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Heartbleed 2K . Game Concept using Bio-Feedback

160507_Heartbleed2K_02
Heartbleed 2K . Game Concept using Bio-Feedback

by Michael Grünwald, Felix Scheidhammer, Sonja Stefani, Leonid Petrov

Find your way out in only 2000 heartbeats!

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=uZkUEeRT7VM

Cave Diver . Game Concept using Bio-Feedback

160507_CaveDiver_01
Cave Diver . Game Concept using Bio-Feedback

by Hanieh Arjomand-Fard and Julian Schwertl

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=F-ce-logxMQ

Cowboys vs. Zombies . Game Concept using Bio-Feedback

Replay
Cowboys vs. Zombies . Game Concept using Bio-Feedback
by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho.

Moving coloured bars showing the real time heart rate of the player.

This project was created in the course of the lecture “Open Real Time Games Workshop”
directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube:
https://www.youtube.com/watch?v=DiLNkOLGFBI