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Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds . Preprint Now Online

Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…

What kind of digital society do we want to live in? “COVID-19 and digital transformation” was published at F1000 Research

What kind of digital society do we want to live in? “COVID-19 and digital transformation” was published at F1000 Research . https://f1000research.com/articles/10-264/v1

COVID-19 and Digital Transformation . Preprint online!

Our article “COVID-19 and Digital Transformation | Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps” is now available…

“Wayfinding in Museums” using 3D Virtual Reality Settings is now available at IEEE Xplore

Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…

Light, Space and Moment (2019) was awarded at International Photography Awards 2020

Light Space and Moment (2019) was awarded with a honorable mention at International Photography Awards 2020 The artwork will be featured in the IPA Annual…

Ideal Architecture is Utopia – Selected Publication in “Deutsches Architektenblatt” 10/2020.

Ideal Architecture is Utopia It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. “Ou-topos”,…

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