Expert Workshop . Transportation and Applied Interactive Technologies (APITs)


2017-03-08 | Transportation and Applied Interactive Technologies (APITs)

Expert Workshop, Survey and Requirement Analysis organized by Stiftung Digitale Spielekultur . Kindly supported by the Federal Ministry of Transport and Digital Infrastructure and BIU – Bundesverband Interaktive Unterhaltungssoftware e.V., Berlin.

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Expert Conference on Gamification at ALP Dillingen


Basic Principles of Game Design . Seminar and Workshop by Faruq Suriaganda and Dr.-Ing. Wolfgang Höhl on 2017-03-02 / 03 at Akademie für Lehrerfortbildung und Personalführung in Dillingen / Donau.

Car Wars – A Virtual Reality Strategy Game Concept


Car Wars – A Virtual Reality Strategy Game Concept
by Daniel Mihaila und Vincent Füseschi

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innovative GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

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SkateZ – A Virtual Reality Jump´n Run Game Concept


SkateZ is a Virtual Reality Jump´n Run Game Concept
by Thomas Ledwon, Caroline Pham, Ramin Rastin and Barbara Schindler

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Tower Defense – A Virtual Reality Tower-Defense Strategy Game Concept


Tower Defense is a Virtual Reality Tower-Defense Strategy Game Concept
by Michael Gerber, Timo Kreusch and Philipp Janssen

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Locked – A Virtual Reality Escape Game Concept


Locked is a Virtual Reality Escape Game Concept
by Mareike Haug, Alexander Kremer and Thomas Steinbrecher

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Carpentry VR – Virtual Reality Carpentry Sim Game Concept

Carpentry VR is a Sim Game by Benedikt Reschberger and Martin Hering. It is situated in a virtual reality carpentry workshop.

Following interaction techniques for Virtual Reality were in the focus of this game concept. Especially for this game we developed a few new and innovative tools:

– a real-time-pen to draw on any virtual object
– a real-time cut-and-slice tool and
– a hammer-tool for driving nails into a virtual piece of wood.

In a final bonus level you can relax from exhausting carpentry work by using a light saber slicing up some 3D-objects.

This project was created at “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer

Watch our video on YouTube

Wolfgang Höhl (2009): Interactive Environments with Open-Source Software
Now avaliable at Amazon.com
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