Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics . Summer term 2017 . Directed by Dr.-Ing. Wolfgang Höhl. Kindly supported by Aesir Interactive | Thomas Schneider and Lukas Lang.
Intermediate Project Review . 2017-04-07 | 10:00 – 13:00
Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.
This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.
Watch our video on YouTube
Basic Principles of Game Design . Seminar and Workshop by Faruq Suriaganda and Dr.-Ing. Wolfgang Höhl on 2017-03-02 / 03 at Akademie für Lehrerfortbildung und Personalführung in Dillingen / Donau.
select area and
export area to OSM file.
Download and install OSM2World
open referring OSM file using OSM2World
and save OSM file as OBJ file.
Import OBJ file into a 3D application
of your choice (Blender, Cinema 4D,
3DS MAX, Maya, Rhinoceros, etc.).
Open Games Workshop . Virtual and Augmented Realities – The Future of Commerce?
at LMU | Media Informatics . Winter term 2016
With Evangelos Angelidis, Roman Rolnik, Thomas Wimmer, Michael Spitzer and Wolfgang Höhl
This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics Groups . Summer term 2016. Kindly supported by Daniel Volk, Ravensburger Digital, Munich / Germany.
Watch our video on YouTube: