Tag Archives: game design

Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller


Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon

Watch our video on YouTube

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Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics


Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics . Summer term 2017 . Directed by Dr.-Ing. Wolfgang Höhl. Kindly supported by Aesir Interactive | Thomas Schneider and Lukas Lang.

Games Workshop . TUM | Games Engineering

ReplayOpen Real Time Games Workshop

Intermediate Project Review . 2017-04-07 | 10:00 – 13:00

Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube

Expert Conference on Gamification at ALP Dillingen


Basic Principles of Game Design . Seminar and Workshop by Faruq Suriaganda and Dr.-Ing. Wolfgang Höhl on 2017-03-02 / 03 at Akademie für Lehrerfortbildung und Personalführung in Dillingen / Donau.

Basic 3D Cityscapes for VR Environments | Open Source Workflow

Three steps to generate basic 3D cityscapes for Virtual Reality environments in an exclusively Open Source workflow

Open OpenStreetMap
select area and
export area to OSM file.

Download and install OSM2World
open referring OSM file using OSM2World
and save OSM file as OBJ file.

Import OBJ file into a 3D application
of your choice (Blender, Cinema 4D,
3DS MAX, Maya, Rhinoceros, etc.).

Virtual and Augmented Realities . Open Games Workshop . LMU Media Informatics

20161024_123617Open Games Workshop . Virtual and Augmented Realities – The Future of Commerce?
at LMU | Media Informatics . Winter term 2016
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl