2023-conference/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 02 Aug 2023 13:29:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=7042</guid>

					<description><![CDATA[Our demo paper &#8220;Unraveling the Tales of Aurora &#8211; An Imaginative Serious Games Approach&#8221; has been accepted for presentation at IMET 2023 Conference. Watch our&#8230;]]></description>
										<content:encoded><![CDATA[<div class="wp-block-image">
<figure class="alignright size-large is-resized"><a href="https://youtu.be/ZrenmSkA7iA"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2023/08/GameUserInterface.jpg?resize=512%2C288&#038;ssl=1" alt="" class="wp-image-7041" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2023/08/GameUserInterface-scaled.jpg?resize=1024%2C575&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2023/08/GameUserInterface-scaled.jpg?resize=512%2C287&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2023/08/GameUserInterface-scaled.jpg?resize=768%2C431&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2023/08/GameUserInterface-scaled.jpg?resize=1536%2C862&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2023/08/GameUserInterface-scaled.jpg?resize=2048%2C1150&amp;ssl=1 2048w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure>
</div>


<p>Our demo paper &#8220;Unraveling the Tales of Aurora &#8211; An Imaginative Serious Games Approach&#8221; has been accepted for presentation at <a href="https://imet.cyens.org.cy/">IMET 2023 Conference</a>. </p>



<p>Watch our video on <a href="https://youtu.be/ZrenmSkA7iA">YouTube</a><br></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">7042</post-id>	</item>
		<item>
		<title>Stunning projects at TUM &#124; Augmented Reality . DemoDay . February 8th, 2022 . 15:00 CET</title>
		<link>https://www.scienceviz.com/stunning-projects-at-tum-augmented-reality-demoday-february-8th-2022-1500-cet/</link>
					<comments>https://www.scienceviz.com/stunning-projects-at-tum-augmented-reality-demoday-february-8th-2022-1500-cet/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 20 Jan 2022 13:47:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d modeling]]></category>
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					<description><![CDATA[Stunning projects at TUM &#124; Augmented Reality . DemoDay . February 8th, 2022 . 15:00 CET . https://www.in.tum.de/far/lehre/demoday/ Join us on Discord, Mozilla Hubs and&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.in.tum.de/far/lehre/demoday/"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=512%2C358&#038;ssl=1" alt="" class="wp-image-6768" width="512" height="358" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=1024%2C715&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=512%2C358&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?resize=768%2C536&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2022/01/game_concept.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure></div>



<p>Stunning projects at TUM | Augmented Reality . DemoDay . February 8th, 2022 . 15:00 CET . <a href="https://www.in.tum.de/far/lehre/demoday/">https://www.in.tum.de/far/lehre/demoday/</a><br><br>Join us on <a href="https://discord.com/invite/Jk4fWxZZtX">Discord</a>, <a href="https://hubs.mozilla.com/">Mozilla Hubs</a> and <a href="https://youtube.com/">YouTube</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6769</post-id>	</item>
		<item>
		<title>The Real Open Games Workshop &#8211; Six Years of Real Time Experience and Games Engineering at TUM</title>
		<link>https://www.scienceviz.com/the-real-open-games-workshop-six-years-of-real-time-experience-and-games-engineering-at-tum/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 09 Dec 2021 08:20:14 +0000</pubDate>
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					<description><![CDATA[Open Real Time Games Workshop &#8211; Digital tools for professional game development This seminar is offered at the Technical University of Munich in Informatics: Games&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop"><img data-recalc-dims="1" loading="lazy" decoding="async" width="1024" height="576" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&#038;ssl=1" alt="" class="wp-image-3385" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/THE-GRID-Rogue-A.I.-Force-Push.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></a></figure>



<p><strong><a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Open Real Time Games Workshop</a></strong> &#8211; Digital tools for professional game development<br><br>This seminar is offered at the <a href="https://wiki.tum.de/display/infar/Open+Real+Time+Games+Workshop">Technical University of Munich in Informatics: Games Engineering</a>. The course focuses on the experimental examination of digital tools for professional game development &#8211; both in modeling and game programming as well as in the integration of interaction devices and methods (e.g.: BioFeedback, Eyetracking, Gaze and Gesture etc.). In the form of a practical seminar, the project work is carried out on the basis of a practical problem.<br><br></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6755</post-id>	</item>
		<item>
		<title>What Kind of Digital Society Do We Want to Live In? Presentation at MTL Connect 2021 &#124; Montréal</title>
		<link>https://www.scienceviz.com/what-kind-of-digital-society-do-we-want-to-live-in-presentation-at-mtl-connect-2021-montreal/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 07:12:26 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
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					<description><![CDATA[What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world. Presentation at&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-full"><a href="https://youtu.be/9wHUFbIapHk"><img data-recalc-dims="1" loading="lazy" decoding="async" width="700" height="400" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?resize=700%2C400&#038;ssl=1" alt="" class="wp-image-6736" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?w=700&amp;ssl=1 700w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/10/MTLC-700x400-SPEAK.jpg?resize=512%2C293&amp;ssl=1 512w" sizes="auto, (max-width: 700px) 100vw, 700px" /></a></figure></div>



<p>What our world looks like, simply depends on our way of reasoning. It is our different paradigms that shape and form our world.</p>



<p><strong><a href="https://youtu.be/9wHUFbIapHk">Presentation at MTL Connect 2021 . October 12th | 12:00 &#8211; 12:30 PM</a></strong> (EST &#8211; Hour of Montréal)</p>



<p><strong>What Kind of Digital Society Do We Want to Live In? &#8211; Remarks on Digital Transformation in Architecture and Urban Planning</strong></p>



<p>This contribution is based on the publication:</p>



<p>Höhl W. COVID-19 and digital transformation: developing an open experimental testbed for sustainable and innovative environments using Fuzzy Cognitive Maps, in: F1000Research 2021, 10:264 (<a href="https://doi.org/10.12688/f1000research.51357.1">https://doi.org/10.12688/f1000research.51357.1</a>)</p>



<p><strong><a href="https://youtu.be/9wHUFbIapHk">Watch our video on YouTube</a></strong></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6737</post-id>	</item>
		<item>
		<title>Digital Comic-Salon . Erlangen 2020 &#124; #csedigital</title>
		<link>https://www.scienceviz.com/digital-comic-salon-erlangen-2020-csedigital/</link>
					<comments>https://www.scienceviz.com/digital-comic-salon-erlangen-2020-csedigital/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Sat, 11 Jul 2020 10:12:46 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[comic salon erlangen]]></category>
		<category><![CDATA[comic-salon]]></category>
		<category><![CDATA[excursion]]></category>
		<category><![CDATA[internationaler comic salon]]></category>
		<category><![CDATA[Internationaler Comic Salon Erlangen 2020]]></category>
		<category><![CDATA[University]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6446</guid>

					<description><![CDATA[New social media platform for thecomic scene The Digital Comic-Salon goes online on 10 July The 19th International Comic Strip Salon, which would have taken&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://live.flyp.tv/stadt-erlangen/csedigital/"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/07/200711_ComicSalon_2020_02.jpg?resize=512%2C284&#038;ssl=1" alt="" class="wp-image-6451" width="512" height="284" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/07/200711_ComicSalon_2020_02.jpg?resize=1024%2C567&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/07/200711_ComicSalon_2020_02.jpg?resize=512%2C283&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/07/200711_ComicSalon_2020_02.jpg?resize=768%2C425&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/07/200711_ComicSalon_2020_02.jpg?w=1200&amp;ssl=1 1200w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure></div>



<p><strong>New social media platform for the</strong><br><strong>comic scene</strong><br><br>The Digital Comic-Salon goes online on 10 July</p>



<p>The 19th International Comic Strip Salon, which would have taken place from 11 to 14 June, had to be cancelled due to the Corona pandemic.<br><br>The cultural office of the city of Erlangen used the time to set up a new platform for the presentation of the German-speaking comic scene. With a varied kick-off weekend with numerous live streams, readings, talks and discussions, workshops and signing sessions, the new offer will start on Friday, 10 July, at <a href="http://www.comic-salon.de" target="_blank" aria-label="undefined (opens in a new tab)" rel="noreferrer noopener">www.comic-salon.de</a>. As the official &#8220;opening&#8221; of the Digital Comic Salon, the Max and Moritz Prizes 2020 will be announced in a live stream on 10 July at 7 pm.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6446</post-id>	</item>
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		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
		<item>
		<title>&#8220;We can create a better world&#8221; &#124; Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org</title>
		<link>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/</link>
					<comments>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 16:17:47 +0000</pubDate>
				<category><![CDATA[Solar Simulation]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[better world]]></category>
		<category><![CDATA[Epic Mega Grant]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[on the search of a better world]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6332</guid>

					<description><![CDATA[We can create a better world &#124; Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&#038;ssl=1" alt="" class="wp-image-6334" style="width:512px;height:321px" width="512" height="321" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1024%2C641&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=768%2C481&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1536%2C962&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?w=1724&amp;ssl=1 1724w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure>



<p><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><strong>We can create a better world | Exclusive interview at worldarchitecture.org</strong></a><br><br>In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of xR-technology in architecture and upcoming projects of scienceviz.com® | Research Institute for 3D Computer Graphics.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6332</post-id>	</item>
		<item>
		<title>Program committee member of  IEEE Conference on Games (CoG) 2020</title>
		<link>https://www.scienceviz.com/program-committee-member-of-ieee-conference-on-games-cog-2020/</link>
					<comments>https://www.scienceviz.com/program-committee-member-of-ieee-conference-on-games-cog-2020/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 08:58:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[international conference]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Kindai University]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Osaka]]></category>
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		<category><![CDATA[University]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6266</guid>

					<description><![CDATA[By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year&#8217;s IEEE Conference on Games (CoG) track on Serious&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C380&#038;ssl=1" alt="" class="wp-image-6265" width="768" height="380" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=512%2C254&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C381&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1536%2C761&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?w=1546&amp;ssl=1 1546w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure></div>



<p>By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year&#8217;s IEEE Conference on Games (CoG) track on Serious Games Technology.</p>
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