Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…
Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…
What kind of digital society do we want to live in? “COVID-19 and digital transformation” was published at F1000 Research . https://f1000research.com/articles/10-264/v1
Our article “COVID-19 and Digital Transformation | Developing an Open Experimental Testbed for Sustainable and Innovative Environments (ETSIE) using Fuzzy Cognitive Maps” is now available…
Ambiguity in the utopian imageComputer generated imagery and analogue photography . 2013 – 2015 | 1990 This book deals with the complex ambiguity of utopian…
Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…
Ideal Architecture is Utopia It never leaves the space of image and text. Only there is it alive and present for a fleeting moment. “Ou-topos”,…
Official Survey Data and Virtual Worlds Case report on designing an open source production pipeline for xR-applications in small and medium-sized enterprises Early access version…