Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…
Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…
We can create a better world | Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of…
By a letter of invitation, Wolfgang Höhl was designated as a program committee member of this year’s IEEE Conference on Games (CoG) track on Serious…
Today we are visiting R U Ready Summit by Media Lab Bayern
Meet us at the Night of the Media tonight! #NdM19ShareYourStory
xR Technologies in research and teaching This year we are joining Medientage München 2019 with eleven students.

IEEE proceedings from VS-Games 2019 are out now! Including two research papers by Wolfgang Höhl and Farzam Kharvari: “Game-Based Learning – Developing a Business Game…