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		<title>Making of Spider-Man: Homecoming &#124; Dominik Zimmerle . TRIXTER Munich &#124; 2018-05-24</title>
		<link>https://www.scienceviz.com/making-of-spider-man-homecoming-dominik-zimmerle-trixter-munich-2018-05-24/</link>
					<comments>https://www.scienceviz.com/making-of-spider-man-homecoming-dominik-zimmerle-trixter-munich-2018-05-24/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 08 May 2018 15:34:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Augsburg University of Applied Sciences]]></category>
		<category><![CDATA[cg animation]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[spider man]]></category>
		<category><![CDATA[trixter film]]></category>
		<category><![CDATA[trixter munich]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3672</guid>

					<description><![CDATA[&#8220;Making of Spider-Man: Homecoming&#8221; &#8211; Guest lecture at Augsburg University of Applied Sciences by Dominik Zimmerle, VFX Supervisor at TRIXTER Munich . Thursday, May 24th&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.trixter.de/"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-3673 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180508_SpiderMan_01.jpg?resize=625%2C417&#038;ssl=1" alt="" width="625" height="417" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180508_SpiderMan_01.jpg?resize=1024%2C683&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180508_SpiderMan_01.jpg?resize=512%2C341&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180508_SpiderMan_01.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180508_SpiderMan_01.jpg?resize=624%2C416&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/05/180508_SpiderMan_01.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 625px) 100vw, 625px" /></a><br />
&#8220;Making of Spider-Man: Homecoming&#8221; &#8211; Guest lecture at <a href="https://www.hs-augsburg.de/Gestaltung/Gastvortrag-von-Dominik-Zimmerle.html">Augsburg University of Applied Sciences</a> by Dominik Zimmerle, VFX Supervisor at TRIXTER Munich . Thursday, May 24th 2018 | Room K 1.01 | 18:00. You will see insights in making of the 300 visual effects shots made by TRIXTER Munich and Berlin for Sonys / Marvels &#8220;Spider-Man: Homecoming&#8221;.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">3672</post-id>	</item>
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		<title>animago Award &#038; Conference . 2017-09-07/08</title>
		<link>https://www.scienceviz.com/animago-award-conference-2017-09-0708/</link>
					<comments>https://www.scienceviz.com/animago-award-conference-2017-09-0708/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 17 Jul 2017 07:09:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[animago]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animationsfilm]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[cg animation]]></category>
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		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3452</guid>

					<description><![CDATA[animago Award &#38; Conference &#124; 2017-09-07/08 . Gasteig Munich &#124; Rosenheimer Straße 5, 81667 Munich, Germany]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.animago.com/en/"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3451 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=775%2C240&#038;ssl=1" alt="" width="775" height="240" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?w=775&amp;ssl=1 775w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=512%2C159&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=768%2C238&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/07/170717_animago_01.jpg?resize=624%2C193&amp;ssl=1 624w" sizes="(max-width: 775px) 100vw, 775px" /></a><br />
<a href="https://www.animago.com/en/"><strong>animago Award &amp; Conference</strong></a> | 2017-09-07/08 . <a href="https://en.gasteig.de/">Gasteig Munich</a> | Rosenheimer Straße 5, 81667 Munich, Germany</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3452</post-id>	</item>
		<item>
		<title>Eisbach Calling . CG Animation by Jakob Pfab</title>
		<link>https://www.scienceviz.com/eisbach-calling-cg-animation-by-jakob-pfab/</link>
					<comments>https://www.scienceviz.com/eisbach-calling-cg-animation-by-jakob-pfab/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 25 Sep 2016 11:13:05 +0000</pubDate>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animationsfilm]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[universität]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[vfx/sfx]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2850</guid>

					<description><![CDATA[Eisbach Calling . CG Animation by Jakob Pfab This project was created in the course of the lecture &#8220;Practical Course 3D Modeling with Blender&#8221; directed&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/rLB0WU-8maY"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-2851 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lightrays.png?resize=512%2C296&#038;ssl=1" alt="lightrays" width="512" height="296" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lightrays.png?resize=512%2C296&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lightrays.png?resize=768%2C445&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lightrays.png?resize=624%2C361&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/lightrays.png?w=950&amp;ssl=1 950w" sizes="(max-width: 512px) 100vw, 512px" /></a><br />
<strong>Eisbach Calling . CG Animation</strong> by Jakob Pfab</p>
<p>This project was created in the course of the lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/p3d/index.xhtml.de">&#8220;Practical Course 3D Modeling with Blender&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-University (LMU) Munich | Media Informatics Groups . Summer term 2016</p>
<p>Watch our video on YouTube:<br />
<a href="https://youtu.be/rLB0WU-8maY">https://youtu.be/rLB0WU-8maY</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2850</post-id>	</item>
		<item>
		<title>BioFeedback in Games . Open Games Workshop at TUM</title>
		<link>https://www.scienceviz.com/biofeedback-in-games-open-games-workshop-at-tum/</link>
					<comments>https://www.scienceviz.com/biofeedback-in-games-open-games-workshop-at-tum/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 07:00:54 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3d cad]]></category>
		<category><![CDATA[3d computer graphics]]></category>
		<category><![CDATA[3d data]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3d real-time applications]]></category>
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		<category><![CDATA[animated film]]></category>
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		<category><![CDATA[caad]]></category>
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		<category><![CDATA[computer aided architectural design]]></category>
		<category><![CDATA[computer aided design]]></category>
		<category><![CDATA[CPE | Computer Aided Planning and Design Methods]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[interactive 3d applications]]></category>
		<category><![CDATA[Kaiserslautern University of Technology]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[real-time graphics]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[sfx]]></category>
		<category><![CDATA[Solar Simulation]]></category>
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		<category><![CDATA[virtual technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2566</guid>

					<description><![CDATA[BioFeedback in Games . Workshop at Munich University of Technology . Department of Informatics &#124; Games Engineering Featuring Dr. Peter Zeile and Daniel Broschart from&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://cpe.arubi.uni-kl.de/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-2569" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=288%2C512&#038;ssl=1" alt="20160404_125711" width="288" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=288%2C512&amp;ssl=1 288w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=768%2C1365&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?resize=624%2C1109&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/04/20160404_125711.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 288px) 100vw, 288px" /></a><strong>BioFeedback in Games</strong> . Workshop at Munich University of Technology . Department of Informatics | Games Engineering</p>
<p>Featuring Dr. Peter Zeile and Daniel Broschart from <a href="http://cpe.arubi.uni-kl.de/">CPE | Computergestützte Planungs- und Entwurfsmethoden</a> . Prof. Dr. Bernd Streich . Kaiserslautern University of Technology.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2566</post-id>	</item>
		<item>
		<title>Excellent snow with Blender SnowFX</title>
		<link>https://www.scienceviz.com/2260/</link>
					<comments>https://www.scienceviz.com/2260/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 21 Dec 2015 11:20:41 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Snow]]></category>
		<category><![CDATA[Snow FX]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2260</guid>

					<description><![CDATA[SnowFX helps you create excellent snow in Blender. in: Blender Nation from 2015-12-12]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.blendernation.com/2015/12/12/blender-market-snowfx-dynamic-snowtool/" rel="attachment wp-att-2261"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2261 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151213_SnowFX_01.jpg?resize=512%2C288&#038;ssl=1" alt="151213_SnowFX_01" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151213_SnowFX_01.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151213_SnowFX_01.jpg?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151213_SnowFX_01.jpg?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/12/151213_SnowFX_01.jpg?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><br />
SnowFX helps you create excellent snow in Blender.<br />
<a href="http://www.blendernation.com/2015/12/12/blender-market-snowfx-dynamic-snowtool/">in: Blender Nation from 2015-12-12</a></p>
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