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	<title>virtual environments &#8211; scienceviz.com</title>
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	<title>virtual environments &#8211; scienceviz.com</title>
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		<title>Medientage München 2019 . Night of the Media</title>
		<link>https://www.scienceviz.com/medientage-munchen-2019-night-of-the-media/</link>
					<comments>https://www.scienceviz.com/medientage-munchen-2019-night-of-the-media/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 24 Oct 2019 18:00:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[night of the media]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[virtual environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
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					<description><![CDATA[Meet us at the Night of the Media tonight! #NdM19ShareYourStory]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://medientage.de/nacht-der-medien/?lang=en"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/NdM_2019_klein-8.jpg?resize=420%2C267&#038;ssl=1" alt="" class="wp-image-6185" width="420" height="267"/></a></figure></div>



<p><strong>Meet us at the <a href="https://medientage.de/nacht-der-medien/?lang=en">Night of the Media</a> tonight!</strong> <br><br>#NdM19ShareYourStory</p>



<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6181</post-id>	</item>
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		<title>Medientage München 2019 . Immersive Media Day Area</title>
		<link>https://www.scienceviz.com/medientage-munchen-2019-immersive-media-day-area/</link>
					<comments>https://www.scienceviz.com/medientage-munchen-2019-immersive-media-day-area/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Thu, 24 Oct 2019 08:00:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[virtual environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6190</guid>

					<description><![CDATA[xR Technologies in research and teaching This year we are joining Medientage München 2019 with eleven students.]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://medientage.de/?lang=en"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?resize=512%2C150&#038;ssl=1" alt="" class="wp-image-6183" width="512" height="150" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?w=1024&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?resize=512%2C150&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_Medientage_01.png?resize=768%2C225&amp;ssl=1 768w" sizes="(max-width: 512px) 100vw, 512px" /></a></figure></div>



<p><strong>xR Technologies in research and teaching</strong><br><br>This year we are joining <a href="https://medientage.de/?lang=en">Medientage München 2019</a> with eleven students.<br><br></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6190</post-id>	</item>
		<item>
		<title>The additional value of a tablet based approach in the field of interaction in virtual reality compared to the conventional interaction method</title>
		<link>https://www.scienceviz.com/the-additional-value-of-a-tablet-based-approach-in-the-field-of-interaction-in-virtual-reality-compared-to-the-conventional-interaction-method/</link>
					<comments>https://www.scienceviz.com/the-additional-value-of-a-tablet-based-approach-in-the-field-of-interaction-in-virtual-reality-compared-to-the-conventional-interaction-method/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 25 Apr 2016 09:11:37 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[3D cave]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[projection based VR systems]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[tablet based interaction]]></category>
		<category><![CDATA[virtual environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2615</guid>

					<description><![CDATA[Wurm, Luisa; Anthes, Christoph; Höhl, Wolfgang (2016): The additional value of a tablet based approach in the field of interaction in virtual reality compared to&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-3576 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?resize=720%2C540&#038;ssl=1" alt="" width="720" height="540" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?w=720&amp;ssl=1 720w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?resize=512%2C384&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/11/161119_LuisaWurm_SYSTEM_01.jpg?resize=624%2C468&amp;ssl=1 624w" sizes="(max-width: 720px) 100vw, 720px" /><br />
Wurm, Luisa; Anthes, Christoph; Höhl, Wolfgang (2016): <a href="https://www.researchgate.net/publication/301233259_The_additional_value_of_a_tablet_based_approach_in_the_field_of_interaction_in_virtual_reality_compared_to_the_conventional_interaction_method">The additional value of a tablet based approach in the field of interaction in virtual reality compared to the conventional interaction method</a>, Master thesis, Ludwig-Maximilians-University (LMU) | Media Informatics</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">2615</post-id>	</item>
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		<title>Efficient Virtual Collaboration &#124; Gamify Conference 2016</title>
		<link>https://www.scienceviz.com/scienceviz-on-gamify-conference-2016/</link>
					<comments>https://www.scienceviz.com/scienceviz-on-gamify-conference-2016/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sat, 30 Jan 2016 12:30:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[efficient virtual collaboration]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[network structures]]></category>
		<category><![CDATA[Process Optimization]]></category>
		<category><![CDATA[virtual collaboration]]></category>
		<category><![CDATA[virtual environments]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2421</guid>

					<description><![CDATA[Dr.-Ing. Wolfgang Höhl will present Efficient Virtual Collaboration Methods using 3D Games Technology with &#8220;Network Structures in Virtual Environments&#8221; on February 23rd, 2016 . vbw&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-2423 size-medium" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=512%2C98&#038;ssl=1" alt="gamifycon-logo-white" width="512" height="98" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=512%2C98&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=768%2C148&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=1024%2C197&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?resize=624%2C120&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/01/gamifycon-logo-white.jpg?w=2000&amp;ssl=1 2000w" sizes="auto, (max-width: 512px) 100vw, 512px" /></p>
<p>Dr.-Ing. Wolfgang Höhl will present Efficient Virtual Collaboration Methods using 3D Games Technology with <strong>&#8220;Network Structures in Virtual Environments&#8221; </strong>on February 23rd, 2016 . vbw | Haus der bayerischen Wirtschaft, Munich | Germany<br />
<a href="http://www.gamify-con.de/"><br />
</a><a href="https://www.vbw-bayern.de/vbw/Aktionsfelder/Standort/Medien/GamifyConference-2016.jsp">Further details and applications for Gamify Conference here</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2421</post-id>	</item>
		<item>
		<title>Network Structures in Virtual Environments &#8211; new eBook!</title>
		<link>https://www.scienceviz.com/network-structures-in-virtual-environments-new-ebook/</link>
					<comments>https://www.scienceviz.com/network-structures-in-virtual-environments-new-ebook/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 08 Sep 2015 14:00:56 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[3d simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[collaborative virtual environments]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[network behaviour]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[virtual environments]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=1677</guid>

					<description><![CDATA[Wolfgang Höhl (2015): Network Structures in Virtual Environments Does network theory help to understand collaborative virtual environments? Which ideal network model is best suited for&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignright wp-image-1575" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=256%2C363&#038;ssl=1" alt="Kurztitel:" width="256" height="363" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=361%2C512&amp;ssl=1 361w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=722%2C1024&amp;ssl=1 722w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?resize=624%2C885&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2015/08/150808_NetworkStructures_EN_01.jpg?w=1748&amp;ssl=1 1748w" sizes="auto, (max-width: 256px) 100vw, 256px" /><strong>Wolfgang Höhl (2015): Network Structures in Virtual Environments<br />
</strong></p>
<p>Does network theory help to understand collaborative virtual environments? Which ideal network model is best suited for a collaborative virtual environment? Are “scale-free networks” better than “random” or “hierarchical networks”? What does modularity, efficiency and economy mean in terms of network qualities? How can spatial centrality and urban design tools be seen in this respect? This paper investigates these issues using the depiction of a collaborative virtual environment as an abstract network.</p>
<p>It was demonstrated that the interpretation of all five analyzed use cases remain inconclusive in some terms. But there are certain interesting tendencies.</p>
<p>Simulation and virtual environments meet in many issues. To illustrate, this paper will take a closer look at the philosophy of science, simulation and scientific modelling. We will learn that simulation is an interdisciplinary technique and collaborative virtual environments are a part of general simulation systems. Simulation itself works in three stages and supports the innovation process in its early stage. Qualities, advantages, disadvantages and application areas of simulation will be shown. Then we will have a closer look at the structure and principles of collaborative virtual environments. It is shown how time, space and organization influence the usage and behaviour of a collaborative virtual environment. General evaluation criteria of real-time systems are shown. Ongoing applications and projects will illustrate topical application areas.</p>
<p>Network theory does indeed help us understand collaborative virtual environments. One can depict all elements and relations of a virtual environment in an adequate and operational manner. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network. Simulation allows us to go backward and forward in time, explore possibilities and understand scenarios of virtual environments, diagnose problems and constraints, understand behaviour and processes, find consensus and prepare for change, and gives possibilities for visualizing how to proceed.</p>
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