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Tag: IEEE CoG 2020

“Wayfinding in Museums” using 3D Virtual Reality Settings is now available at IEEE Xplore

Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…

Wayfinding in Museums using 3D Virtual Reality Settings . Contribution to IEEE Conference on Games (CoG) 2020

Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…

Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020

Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…

Upcoming IEEE CoG 2020 submission opportunities | Call for Papers on Serious Games Technology

Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…