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	<title>xR-technologies &#8211; scienceviz.com</title>
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	<title>xR-technologies &#8211; scienceviz.com</title>
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		<title>Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds . Preprint Now Online</title>
		<link>https://www.scienceviz.com/ambiguity-in-utopian-xr-games-basic-principles-for-the-design-of-virtual-worlds-new-preprint-online/</link>
					<comments>https://www.scienceviz.com/ambiguity-in-utopian-xr-games-basic-principles-for-the-design-of-virtual-worlds-new-preprint-online/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Tue, 03 Aug 2021 10:30:00 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[digital humanities]]></category>
		<category><![CDATA[Digital Innovation]]></category>
		<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HTWK Leipzig]]></category>
		<category><![CDATA[leipzig university of applied sciences]]></category>
		<category><![CDATA[Open Innovation]]></category>
		<category><![CDATA[science mashup]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6704</guid>

					<description><![CDATA[Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: &#8220;Ambiguity in Utopian XR-Games. Basic Principles for the Design of&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large"><a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3"><img data-recalc-dims="1" fetchpriority="high" decoding="async" width="1024" height="427" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1024%2C427&#038;ssl=1" alt="" class="wp-image-6705" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1024%2C427&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=512%2C213&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=768%2C320&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?resize=1536%2C640&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2021/08/210610_Dreams-of-Dali_300dpi_1200-500_01.jpg?w=1800&amp;ssl=1 1800w" sizes="(max-width: 1000px) 100vw, 1000px" /></a><figcaption>Salvador Dalí Museum (2016). Travel Inside and Beyond the Art: Dreams of Dalí in Virtual Reality,<br>Salvador Dalí Museum, Inc (The Dalí), St. Petersburg, Florida, USA.</figcaption></figure></div>



<p>Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: &#8220;Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds&#8221;. A preprint of this article is now available at <a href="https://nbn-resolving.org/urn:nbn:de:0168-ssoar-74160-3">SSOAR</a> and <a href="https://mediatum.ub.tum.de/1619883">media TUM</a>.<br><br>This paper was developed as a publication on my presentation at the <a href="https://computerspielenacht.htwk-leipzig.de/science-mashup/">Science MashUp Symposium</a> on the topic of &#8220;XR &#8211; Society &#8211; Utopia&#8221; at Leipzig University of Applied Sciences on April 24, 2021.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6704</post-id>	</item>
		<item>
		<title>&#8220;Wayfinding in Museums&#8221; using 3D Virtual Reality Settings is now available at IEEE Xplore</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 16 Nov 2020 15:16:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6590</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://ieeexplore.ieee.org/document/9231921"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=256%2C149&#038;ssl=1" alt="" class="wp-image-6626" width="256" height="149" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=1024%2C597&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=512%2C299&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=768%2C448&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?w=1200&amp;ssl=1 1200w" sizes="(max-width: 256px) 100vw, 256px" /></a></figure></div>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> is now available at IEEE Xplore.<br><br>Find our paper at <a href="https://ieeexplore.ieee.org/document/9231921">IEEE Xplore</a><br>Watch our video on <a href="https://youtu.be/VUfc-3SHrn8">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6590</post-id>	</item>
		<item>
		<title>IEEE CoG 2020&#8217;s tentative program is now online</title>
		<link>https://www.scienceviz.com/ieee-cog-2020s-tentative-program-is-now-online/</link>
					<comments>https://www.scienceviz.com/ieee-cog-2020s-tentative-program-is-now-online/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Thu, 06 Aug 2020 10:20:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6482</guid>

					<description><![CDATA[IEEE CoG 2020&#8217;s tentative program is now online at https://ieee-cog.org/2020/program]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" width="1024" height="507" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&#038;ssl=1" alt="" class="wp-image-6265" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=512%2C254&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C381&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1536%2C761&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?w=1546&amp;ssl=1 1546w" sizes="(max-width: 1000px) 100vw, 1000px" /></figure>



<p>IEEE CoG 2020&#8217;s tentative program is now online at <a href="https://ieee-cog.org/2020/program">https://ieee-cog.org/2020/program</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6482</post-id>	</item>
		<item>
		<title>Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving</title>
		<link>https://www.scienceviz.com/deep-sea-dive-cg-animation-for-restoreable-virtual-environments-in-autonomous-driving/</link>
					<comments>https://www.scienceviz.com/deep-sea-dive-cg-animation-for-restoreable-virtual-environments-in-autonomous-driving/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Wed, 05 Aug 2020 12:30:50 +0000</pubDate>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[autonomous driving]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[cg animation]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Restoreable Virtual Environments]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6473</guid>

					<description><![CDATA[Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving by Lisa Görtz, Paolo Holinski and Leon D. This project was created&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><a href="https://youtu.be/lC_BpFdF6bE"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6472" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/08/Whale_rendered_2.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure></div>



<p><a href="https://youtu.be/lC_BpFdF6bE"><strong>Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving</strong> </a><br>by Lisa Görtz, Paolo Holinski and Leon D.<br><br>This project was created in the course of the university lecture &#8220;Practical Course 3D Modelling with Blender&#8221; directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2019/2020.<br><br>Watch our video on <a href="https://youtu.be/lC_BpFdF6bE">YouTube</a><br><a href="https://youtu.be/lC_BpFdF6bE">https://youtu.be/lC_BpFdF6bE</a></p>



<p></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6473</post-id>	</item>
		<item>
		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
		<item>
		<title>Upcoming IEEE CoG 2020 submission opportunities &#124; Call for Papers on Serious Games Technology</title>
		<link>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 12:13:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6346</guid>

					<description><![CDATA[Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on Serious Games Technology Full Technical Papers &#8211; until March 23rd and Short, competition,&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/cfp"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&#038;ssl=1" alt="" class="wp-image-1165" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?w=1280&amp;ssl=1 1280w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a><figcaption>edddison MRI platform, in: Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29</figcaption></figure></div>



<p>Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on <strong>Serious Games Technology</strong><br><br>Full Technical Papers &#8211; until March 23rd and Short, competition, vision and demo papers until May 15th.<br></p>



<p><strong>Topics include but are not limited to the following:</strong><br><br>&#8211; AI for serious games (e.g. expressive agents, interactive storytelling)<br>&#8211; Game design approaches for serious games<br>&#8211; Multimodal interaction and user interfaces for serious games<br>&#8211; Serious game development and testing<br><br>All topics of the conference can be found at: <a href="http://ieee-cog.org/2020/topics">http://ieee-cog.org/2020/topics</a><br>The complete CfP can be found at: <a href="http://ieee-cog.org/2020/cfp">http://ieee-cog.org/2020/cfp</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6346</post-id>	</item>
		<item>
		<title>&#8220;We can create a better world&#8221; &#124; Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org</title>
		<link>https://www.scienceviz.com/we-can-create-a-better-world-farzam-kharvari-talks-to-wolfgang-hohl-at-worldarchitecture-org/</link>
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		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 16:17:47 +0000</pubDate>
				<category><![CDATA[Solar Simulation]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[better world]]></category>
		<category><![CDATA[Epic Mega Grant]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[on the search of a better world]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6332</guid>

					<description><![CDATA[We can create a better world &#124; Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&#038;ssl=1" alt="" class="wp-image-6334" style="width:512px;height:321px" width="512" height="321" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1024%2C641&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=512%2C321&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=768%2C481&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?resize=1536%2C962&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/02/130119_SolarAnalysis_2103.jpg?w=1724&amp;ssl=1 1724w" sizes="auto, (max-width: 512px) 100vw, 512px" /></a></figure>



<p><a href="https://worldarchitecture.org/architecture-news/eevcf/an-interview-with-dr-wolfgang-hohl-the-leading-voice-in-xrtechnologies-at-tum.html"><strong>We can create a better world | Exclusive interview at worldarchitecture.org</strong></a><br><br>In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of xR-technology in architecture and upcoming projects of scienceviz.com® | Research Institute for 3D Computer Graphics.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6332</post-id>	</item>
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		<title>Program committee member of  IEEE Conference on Games (CoG) 2020</title>
		<link>https://www.scienceviz.com/program-committee-member-of-ieee-conference-on-games-cog-2020/</link>
					<comments>https://www.scienceviz.com/program-committee-member-of-ieee-conference-on-games-cog-2020/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 08:58:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[international conference]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Kindai University]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Osaka]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6266</guid>

					<description><![CDATA[By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year&#8217;s IEEE Conference on Games (CoG) track on Serious&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C380&#038;ssl=1" alt="" class="wp-image-6265" width="768" height="380" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1024%2C507&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=512%2C254&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=768%2C381&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?resize=1536%2C761&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/01/200117_IEEE_CoG_2020_01.jpg?w=1546&amp;ssl=1 1546w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure></div>



<p>By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year&#8217;s IEEE Conference on Games (CoG) track on Serious Games Technology.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6266</post-id>	</item>
		<item>
		<title>Round up video &#124; Unreal Engine Build: München 2019</title>
		<link>https://www.scienceviz.com/round-up-video-unreal-engine-build-munchen-2019/</link>
					<comments>https://www.scienceviz.com/round-up-video-unreal-engine-build-munchen-2019/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Tue, 10 Dec 2019 12:30:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[audi ag]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[BMW]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[EpicGames]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[McLaren]]></category>
		<category><![CDATA[Mercedes]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University of Technology Munich]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6239</guid>

					<description><![CDATA[Speakers from Audi, Daimler, Mercedes, BMW, and McLaren took to the stage at Build: Munich ’19 for Automotive to showcase how interactive workflows have come&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="aligncenter size-large is-resized"><a href="https://youtu.be/MVTvH9JtKQc"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?resize=720%2C405&#038;ssl=1" alt="" class="wp-image-6238" width="720" height="405" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?w=1000&amp;ssl=1 1000w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191210_UEBuild_2019_01.jpeg?resize=768%2C432&amp;ssl=1 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></figure></div>



<p>Speakers from Audi, Daimler, Mercedes, BMW, and McLaren took to the stage at Build: Munich ’19 for Automotive to showcase how interactive workflows have come of age across the automotive industry, offering insights into the innovative ways they’re harnessing real-time technology for everything from improved design collaboration to cost-effective marketing.<br><br>Watch the video on <a href="https://youtu.be/MVTvH9JtKQc">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6239</post-id>	</item>
		<item>
		<title>Virtual Environments for Architectural Education</title>
		<link>https://www.scienceviz.com/virtual-environments-for-architectural-education/</link>
					<comments>https://www.scienceviz.com/virtual-environments-for-architectural-education/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Sun, 01 Dec 2019 08:49:39 +0000</pubDate>
				<category><![CDATA[Games | 3D Simulation]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Education]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality game concept]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Universities]]></category>
		<category><![CDATA[Unreal Dev Grant Recipient]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6212</guid>

					<description><![CDATA[New research in progress! &#8211; Watch our video on YouTube! How can we use Virtual Worlds for Architectural Education? This project will include a systematic&#8230;]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-large is-resized"><a href="https://youtu.be/de1o3FfQRt4"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&#038;ssl=1" alt="" class="wp-image-6214" width="768" height="432" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=768%2C432&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?resize=1536%2C864&amp;ssl=1 1536w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/191201_Ecbatana_02.png?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a></figure>



<p><strong>New research in progress!</strong> &#8211; <a href="https://youtu.be/de1o3FfQRt4">Watch our video on YouTube!</a><br></p>



<p><strong>How can we use Virtual Worlds for Architectural Education?</strong><br><br>This project will include a systematic research of projects using xR-Technologies for architectural education within the last five years. Application areas, technological chances and risks will be identified. The results will show which applications tend to be successful, technological feasible and applicable in the future. This research is planned to be published as a review paper in international scientific journals.</p>



<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://www.unrealengine.com/en-US/megagrants"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&#038;ssl=1" alt="" class="wp-image-6241" width="128" height="128" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?resize=128%2C128&amp;ssl=1 128w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=2&amp;resize=128%2C128&amp;ssl=1 256w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/12/EpicMegaGrants_Badge_Dark.png?zoom=3&amp;resize=128%2C128&amp;ssl=1 384w" sizes="auto, (max-width: 128px) 100vw, 128px" /></a></figure></div>



<p>The current study is based on previous research published in <a href="https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding">IEEE proceedings from VS-Games 2019</a>:<br><br><a href="https://ieeexplore.ieee.org/document/8864576"><strong>&#8220;The Role of Serious Gaming using Virtual Reality  Applications for 3D Architectural Visualization&#8221;</strong></a> and <a href="https://ieeexplore.ieee.org/document/8864595"><strong>&#8220;Game-Based  Learning &#8211; Developing a Business Game for Interactive Architectural  Visualization&#8221;</strong></a>.<br><br>This research was kindly supported by <a href="https://www.unrealengine.com/en-US/megagrants">Epic MegaGrants</a></p>
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