Category Archives: Conferences

GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments

20160223_110939GamifyCon 2016 . Improve your VR / 3D Workflow using Network Structures in Virtual Environments

How does virtual collaboration perform efficiently? This publication shows how to plan and operate efficient collaborative virtual environments.

Five different use cases of a collaborative virtual environment are developed. For these five models network evaluation parameters are determined.
These use cases are evaluated using the three fundamental criteria of quality, time and cost.

Network theory indeed does help us understand collaborative virtual environments. Network simulation allows for the manipulating of the elements and gives a view on changes in the structures and behaviour of the whole network.

Now avaliable at
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3D Data on mobile devices . Lecture at “Workshop 3D Stadtmodelle”


Augmented Reality in Public Space . Lecture by Daniel Broschart, TU Kaiserslautern and Wolfgang Höhl, Ludwig-Maximilians-Universität (LMU) München

Wednesday, 2015-11-04 . 10:20 a.m. at “Workshop 3D-Stadtmodelle“ . Universitätsclub Bonn

Presented by the commission “3D-Stadtmodelle” of the “Deutsche Gesellschaft für Kartographie und Geomatik e. V. – DGfK” and the “Deutsche Gesellschaft für Photogrammetrie, Fernerkundung und Geoinformation e. V. – DGPF”.


Unity3D in a nutshell – Vortrag und Workshop | Medientage München 2015

150616_walkthrough_03Unity3D in a nutshell – Vortrag und Workshop | Medientage München 2015

Gestaltung, Technik und Projektorganisation bei der Produktion digitaler Spiele. Auswirkungen interaktiver Echtzeittechnologie auf benachbarte Branchen

Wie funktioniert die Konzeption von Spielen? Welche Zusammenhänge gibt es zwischen Gestaltung, Technik und Projektorganisation? Wie nutze ich Unity3D für das Level Design? Dieser Workshop widmet sich diesen Fragen und gibt einen generellen Überblick über die Produktion digitaler 3D-Games und die Anwendung interaktiver Technologie in den benachbarten Branchen Film / TV, 3D-Animation, Engineering und Life Sciences.

Serious Games and Sim Games: New Options for Gamers!

Serious Games and Sim Games: New Options for Gamers!

Mutual technologies in games and industry, possible synergies and Open Innovation as an applicable solution.

Lecture at EMI-Forum . 2015-04-15 | 7:00 p.m.
in the Wintergarden of OTH Amberg-Weiden

AR-Land Development Plan

Broschart, D.; Zeile, P. (2014), ARchitecture – Augmented Reality-Techniques and Use Cases in Architecture and Urban Planning. In: Schrenk, M.; Popovich, V.; Zeile, P.: Proceedings of RealCORP 2011, Zeche Zollverein Essen, Wien.

Who needs Gamers? Not only the entertainment, but also science and industry are desperately looking for the specific qualifications of gamers. How can these qualifications be used in different disciplines?

Which application areas can be observed? How do processes in games and industry look like? Which synergies can be spotted? Is Open Innovation an applicable solution? This lecture is dedicated to these questions.

Augmented Reality in Public Space . Lecture at AR Day | MCBW 2015

Biwer, J.; Brack, C.; Broschart, D.; Schneider, M.; Zemla, A. (2013):
Discover and experience architecture with all your senses, Master thesis,
Kaiserslautern University of Technology.

Wolfgang Höhl (2015): Augmented Reality in Public Space

Augmented Reality may sound like Science Fiction. But the ongoing development of smartphones and tablets allows for many new and interesting applications in public space –  not only for experts, but also for the broad public. This lecture gives an overview on up-to-date AR applications in public space. This includes planning tools for engineers, politics and the public and a broad range of applications for tourism, education and entertainment.

On the one hand there are so called Augmented City Guides, Augmented Reality Games and Historic City and Architectural Guides such as the applications „Chronovizor“, „Landauer Walk“, „Time Traveller“ or „Zeitfenster“. On the other hand there are new tools for reviewing new planned buildings in public space such as the applications „Talking Places“, „Location-Based-Audio“, „Baukultur mit allen Sinnen entdecken und erleben“ (Discover and experience architecture with all your senses) and „Variantendiskussion im Entwurfsprozeß“ (Design Alternatives), „Augmented Collaborative Architectural Visualization“ and „AR-Bebauungsplan“ (AR Land Development Plan). These projects support the participation of citizens in an early stage of the planning process.

Technological requirements and components of an AR system will be discussed, showing contents and level of detail, server management and cloud based solutions, geo localisation and other tracking systems and marker based and markerless tracking systems. It will be shown, how technology and their components depends on content, level of detail and the intended target group. We all will be tensed, how the further development of sensors and interfaces will change the acceptability of AR systems in the reception of all users.

Programme and Speakers . AR Day at HFF Munich on 2015-02-24