Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
IEEE CoG 2020’s tentative program is now online at https://ieee-cog.org/2020/program
New social media platform for thecomic scene The Digital Comic-Salon goes online on 10 July The 19th International Comic Strip Salon, which would have taken…
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…
“e-transform” – A Serious Game About the German Energy Transition Paper Presentation by Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke at ECGBL 2017…
Open Innovation and Applied Interactive Technologies (APITs) Poster presentation of Wolfgang Höhl at SAP 2017 – ACM Symposium on Applied Perception, 16-17 September 2017 |…
fmx 2017 . Beyond the Screen . International Conference on Animation, Effects, Virtual Reality, Games and Transmedia | May 02-05 . Stuttgart | Germany