Games Workshop . TUM | Games Engineering

ReplayOpen Real Time Games Workshop

Intermediate Project Review . 2017-04-07 | 10:00 – 13:00

Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

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Open Innovation and Applied Interactive Technologies (APITs)

Open Innovation and Applied Interactive Technologies (APITs)

Industrial Applications for Augmented Reality, Mixed Reality and Virtual Reality

2017-03-30 | 16:10 – 17:10 . Lecture at ATTK | 6th Augsburg Technology Transfer Congress

Kindly supported by Augsburg University and Technologiezentrum Augsburg (TZA)

Research Assistant | Procedural Generation of Game Content . Cologne Game Lab

The Cologne Game Lab (CGL) is looking for a Research Assistant for the project “Procedural Generation of Game Content” . It is expected that the successful candidate will obtain a doctorate within the subject area of the project – Complete job description

Das Cologne Game Lab (CGL) am Campus Mülheim, sucht eine/n wissenschaftliche/n Mitarbeiter/in „Prozedurale Erstellung von Spielelementen (PES)“ . Die Promotion mit einer kooperierenden Universität ist vorgesehen – Vollständige Stellenanzeige

GamifyCon 2017 | Industry 4.0 and Applied Interactive Technologies (APITs)

Industry 4.0 and Applied Interactive Technologies (APITs) . Presentation by Benedikt Reschberger | Innoactive GmbH. and Wolfgang Höhl at GamifyCon 2017 | 2017-03-09 . Haus der Bayerischen Wirtschaft, Munich | Germany

Expert Workshop . Transportation and Applied Interactive Technologies (APITs)


2017-03-08 | Transportation and Applied Interactive Technologies (APITs)

Expert Workshop, Survey and Requirement Analysis organized by Stiftung Digitale Spielekultur . Kindly supported by the Federal Ministry of Transport and Digital Infrastructure and BIU – Bundesverband Interaktive Unterhaltungssoftware e.V., Berlin.

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