Explore a media ontology of XR-Games and discover how to design ambiguity in virtual worlds: “Ambiguity in Utopian XR-Games. Basic Principles for the Design of Virtual Worlds”. A preprint of this article is now available at SSOAR and media TUM.
This paper was developed as a publication on my presentation at the Science MashUp Symposium on the topic of “XR – Society – Utopia” at Leipzig University of Applied Sciences on April 24, 2021.
Be First to Comment