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	<title>xR &#8211; scienceviz.com</title>
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	<title>xR &#8211; scienceviz.com</title>
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		<title>&#8220;Wayfinding in Museums&#8221; using 3D Virtual Reality Settings is now available at IEEE Xplore</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-using-3d-virtual-reality-settings-published-in-ieee-xplore/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 16 Nov 2020 15:16:38 +0000</pubDate>
				<category><![CDATA[Publications]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[IEEE Conference on Games]]></category>
		<category><![CDATA[IEEEXplore]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6590</guid>

					<description><![CDATA[Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="https://ieeexplore.ieee.org/document/9231921"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=256%2C149&#038;ssl=1" alt="" class="wp-image-6626" width="256" height="149" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=1024%2C597&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=512%2C299&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?resize=768%2C448&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2020/12/201223_IEEEXplore_01.jpeg?w=1200&amp;ssl=1 1200w" sizes="(max-width: 256px) 100vw, 256px" /></a></figure></div>



<p>Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: <strong>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design</strong> is now available at IEEE Xplore.<br><br>Find our paper at <a href="https://ieeexplore.ieee.org/document/9231921">IEEE Xplore</a><br>Watch our video on <a href="https://youtu.be/VUfc-3SHrn8">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6590</post-id>	</item>
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		<title>Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020</title>
		<link>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/</link>
					<comments>https://www.scienceviz.com/wayfinding-in-museums-paper-accepted-for-presentation-at-conference-on-games-2020/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 11:30:00 +0000</pubDate>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Applied Interactive Technologies]]></category>
		<category><![CDATA[Architectural Visualization]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[CoG]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[research paper]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
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		<guid isPermaLink="false">https://www.scienceviz.com/?p=6406</guid>

					<description><![CDATA[Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020&#8230;]]></description>
										<content:encoded><![CDATA[
<p>Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020 <a href="https://ieee-cog.org/2020/">IEEE Conference on Games (IEEE CoG 2020)</a>.<br><br>This paper deals with optimal wayfinding in public buildings using Virtual Reality environments in pretests. It was produced in co-operation with Farzam Kharvari and Gudrun Klinker.<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6406</post-id>	</item>
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		<title>Upcoming IEEE CoG 2020 submission opportunities &#124; Call for Papers on Serious Games Technology</title>
		<link>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/</link>
					<comments>https://www.scienceviz.com/upcoming-ieee-cog-2020-submission-opportunities-call-for-papers-on-serious-games-technology/#respond</comments>
		
		<dc:creator><![CDATA[web]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 12:13:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Conference on Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Engineering]]></category>
		<category><![CDATA[IEEE CoG 2020]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[serious gaming]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">https://www.scienceviz.com/?p=6346</guid>

					<description><![CDATA[Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on Serious Games Technology Full Technical Papers &#8211; until March 23rd and Short, competition,&#8230;]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright size-large is-resized"><a href="http://ieee-cog.org/2020/cfp"><img data-recalc-dims="1" fetchpriority="high" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&#038;ssl=1" alt="" class="wp-image-1165" width="512" height="288" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=1024%2C576&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=512%2C288&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?resize=624%2C351&amp;ssl=1 624w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2014/05/edddison-tablet-app.jpg?w=1280&amp;ssl=1 1280w" sizes="(max-width: 512px) 100vw, 512px" /></a><figcaption>edddison MRI platform, in: Höhl, W., Broschart, D. (2015): Augmented Reality in Architektur und Stadtplanung – Potenziale von Augmented Reality in Architektur und Stadtplanung, in: GIS Science – Die Zeitschrift für Geoinformatik, Nr. 1 / 2015, ISSN: 1869-9391, S. 20 – 29</figcaption></figure></div>



<p>Please consider contributing to this year&#8217;s IEEE Conference on Games&#8217; track on <strong>Serious Games Technology</strong><br><br>Full Technical Papers &#8211; until March 23rd and Short, competition, vision and demo papers until May 15th.<br></p>



<p><strong>Topics include but are not limited to the following:</strong><br><br>&#8211; AI for serious games (e.g. expressive agents, interactive storytelling)<br>&#8211; Game design approaches for serious games<br>&#8211; Multimodal interaction and user interfaces for serious games<br>&#8211; Serious game development and testing<br><br>All topics of the conference can be found at: <a href="http://ieee-cog.org/2020/topics">http://ieee-cog.org/2020/topics</a><br>The complete CfP can be found at: <a href="http://ieee-cog.org/2020/cfp">http://ieee-cog.org/2020/cfp</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6346</post-id>	</item>
		<item>
		<title>R U Ready Summit @ Medientage München 2019</title>
		<link>https://www.scienceviz.com/r-u-ready-summit-medientage-munchen-2019/</link>
					<comments>https://www.scienceviz.com/r-u-ready-summit-medientage-munchen-2019/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Fri, 25 Oct 2019 07:30:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Medientage München]]></category>
		<category><![CDATA[Munich University of Technology]]></category>
		<category><![CDATA[TechDay]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6193</guid>

					<description><![CDATA[Today we are visiting R U Ready Summit by Media Lab Bayern]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-image"><figure class="alignright is-resized"><a href="https://www.media-lab.de/r-u-ready-summit"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/10/191024_RUReadyTechDay_01.jpeg?resize=512%2C250&#038;ssl=1" alt="" class="wp-image-6194" width="512" height="250"/></a></figure></div>



<p>Today we are visiting <a href="https://www.media-lab.de/r-u-ready-summit">R U Ready Summit</a> by Media Lab Bayern<br><br></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6193</post-id>	</item>
		<item>
		<title>My personal teaching statistics at LMU Media Informatics</title>
		<link>https://www.scienceviz.com/my-personal-teaching-statistics-at-lmu-media-informatics-2/</link>
					<comments>https://www.scienceviz.com/my-personal-teaching-statistics-at-lmu-media-informatics-2/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Mon, 23 Sep 2019 07:14:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[LMU]]></category>
		<category><![CDATA[LMU Media Informatics]]></category>
		<category><![CDATA[Ludwig-Maximilians-University Munich]]></category>
		<category><![CDATA[Media Informatics]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[teaching statistics]]></category>
		<category><![CDATA[University]]></category>
		<category><![CDATA[Unreal Engine 4]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<category><![CDATA[xR-technologies]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=6138</guid>

					<description><![CDATA[54 Student applications for Practical Course 3D Modelling with Blender45 Student applications for Open Games Workshop Robot Adventure 2 by Michael Hufnagel, Karlheinz Reinhardt and&#8230;]]></description>
										<content:encoded><![CDATA[
<p><strong>54 Student applications</strong> for <a href="http://www.medien.ifi.lmu.de/lehre/ws1920/p3d/">Practical Course 3D Modelling with Blender</a><br><strong>45 Student applications</strong> for <a href="http://www.medien.ifi.lmu.de/lehre/ws1920/ogw/">Open Games Workshop</a></p>



<figure class="wp-block-image"><a href="https://youtu.be/Yt6IuhwT_dU"><img data-recalc-dims="1" loading="lazy" decoding="async" width="720" height="540" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/09/robot-with_earth_01.jpg?resize=720%2C540&#038;ssl=1" alt="" class="wp-image-6136" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/09/robot-with_earth_01.jpg?w=720&amp;ssl=1 720w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2019/09/robot-with_earth_01.jpg?resize=512%2C384&amp;ssl=1 512w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></figure>



<p><strong>Robot Adventure 2 by Michael Hufnagel, Karlheinz Reinhardt and Manuel Zierl</strong></p>



<p>This project was created in the course of the university lecture &#8220;Practical Course 3D Modelling with Blender&#8221; directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Summer term 2019.</p>



<p>Watch our video on <a href="https://youtu.be/Yt6IuhwT_dU">YouTube</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">6138</post-id>	</item>
		<item>
		<title>Unreal Engine Build Event: München 2018 for Automotive</title>
		<link>https://www.scienceviz.com/unreal-engine-build-event-munchen-2018-for-automotive/</link>
					<comments>https://www.scienceviz.com/unreal-engine-build-event-munchen-2018-for-automotive/#respond</comments>
		
		<dc:creator><![CDATA[red]]></dc:creator>
		<pubDate>Wed, 28 Nov 2018 09:41:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[automotive]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[unreal engine build event]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[xR]]></category>
		<guid isPermaLink="false">http://www.scienceviz.com/?p=3934</guid>

					<description><![CDATA[Unreal Engine Build Event: Munich 2018 for Automotive by Epic Games . 2018-11-28]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.eventbrite.co.uk/e/unreal-engine-buildmunchen18-for-automotive-tickets-51019655162?utm_campaign=event_reminder&amp;utm_medium=email&amp;utm_source=eb_email&amp;utm_term=eventname"><img data-recalc-dims="1" loading="lazy" decoding="async" class="alignnone wp-image-3935" src="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/11/181128_UEBuildEvent_01.jpg?resize=640%2C320&#038;ssl=1" alt="" width="640" height="320" srcset="https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/11/181128_UEBuildEvent_01.jpg?resize=512%2C256&amp;ssl=1 512w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/11/181128_UEBuildEvent_01.jpg?resize=768%2C384&amp;ssl=1 768w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/11/181128_UEBuildEvent_01.jpg?resize=1024%2C512&amp;ssl=1 1024w, https://i0.wp.com/www.scienceviz.com/wp-content/uploads/2018/11/181128_UEBuildEvent_01.jpg?w=1920&amp;ssl=1 1920w" sizes="auto, (max-width: 640px) 100vw, 640px" /></a><br />
<a href="https://youtu.be/fJH7ORAcWgc">Unreal Engine Build Event: Munich 2018</a> for Automotive by Epic Games . 2018-11-28</p>
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