Tag Archives: game concept

Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller


Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon

Watch our video on YouTube

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Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift

Mustang Invasion . Virtual Reality Force Feedback Flight Simulator using Oculus Rift
by Moritz Schöpf and Marcel Bruckner

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.
Watch our video on YouTube

The Grid – Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive


The Grid – Rogue AI . Virtual Reality Multiplayer Game Concept using HTC Vive by Jeff-Owens Iyalekhue, Lukas Bonauer, Peter Greth, Daniel Jazz Young, Oliver Jung and Moritz Rocksien.

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.

Watch our video on YouTube

Locked – A Virtual Reality Escape Game Concept


Locked is a Virtual Reality Escape Game Concept
by Mareike Haug, Alexander Kremer and Thomas Steinbrecher

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Workshop | MedienCAMPUS . MEDIENTAGE MÜNCHEN 2016

07-offlinetour01Workshop . MedienCAMPUS 2016
27. Oktober 2016 | 13:00 – 14:00

“History Traveller: Mit 3D einen Tourist Guide entwickeln” | Dr. Wolfgang Höhl
LMU . Media Informatics

Hier geht es zum Programm des MedienCAMPUS 2016 (PDF-Download).

Watch our video on YouTube!

 

This project was originally created as the Master Thesis of Simon Pfaab at (LMU) | Media Informatics advised by Dr.-Ing. Wolfgang Höhl . Winter term 2015/2016. Kindly supported by Matthias Greiner | Metaio GmbH. und Dr.-Ing. Marc Grellert | Technische Universität Darmstadt. 3D model data template of the former main synagogue: Technische Universität Darmstadt, Digital Design Unit

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DraVenture . Augmented Reality Game Concept

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DraVenture . Augmented Reality Game Concept by Alexander Neitz, Caroline Kaiser, Lin Xu, Nora Schuster and Sebastian Dirrigl

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/2D8t4bxPgUM

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AugreMon . Location based Augmented Reality Game Concept

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AugreMon . Location based Augmented Reality Game Concept by Martin Lurz, Mathias Schlenker, Philipp Eiglsperger, René Martin, Eugenia Kovalevski

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.

Watch our video on YouTube:
https://youtu.be/kFjMvyCYgz8

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