Tag Archives: game design

Games studieren – was, wie, wo?

Games studieren – was, wie, wo?
Staatliche Studienangebote im Bereich digitaler Spiele

Mit einem Beitrag von Wolfgang Höhl: “Games, Interaktive Technologien und industrielle Anwendungen”

von Björn Bartholdy, Susanne Brandhorst, Linda Breitlauch, André Czauderna und Gundolf S. Freyermuth, ca. 700 Seiten, kart.
ISBN 978-3-8376-4032-8

erscheint am 27. November 2018

Now also avaliable at Amazon.com
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Bavarian Delegation Journey to Montréal and Québec City


Bavarian Delegation Journey to Montréal and Québec City . 2018-05-14 / 19

Delegationsreise unter Leitung von StS Pschierer nach Montréal und Québec City, in: Vertretung des Freistaates Bayern in Québec vom 2017-10-11.

Delegationsreise Kanada 2018 für Luft- und Raumfahrt, VR/AR/AI und Gaming, in: Bayern International vom 2017-10-06, Kanada: Bayerische Delegationsreise im Mai 2018, in: Außenwirtschaftsportal Bayern vom 2017-11-28.

Förderprogramm zur Studentenmobilität (Students Mobility Programme) der Bayerischen Forschungsallianz (BayFOR)

Open Real Time Games Workshop @ TUM | Garching

Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon.

Watch our video on YouTube

Games studieren – was, wie, wo?

Games studieren – was, wie, wo?
Staatliche Studienangebote im Bereich digitaler Spiele

von Björn Bartholdy, Susanne Brandhorst, Linda Breitlauch, André Czauderna und Gundolf S. Freyermuth, ca. 700 Seiten, kart.
ISBN 978-3-8376-4032-8

erscheint voraussichtlich im August 2018

Now also avaliable at Amazon.com
160918_europe_03

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“e-transform” | A Serious Game About the German Energy Transition

“e-transform” – A Serious Game About the German Energy Transition

Paper Presentation by Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke
at ECGBL 2017 | 11th European Conference on Games Based Learning, 5 – 6 October 2017 | FH JOANNEUM | Graz, Austria.

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Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Poster presentation of Benedikt Reschberger and Wolfgang Höhl at SAP 2017 – ACM Symposium on Applied Perception, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany

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ECGBL | 11th European Conference on Games Based Learning


ECGBL 2017 | 11th European Conference on Games Based Learning . 5 – 6 October 2017 | Graz, Austria.

Paper Presentation with Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke: “A Process full of Challenges – A Serious Game About the German Energy Transition”