Press "Enter" to skip to content

Tag: xR-technologies

Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds . Preprint Now Online

Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of…

“Wayfinding in Museums” using 3D Virtual Reality Settings is now available at IEEE Xplore

Wolfgang Höhl, Farzam Kharvari and Gudrun Klinker: Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design…

Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving

Deep Sea Dive . CG Animation for Restoreable Virtual Environments in Autonomous Driving by Lisa Görtz, Paolo Holinski and Leon D. This project was created…

Wayfinding in Museums . Paper accepted for presentation at IEEE Conference on Games 2020

Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design has been accepted for presentation at 2020…

Upcoming IEEE CoG 2020 submission opportunities | Call for Papers on Serious Games Technology

Please consider contributing to this year’s IEEE Conference on Games’ track on Serious Games Technology Full Technical Papers – until March 23rd and Short, competition,…

“We can create a better world” | Farzam Kharvari talks to Wolfgang Höhl at worldarchitecture.org

We can create a better world | Exclusive interview at worldarchitecture.org In this exclusive interview Farzam Kharvari talks with Wolfgang Höhl about the future of…