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		<title>Interactive 3D Applications for Automotive Industries</title>
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		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 07:00:43 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[audi ag]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[feynsinn]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[Games studieren]]></category>
		<category><![CDATA[open real time games workshop]]></category>
		<category><![CDATA[TUM]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Virtual Reality Workshop]]></category>
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					<description><![CDATA[Open Real Time Games Workshop . TUM &#124; Games Engineering 15 students in the bachelor&#8217;s program in &#8220;Games Engineering&#8221; at Munich University of Technology (TUM)&#8230;]]></description>
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<figure class="wp-block-image"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="375" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=1024%2C375&#038;ssl=1" alt="" class="wp-image-6037" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=1024%2C375&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=512%2C187&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?resize=768%2C281&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/04/190405_VRExperience_01.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<h2 class="wp-block-heading"><strong>Open Real Time Games Workshop . TUM | Games Engineering</strong></h2>



<p>15 students in the bachelor&#8217;s program in &#8220;Games Engineering&#8221; at Munich University of Technology (TUM) are developing interactive 3D applications for automotive industries.  Directed by Dr.-Ing. Wolfgang Höhl, Sven Liedtke and Prof. Dr. Gudrun Klinker.</p>



<p>Kindly supported by Audi Business Innovation GmbH &#8211; AR/VR Data, Process &amp; Technology (ABI 3) | Thomas Zuchtriegel and Feynsinn, a brand of EDAG Production Solutions GmbH &amp; Co. KG | Robin Behrens and Andreas Brock</p>



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		<post-id xmlns="com-wordpress:feed-additions:1">6036</post-id>	</item>
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		<title>Virtual and Augmented Realities . Open Games Workshop . LMU Media Informatics</title>
		<link>https://www.scienceviz.com/virtual-and-augmented-realities-open-games-workshop/</link>
					<comments>https://www.scienceviz.com/virtual-and-augmented-realities-open-games-workshop/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 24 Oct 2016 16:18:59 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[innoactive]]></category>
		<category><![CDATA[LMU Media Informatics]]></category>
		<category><![CDATA[Ludwig-Maximilians-University]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Mobile VR]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Open Games Workshop]]></category>
		<category><![CDATA[Roomscale VR]]></category>
		<category><![CDATA[Stationary VR]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[Virtual Reality Workshop]]></category>
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					<description><![CDATA[Open Games Workshop . Virtual and Augmented Realities &#8211; The Future of Commerce? at LMU &#124; Media Informatics . Winter term 2016 With Evangelos Angelidis,&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.innoactive.de/en/"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3082 size-full" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=910%2C512&#038;ssl=1" alt="20161024_123617" width="910" height="512" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?w=910&amp;ssl=1 910w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/10/20161024_123617.png?resize=624%2C351&amp;ssl=1 624w" sizes="auto, (max-width: 910px) 100vw, 910px" /></a><a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/">Open Games Workshop</a> . Virtual and Augmented Realities &#8211; The Future of Commerce?<br />
at LMU | Media Informatics . Winter term 2016<br />
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl</p>
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