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	<title>VR &#8211; scienceviz.com</title>
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		<title>Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</title>
		<link>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/</link>
					<comments>https://www.scienceviz.com/mustang-invasion-virtual-reality-force-feedback-flight-simulator/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 07 Jun 2017 10:12:40 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[flight simulator]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[hochschule]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3388</guid>

					<description><![CDATA[Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift by Moritz Schöpf and Marcel Bruckner This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><strong><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;amp;feature=youtu.be"><img data-recalc-dims="1" fetchpriority="high" decoding="async" class="alignnone wp-image-3390 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=625%2C355&#038;ssl=1" alt="" width="625" height="355" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=1024%2C581&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=512%2C291&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=768%2C436&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?resize=624%2C354&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2017/05/Mustang-Invasion-ScreenShot-16.jpg?w=1920&amp;ssl=1 1920w" sizes="(max-width: 625px) 100vw, 625px" /></a></strong><br /><a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift</a><br />
by Moritz Schöpf and Marcel Bruckner</p>
<p>This project was created in the course of the lecture &#8220;Open Real Time Games Workshop&#8221; directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.</p>
<p>Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.<br />
Watch our video on <a href="https://www.youtube.com/watch?v=0NBupnnlJ0w&amp;feature=youtu.be">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3388</post-id>	</item>
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		<title>ARacer . Augmented Reality Racing Game Concept</title>
		<link>https://www.scienceviz.com/aracer-augmented-reality-racing-game-concept/</link>
					<comments>https://www.scienceviz.com/aracer-augmented-reality-racing-game-concept/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 23 Sep 2016 07:09:20 +0000</pubDate>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[racing game concept]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[unity 3d]]></category>
		<category><![CDATA[unity3d]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2856</guid>

					<description><![CDATA[ARacer . Augmented Reality Racing Game Concept by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz This project was created in the course of&#8230;]]></description>
										<content:encoded><![CDATA[<p><a href="https://youtu.be/ru4XsELCYMk"><img data-recalc-dims="1" decoding="async" class="alignnone wp-image-2859 size-large" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=625%2C352&#038;ssl=1" alt="vlcsnap-00001" width="625" height="352" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/09/vlcsnap-00001.png?w=1920&amp;ssl=1 1920w" sizes="(max-width: 625px) 100vw, 625px" /></a><br />
<strong>ARacer . Augmented Reality Racing Game Concept</strong> by Lukas Mecke, Daniel Elsner, Simon Wanner and Julian Kolarz</p>
<p>This project was created in the course of the university lecture <a href="http://www.medien.ifi.lmu.de/lehre/ws1617/ogw/index.xhtml.de">&#8220;Open Games Workshop&#8221;</a> directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, <a href="http://www.ravensburger-games.com/en/home.html">Ravensburger Digital, Munich / Germany</a>.</p>
<p>Watch our video on YouTube:<br />
<a href="https://youtu.be/ru4XsELCYMk">https://youtu.be/ru4XsELCYMk</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2856</post-id>	</item>
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		<title>GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments</title>
		<link>https://www.scienceviz.com/gamifycon-2016-network-structures-in-virtual-environments/</link>
					<comments>https://www.scienceviz.com/gamifycon-2016-network-structures-in-virtual-environments/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 23 Feb 2016 10:30:55 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GamifyCon]]></category>
		<category><![CDATA[network structures]]></category>
		<category><![CDATA[Network Theory]]></category>
		<category><![CDATA[Network theory and analysis]]></category>
		<category><![CDATA[scientific visualisation]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[workflow analysis]]></category>
		<category><![CDATA[workflow optimization]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=2463</guid>

					<description><![CDATA[GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments How does virtual collaboration perform efficiently? This publication shows how&#8230;]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" decoding="async" class="alignright wp-image-2467" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=256%2C455&#038;ssl=1" alt="20160223_110939" width="256" height="455" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=288%2C512&amp;ssl=1 288w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=768%2C1365&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=576%2C1024&amp;ssl=1 576w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?resize=624%2C1109&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2016/02/20160223_110939-1.jpg?w=2000&amp;ssl=1 2000w" sizes="(max-width: 256px) 100vw, 256px" /><strong>GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments</strong></p>
<p>How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments.</p>
<p>Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.<br />
These use cases are evaluated using the three fundamental criteria of quality, time and cost.</p>
<p>Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.</p>
]]></content:encoded>
					
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