Tag Archives: game design

“e-transform” | A Serious Game About the German Energy Transition

“e-transform” – A Serious Game About the German Energy Transition

Paper Presentation by Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke
at ECGBL 2017 | 11th European Conference on Games Based Learning, 5 – 6 October 2017 | FH JOANNEUM | Graz, Austria.

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Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Real Time Mesh Editing with Virtual Tools in an Immersive Virtual Environment

Poster presentation of Benedikt Reschberger and Wolfgang Höhl at SAP 2017 – ACM Symposium on Applied Perception, 16-17 September 2017 | Brandenburg University of Technology in Cottbus, Germany

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ECGBL | 11th European Conference on Games Based Learning


ECGBL 2017 | 11th European Conference on Games Based Learning . 5 – 6 October 2017 | Graz, Austria.

Paper Presentation with Jens Müller, Sebastian Kreuz, Wolfgang Höhl and Volker Lüdecke: “A Process full of Challenges – A Serious Game About the German Energy Transition”

 

Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller


Crush Tiny People . Game Concept using Oculus Rift and Leap Motion Controller by Lukas Legner, Fabian-Thomas Barein, Marlo Nickol, Benedikt Niedernhuber

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2017.

Kindly supported by Prof. Dr. Gudrun Klinker and Dr. Andreas Dippon

Watch our video on YouTube

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Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics


Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics . Summer term 2017 . Directed by Dr.-Ing. Wolfgang Höhl. Kindly supported by Aesir Interactive | Thomas Schneider and Lukas Lang.

Games Workshop . TUM | Games Engineering

ReplayOpen Real Time Games Workshop

Intermediate Project Review . 2017-04-07 | 10:00 – 13:00

Cowboys vs. Zombies . Game Concept using Bio-Feedback by Conrad Steinmetz, Florian Buschek, Johannes Runkel and Jean Paul Vieira Filho. Moving coloured bars showing the real time heart rate of the player.

This project was created in the course of the lecture “Open Real Time Games Workshop” directed by Dr.- Ing. Wolfgang Höhl at Munich University of Technology (TUM) | Games Engineering . Summer term 2016.

Watch our video on YouTube

Expert Conference on Gamification at ALP Dillingen


Basic Principles of Game Design . Seminar and Workshop by Faruq Suriaganda and Dr.-Ing. Wolfgang Höhl on 2017-03-02 / 03 at Akademie für Lehrerfortbildung und Personalführung in Dillingen / Donau.